Release EDDI - Windows app for immersion and more

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I noticed a while back that EDDI supports an option to have TTS output to a text file in real time.
Does anyone know of a utility that will display subtitles over the top of the game window when reading from that file and detect changes in real time?
Or this more of a feature request for the next version of EDDI? ;)

- S

It's a good idea, but I would say that would be a job (or opportunity) for third-party app rather than for EDDI.

We've got rather a lot on our plate and need to guard against feature bloat.
 
Understood.

Sutex is referring to the EDDP server.

Yep your seen my post on this before maybe ? when jgm was here :) I knew this day come would come, no-more jgm, so was asking jgm to per-prepared

By thinking about maybe even start coding for, the option of a home local Server, Cause Ive never been comfortable with, this 'Third Server'

jgm said the same as you, just to difficult :eek: .. oh well then. Just thought I ask the NEW crew :cool:
 
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Yep your seen my post on this before maybe ? when jgm was here :) I knew this day come would come, no-more jgm, so was asking jgm to per-prepared

By thinking about maybe even start coding for, the option of a home local Server, Cause Ive never been comfortable with, this 'Third Server'

jgm said the same as you, just to difficult :eek: .. oh well then. Just thought I ask the NEW crew :cool:

There may be some language barriers hampering us here.

We're looking into open-sourcing the EDDP server and/or severing EDDI's dependency on it. And we understand why you might wish to self-host it. But please also understand that from our end, supporting self-hosted servers vastly complicates things for very little gain.

Right now we are focussed on getting ready for ED 2.4 and we're in minimal change mode. After that, we can look into these things.
 
There may be some language barriers hampering us here.

We're looking into open-sourcing the EDDP server and/or severing EDDI's dependency on it. And we understand why you might wish to self-host it. But please also understand that from our end, supporting self-hosted servers vastly complicates things for very little gain.

Right now we are focussed on getting ready for ED 2.4 and we're in minimal change mode. After that, we can look into these things.




All Good
 
1) have any of you experienced the heart stopping announcement of "Self Destruct activated" for no apparent reason? Only to find out it's not activated!?!?

Yes. This happens because someone else in the same instance as you just pressed Self Destruct. For some reason, its logged in your journal and picked up by EDDI. Its an Elite Dangerous bug. Its the same as the "Warning, FSD running outside safe perimiters" or whatever the voice says when you supercharge your FSD. If someone else in the same instance supercharges their FSD in the same instance as you, you also get the message, but this time from the ingame voice.
 
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Very pleased to announce that EDDI v2.4.0-b3 is now available via https://github.com/EDCD/EDDI/releases and will shortly be available via auto-update to those who have opted into the beta releases.

We are finding v2.4.0-b3 to be very stable and would encourage you to try it.



Changelog:


  • EDDI's version number is now shown in the application's title bar
  • Module events now update the ship object
  • Add 'Module sold remote' event
  • Add 'Module transfer' event
  • Add 'Modules stored' event
  • Revised variable names for module events
  • 'Module purchased' event - new script
  • 'Module retrieved' event - new script
  • 'Module sold' event - new script
  • 'Module sold remote' event - new script
  • 'Module stored' event - new script
  • 'Module swapped' event - new script
  • 'Module transfer' event new script
  • 'Modules stored' event - new script
 
Thank you. Looking forward to see what you'll come up with =)

As for a question, the "Not suitable for landing" announcement when scanning land-able bodies, is that something you know about and might possibly fix as well?
 
Thank you. Looking forward to see what you'll come up with =)

As for a question, the "Not suitable for landing" announcement when scanning land-able bodies, is that something you know about and might possibly fix as well?

Coincidentally I noticed this myself the other day, filed a fix last night for review by the team.
https://github.com/EDCD/EDDI/issues/107

It happens when you don't have a DSS and therefore only get a "level 2" scan. The "landable" flag isn't included in the journal data for level 2 scans and we were incorrectly defaulting it to "false" rather than "null".
 
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eddi 2.3.1 frontier API keeps failing to connect to my account. tried logging in 3 times. any idea how to fix?
cheers.
....................
joining queue:)
 
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It would be nice if EDDI used SSML or, barring that, passed all the cool journal stuff as a variable back to Voice Attack so I could use its SSML-capable voice engine. It's useful for making the voices sound more human, changing speed and pitch per response, and in the case of my particular voice pack, having coughs and stutters and the like in the middle.
 
[Googles SSML] Do you mean https://en.wikipedia.org/wiki/Speech_Synthesis_Markup_Language ?

This is certainly something that I'd be interested in looking into in the future, although right now we have enough on our plate getting things straightened out with 2.4.

Yes. There's some very good documentation out there, and it (mostly) works in Voice Attack.

But I also totally understand it not being a priority. In fact it might be easier to go option two and have things pass back into VoiceAttack for all I know.
 
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