Hi,
Amazing Program! I just have a couple of questions. Sorry if they've already been asked:
1. I assume EDDI knows where to get the info for ED since it is also in AppData regardless of where ED is actually installed. Is there a way to tell EDDI to look in a different location? Like a network share? I'd like to try running EDDI from my Windows tablet beside me. It has better voices, and I think it would be nice to have EDDI responses separate from the audio on my main computer. Sub-question, and more of a curiosity: What file(s) are EDDI monitoring? Does it recognize an event because of a change to the file or is there a new file with the new event?
2. EDDI has some incredibly useful responses and information, but the only way I know how to trigger some of them is with the Test button in the 'Speech Responder' window. An example would be the 'Damage check'. How else are those responses (user-initiated) triggered?
3. Some of the verbose information is overwhelming, but would be nice to see written instead. Is there a way to pipe the output into an overlay on the game? I'd even be happy with a window that displays the speechresponder.out file in realtime. I can open the file, but I don't know how to open it in a way that would show its updates. Is there a Windows utility that will show a file like that?
Thanks!
Hello CMDR,
sorry, I did not understand everything. My English is just bad. But I might have some information for you.
Important, read the page of EDDI at github. There is already very much.
EDDI gets its info from the journal.log (and the others that came later, outfitting.json, status.json, market.json, NavRoute.json,
Cargo.json and ModulesInfo.json) and the API (Frontier, EDSM), see github. The pronunciation (the responder scripts)
is triggered via ED events, the API or by a call from a script.
I think Commander T'kael, Darkcyde, VerticalBlank and SemlerPDX can give you more specific information on your questions.
Translated with www.DeepL.com/Translator (free version)