Hi,
I would put something like this into the FSD engaged event (or whatever you'd like to modify, there is not that much), instead the simple {Shipname()}:
Best regards!
Thank you so much!!
Hi,
I would put something like this into the FSD engaged event (or whatever you'd like to modify, there is not that much), instead the simple {Shipname()}:
Best regards!
Hey I absolutely love your program and use it all the time with voice attack but I have a bit of a bug.
My ship monitor is not updating. It's listing 3 ships I had a week ago and not updating at all, even through multiple resets and a fresh install. Is there a good way to fix this?
It's a known bug, already in the works afaik.
Expect the awesome new EDDI-Team to release something alongside 2.4 or shortly thereafter (my estimate).
You could look things like that up here: https://github.com/EDCD/EDDI/issues
Hey I absolutely love your program and use it all the time with voice attack but I have a bit of a bug.
My ship monitor is not updating. It's listing 3 ships I had a week ago and not updating at all, even through multiple resets and a fresh install. Is there a good way to fix this?
how do we upgrade from the previous version, do we just run the exe?
how do we upgrade from the previous version, do we just run the exe?
Since, as of this writing, we are still on game version 2.3, will installing the EDDI 2.4b2 cause any problems? There will be a lot of events that will never happen until 2.4 drops, that is. Also, some events that are in 2.3 might change in 2.4. Most engineers and programmers just love to change things.
As VerticalBlank, said, yes... but with a recommendation that you should delete the original 'EDDI' folder first
I noticed a while back that EDDI supports an option to have TTS output to a text file in real time.
Does anyone know of a utility that will display subtitles over the top of the game window when reading from that file and detect changes in real time?
Or this more of a feature request for the next version of EDDI?
- S
Thanks to a lot of sterling work by the entire team, we are very happy to announce a handover build 2.3.1 and a public beta 2.4.0-b2. Both are available from the new release page. (Before you ask, we burned the 2.4.0-b1 version number in our testing of the auto-update mechanism.)
You can see the readme and the wiki on GitHub. These are also linked in-app on the "EDDI" tab, as is the change log.
2.3.1 is our minimal-change transitional build and behaves exactly the same as 2.3 except that it uses the new update servers.
2.4.0-b2 is our first cut at getting ready for ED 2.4, though it will also work just fine with ED 2.3. It is a work in progress and you can expect to see more betas this coming week as support for the new events in ED 2.4 gets completed. Here is the changelog.
2.4.0-b2 has been very stable for us and we'd love to have as many of you as possible helping us test it.
As we don't have access to jgm's servers, we can't make EDDI 2.3 aware of these new builds. However once you manually install either 2.3.1 or 2.4.0-b2 then EDDI will resume auto-updating as normal. When you manually install, Windows Defender will probably object to the installer because it isn't code-signed. Just click "More info" then "Run anyway". This won't be an issue for auto-updating going forward. One more thing: for security reasons your credentials will be cleared on the "Frontier API" tab and you will need to log in again in the usual way.
Very many thanks to my teammates T'kael, Hoodathunk and Darkcyde for doing a ton of work in a very short time.
To everyone else: enjoy!
This caught my eye ,don't have access to jgm's servers, Ages ago I asked jgm , to allow players to run the 'server' themselves , ie 2nd PC.
Is this possible ?, that's if EDDI is going to a to 'another server' to crunch data.. and send it back . again not that sure how it's set up.
To qualify, I was specifically talking about the server that tells EDDI when an update is available. That is now hosted on GitHub so that all the dev team have access.
since you guys work under a new url, how about request a first post change from a mod with some "big, fat, red notice about the fork, the new url, the new team and a new forum thread?".
and if it's possible, the same notice in a last post here and close the this thread?