EDDiscovery

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EDSM seems down.

I am implementing support for EDSM. With inhumiers help i could send new distances to EDSM instead. But i need to do some more work before its ready for release. Like support for fetching new system from EDSM instead :)

I can do a trilateration and send it to EDSM now.
But i need to do some code to get the system from EDSM too....

Time to sleep. Hopefully i can post a beta for you to test tomorrow...
 
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EDSM seems down.

I am implementing support for EDSM. With inhumiers help i could send new distances to EDSM instead. But i need to do some more work before its ready for release. Like support for fetching new system from EDSM instead :)

I can do a trilateration and send it to EDSM now.
But i need to do some code to get the system from EDSM too....

Time to sleep. Hopefully i can post a beta for you to test tomorrow...

You are simply awesome
 
Down again. I had some very promising tests with Finwen, and I believe we all can use EDSM as a replacement for EDSC soon.
 
Down for me to. But i can send to EDSM :)

Starting trilateration...
Trilateration successful (0,0000ms), exact coordinates found.
Submitting system to EDSC, please wait...
EDSC submission failed.
EDSM submission succeeded, trilateration successful.
 
This is probably a tall order, but would it be possible to have EDDiscovery cache tilateration distances locally when it can't submit them, and then do a bulk submission when the servers come back up?
 
I did a release of a BEta version of EDDiscovery. This isnt a finnished version but it get star systems from EDSM. And tries to send distances to both EDSM and EDSC.

Trilatation moved to an own tab (will need some more work) and EDDiscovery now tried to find suggested star for references in different directions.

Download beta here: http://eddiscovery.astronet.se/release/EDDiscovery_2.3.6.exe


Latest version installed and the very next system I went to in game was unknown (LFT 1296). Entered distances from the suggested systems and it all worked perfectly! Thanks Finwen. I presume you haven't quite finished the installer yet for this Beta. Once I started it, it said it was going to install it to my C drive and gave me the option to click back to change the install location but clicking back gave no options other than Next!. Not a great problem and I'm sure you will fix it when you get some time to do so!
 
New release seems OK here, I shall test some trilateration when I get in game.

I managed to add a couple of systems with no problems too, but the 3d map doesn't seem to work any more, but not a problem :)
 
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Hello, noob question from new explorer, what are the distances for and how do i do it? Downloaded the tool yesterday and the section lacks deyailed comments for someone new...

Thanks
 
Released new Version 2.3.7

* Moved trilateration to an own tab.

* Trilateration has a 3d star map button that show reference systems and suggested references-

* Star map works again

* Travel history age selection will remember the selection to next usage. And we added last 20 systems as option.

* EDStarCoordinator homepage has been down allot last days so we now have support for EDSM also.

* Moved status login to bottom of window.

* Can select installation directory


New installer: http://eddiscovery.astronet.se/release/EDDiscovery_2.3.7.exe
 
Ooh I'll have me a slice of that than you very much.

Is it me or does EDSC seem a bit pickier over trilateration than EDSM? I get systems rejected by EDSC but OK with EDSM.
 
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It depends ;)
To be picky myself: EDSM doesn't trilaterate (as far as I understood the math) but it calculates, and only needs 4 distances to do so. 4 known coordinates and the according distances are used to build a polynominal equation system which gets resolved by Gauss'ian elimination of unknown/unneeded factors, and the coordinates drop out.
OK, trilateration is a calculation, too, but I think it's a different approach. But don't care about split hairs. For systems with small distances EDSM may calculate, when EDSC fails to do. And I noticed a lot of systems with many large distances, where EDSM fails, but EDSC works fine.

EDSM is much slower in calculation, and it gets even slower the more distances there are. Maybe we'll speed up EDSM by tuning, and probably I'll port the calculation part to C, which will reduce the used time by factor 10-50, as I assume. Right now this is no hi priority duty, so pls be patient. When you're traveling around and entering new systems and distances, it really doesn't make a big difference if you wait 3 or 12 seconds to see the coordinates. You don't have to wait at all, just enter the distances in EDDiscovery and "fire and forget". Most of the time I'm already on my HJ countdown when EDSM gives a result.
 
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