Release EDDI - Windows app for immersion and more

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Getting an inordinate number of crashes as of the latest version, especially when jumping to supercruise or another system, though not always. I've tried deleting the %appdata% folder but no dice.

Solved. I was using ICAO and for some reason either EDDI or IVONA doesn't like it with phonetic speech on. Disabled phonetic and the crashes disappeared.
 
I had some nasty crashes today... finally got my Cutter and fitted it to the max. Was in some HAZ res and the script goes crazy... erros... outside script bondaries, as soon as i entered crash! Restarted VA... killed some npcs... no more NPC attack scripts working... more crashes... Anyone had this issue before? thanks
 
I had some nasty crashes today... finally got my Cutter and fitted it to the max. Was in some HAZ res and the script goes crazy... erros... outside script bondaries, as soon as i entered crash! Restarted VA... killed some npcs... no more NPC attack scripts working... more crashes... Anyone had this issue before? thanks

I've also been having VoiceAttack crash while using EDDI. Reported to both EDDI & VoiceAttack developers.
 
The shipyard function is not updating at all on my end! After several resets from my ED api token its gathering less and less ships, and when switched to a new one the others that where good lose it's parameters making VA say "your ship" instead the ship's name... Any way to fiz this? Is there a file i could edit with the names correctly since i dont plan on selling any ships at all and there fore having it "fixed" in EDDI?
Thank you for any response i might get! Best regards
Cassio!
 
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The shipyard function is not updating at all on my end! After several resets from my ED api token its gathering less and less ships, and when switched to a new one the others that where good lose it's parameters making VA say "your ship" instead the ship's name... Any way to fiz this? Is there a file i could edit with the names correctly since i dont plan on selling any ships at all and there fore having it "fixed" in EDDI?
Thank you for any response i might get! Best regards
Cassio!

I'm pleased to announce that EDDI 2.3.0 has been released. This release contains a large number of fixes and enhancements.

Please note that a number of items may no longer work as expected due to changes in the Frontier API. Items that might be missing or unreliable include

  • flags for if cargo is stolen and/or related to a mission, and cargo purchase cost
  • fuel level of the ship
  • engineering information for all ships, and any details at all of ships in the shipyard (also effects export to Coriolis)
  • ship and module purchase cost
  • accurate value for number of limpets when not docked

This might result in some templates not saying the expected thing, for which I apologise.

The shipyard is known to be a bit buggy (see above comments from JGM). There is a ships.json file in the %APPDATA%/EDDI folder, but it's not intended for manual edit & changes may end up being overwritten by EDDI (or crash EDDI if done wrong). You could try deleting ships.json and allowing it to re-populate, to see if that corrects the ship name issues that you're reporting.
 
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Potential Bug: I think this started with the latest release, but EDDI now tells me that every planet I scan is unsuitable for landing, even if it has planetary bases on it, let alone others that clearly show as landable in the game. Kind of miss getting all the extra info it gives with landable planets.
 
Thank you for this! I deleted shipyard.json but it made things worse. Didnt get any ships with the new file generated! What i did was restored my old file (with some ships on it) and it added my new ship with a "null" name... so edited the null word with the ship name and now it seems to work... rough fiz but im content so far!
 
Apologies if this is answered already somewhere in this thread - Is there a way (I use EDDI without VA) to set a button press to read the latest galnet news, instead of the default voice commands? Or do I have to have Voice Attack to take advantage of this feature?

Thanks!
 
Apologies if this is answered already somewhere in this thread - Is there a way (I use EDDI without VA) to set a button press to read the latest galnet news, instead of the default voice commands? Or do I have to have Voice Attack to take advantage of this feature?

Thanks!

In voice attack you can set keyboard buttons and joystick buttons to also activate commands. Just add the button you want to the voiceattack galnet news command.
 
Thank you for this! I deleted shipyard.json but it made things worse. Didnt get any ships with the new file generated! What i did was restored my old file (with some ships on it) and it added my new ship with a "null" name... so edited the null word with the ship name and now it seems to work... rough fiz but im content so far!

I've found the best way to make switching ships is to close EDDI/Voiceattack, log out of ED, and then delete the shipyard.json file, then load ED and EDDI. This seems to work.
 
Potential Bug: I think this started with the latest release, but EDDI now tells me that every planet I scan is unsuitable for landing, even if it has planetary bases on it, let alone others that clearly show as landable in the game. Kind of miss getting all the extra info it gives with landable planets.

The landable status in the body report script is using the reportbody function. This function relies on the data that is on EDDB. I've found reportbody to not be reliable. I've switched to using the body scanned script and a combination of using event and reportbody to get the details I want.

Here is my body scanned script:
https://forums.frontier.co.uk/showt...mands-Thread?p=5714701&viewfull=1#post5714701
 
Hello,
Is there a script to stop the message from cruise ship using the From_Localised string of the Elite Journal ?
Or selecting the messages I want to received ?
Thanks for your answers.
 
Hello,
Is there a script to stop the message from cruise ship using the From_Localised string of the Elite Journal ?
Or selecting the messages I want to received ?
Thanks for your answers.

You would need to check the ED journal to see what the event.source variable is being set to when receiving a message from a cruise ship. Then in the message received script, you can create a condition that will skip the message readout if the event.source matches what the cruise ship is.
 
Hi WRT to the fsd engaged script, i woud like to make the responder an occassional reply to all byt the star class. I have tried throwig in {occasional, 3 XXXXXXXX)}into the expression but get nowhere. Any hints from the Cottle heniuses on here. You help is much appreciated.
 
Hi WRT to the fsd engaged script, i woud like to make the responder an occassional reply to all byt the star class. I have tried throwig in {occasional, 3 XXXXXXXX)}into the expression but get nowhere. Any hints from the Cottle heniuses on here. You help is much appreciated.

Here is an example of an occasionally script that works:

{Occasionally(4, "You now have {Humanise(cmdr.credits + (event.amount * event.price))} credits.")}

From the Help Button:
Occasionally()
This function will take its argument 1/nth of the time, the rest of time discarding it.

Occasionally() takes two arguments: n, and the text argument.

Common usage of this is to provide additional text that is said now and again but would become irritating if said all the time, for example:

Boost engaged. {Occasionally(7, "Hold on to something.")}

Note that Occasionally() works on random numbers rather than counters, so in the above example the additional text will not show up every 7th time you boost but will show up on average 1/7 of the times that you boost.

 
Apologies if this is answered already somewhere in this thread - Is there a way (I use EDDI without VA) to set a button press to read the latest galnet news, instead of the default voice commands? Or do I have to have Voice Attack to take advantage of this feature?

Thanks!

Without Voice Attack, I'm afraid this is not possible. The current version of EDDI does not allow scripts in the Speech Responder to be activated via hotkeys.
 
Hi WRT to the fsd engaged script, i woud like to make the responder an occassional reply to all byt the star class. I have tried throwig in {occasional, 3 XXXXXXXX)}into the expression but get nowhere. Any hints from the Cottle heniuses on here. You help is much appreciated.

Here is an example of an occasionally script that works:

{Occasionally(4, "You now have {Humanise(cmdr.credits + (event.amount * event.price))} credits.")}

From the Help Button:
Occasionally()
This function will take its argument 1/nth of the time, the rest of time discarding it.

Occasionally() takes two arguments: n, and the text argument.

Common usage of this is to provide additional text that is said now and again but would become irritating if said all the time, for example:

Boost engaged. {Occasionally(7, "Hold on to something.")}

Note that Occasionally() works on random numbers rather than counters, so in the above example the additional text will not show up every 7th time you boost but will show up on average 1/7 of the times that you boost.


Try something like this?
{if event.target = 'Hyperspace':
{Occasionally(3, "This is a {event.stellarclass} class star.")}
}
 
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