Abandoned ED Engineers App

Coming soon(tm) to an Android device near you!

iEvHwPs.jpg


Tired of using technology from the early iron age to keep track of what you need of various materials, and keep track of what modules that are good to go get at your relevant Engineer Upgrades & Casino LTD?

Help is soon(tm) at hand. ED Engineer will:

- Provide all info on Engineers.
- Easy to navigate lists of modules and levels.
- Add modules at various levels to your shopping cart.
- Add multiple instances of same module and level for when you want several tries at the Casino, uhm, Engineer.
- Keep track of what materials you need for an upgrade, and provide status if collected or not.
- Tracking materials is a simple matter of setting status to Collected or Not Collected. Not keying in an endless (well, 132 to be exact) list of materials inventory.
- Provide information on how and where to get material and commodities that you need.
- Automatic updates of modules and material/commodity changes as FD (most probably) will tweak it further and/or add new content

...and more.

Expected release date by mid to late November. Public beta by early November. This is a 'spare time' project, not my dayjob.

First release on Android (2.3 or newer) only. Windows and Linux versions may follow - even for beta testing. Sorry Apple fans, but developing for iOS and OSX cost money, both for a license to do it and not least having Apple hardware to develop and test on. None of which I have or intend to spend any beer-money on.

I will not take requests to join public Beta at this moment. I will announce when getting closer to having it released for testing.

Fly safe o7
 
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Will it extract my materials/data list from verbose network logging like how eddiscovery maps/logs the galaxy as the player flies?
 
Will it extract my materials/data list from verbose network logging like how eddiscovery maps/logs the galaxy as the player flies?


No. This will not be an elaborate "Data-entry tool to keep track of all materials collected" app that I've seen many other of. No tedious keying in that you got x amount of material y. And the reason such apps make you key that stuff in manually, is that as far as I know (I may be wrong) there is no way to extract that kind of information from the game currently. Not even through verbose network logging.

My app will work off a simple yes/no principle. You've selected a handful of modules you want upgraded, a list is created of what you need, a shopping-list if you want. Once you know you've collected (enough) of a given material for a module you want upgraded, you just open the shopping-list, select the material and mark it as done with.

Also part reason for why it is designed for tablet/phone. When in-game, you just look at your inventory in-game and cross-check with what you need, marking what you have enough of as you go. Just as if you were using pen and paper to make your list and crossing over what you've collected so far.

edit: When what materials you have collected become available through the Journal-Logging feature (in 2.2), I'll hammer out a little companion app that will extract the relevant data, and make it available to you (and my app) over your own local network.
 
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2.2 allows you to track changes to your materials but doesn't provide you with an inventory, so you'd have to set up an initial list of how much you had of each material but after that an app would be able to track changes.

EDDI has the framework to flag changes, it would just be a case of working out what to do with them.
 
Progress is being made. In the last few days added a few new features:

- Ability to mark materials as collected (red) or not (green)
- Ability to remove modules from the shopping list
- Display info on material like type, rarity, where and how to find
- Juggled around the UI a bit (more thumb friendly on phone/tablet)
- Several minor fixes and preparations for upcoming stuff

(old UI)
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Probably have more progress-report over the weekend. So far looking more or less on schedule - if anything, a bit ahead actually. :)

edit: App will now auto-save (locally) changes to the shopping list.

edit2: Made changes to the UI to make it look more Elite-ish

(new UI)
iEvHwPs.jpg
 
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