Hello everyone,
This is a question asked some times already, but I really hope you have it in you to toss your 2 cents at this one as well.
First: My problem
I have really tried to enjoy ED in VR (for over two years now), but I must admit I keep going for the monitor for better clarity/graphics/fidelity/immersion. Currently with the CV1 there is just too many jagged lines and coarse graphics for me to really like it. Last time I really tried to "dive in to VR" was a while back doing deep core mining. Sure, its supposed to be amazing but... it really isnt for me. The whole spacial awareness that you would expect from VR is null for me, as I keep relying on instruments in the cockpit for distances, ship types etc. Shooting fixed weapons at anything but point blank range is extremely hard when you are aiming at wobbling smears.
I also have to use glasses in the headset, but does not require them for monitor play.
Then: My question
The move to Rift S has been considered. But will it be enough of a change to warrant it?
Jagged edges - how are they compared to CV1.
Combat - can you make out the ships if they are more than just a few hundred meters away?
Etc.
The CV1 will go on ebay regardless after 2 years of trial. Its just not good enough.
This is a question asked some times already, but I really hope you have it in you to toss your 2 cents at this one as well.
First: My problem
I have really tried to enjoy ED in VR (for over two years now), but I must admit I keep going for the monitor for better clarity/graphics/fidelity/immersion. Currently with the CV1 there is just too many jagged lines and coarse graphics for me to really like it. Last time I really tried to "dive in to VR" was a while back doing deep core mining. Sure, its supposed to be amazing but... it really isnt for me. The whole spacial awareness that you would expect from VR is null for me, as I keep relying on instruments in the cockpit for distances, ship types etc. Shooting fixed weapons at anything but point blank range is extremely hard when you are aiming at wobbling smears.
I also have to use glasses in the headset, but does not require them for monitor play.
Then: My question
The move to Rift S has been considered. But will it be enough of a change to warrant it?
Jagged edges - how are they compared to CV1.
Combat - can you make out the ships if they are more than just a few hundred meters away?
Etc.
The CV1 will go on ebay regardless after 2 years of trial. Its just not good enough.