I get that part and am still chuckling at the thought of open only advocates playing in a private group to prove a point while ending proving exact the opposite of the point they try to make..
Oh, something new!
I get that part and am still chuckling at the thought of open only advocates playing in a private group to prove a point while ending proving exact the opposite of the point they try to make..
Well, the problem will correct itself nicely won't it. Just give them the BGS then all people not playing in Open will be left with no game and leave, the game will die at which point no one will have a BGS.
Problem solved.
Or FD can kill off this "Open only" madness by stating there will be No Open Anything and be done with it.
If I understand correctly, only doing combat missions and selling combat bonds helps? Trading/courier and the like missions will be useless for war effort?
Or FD can kill off this "Open only" madness by stating there will be No Open Anything and be done with it.
.... that the game will reach its true 'potential'.
.... and, I expect, each player has a different opinion of what that might entail....
...but we know what the PVP folks idea is...and why that will never occur.
Player vs Player does not have to be pew pew in nature. Thinking that way closes a lot of interesting options for game play...this game exemplifies that idea. Pew pew PVP is allowed in the game, but has no bucket in the BGS, so remains a sideshow....by design. The attack on the Fuel Rats is a wonderful example of the success of this design choice. It provided an emergent reason for players to get together and fight against one another, albeit through PVE token movement. The players rallied and actually dug the Rat's out of a pretty big hole they found themselves in. Congrats to the attackers and defenders...the game works brilliantly!
The only things that will directly help influence in a War are:If I understand correctly, only doing combat missions and selling combat bonds helps? Trading/courier and the like missions will be useless for war effort?
The war is won!
Well done everyone, well done Fuel Rats, well done humanity. Yay us!
It does rather look that way - quite the turnaround from 21% vs 71% to 61% vs 31%....
The BGS seems to be working as intended.
In fact, as I understand it, ONLY combat bonds help. Not even combat missions. I am aware that FD have stated that combat missions should help as well, but I have heard many times that that's either not true, or the effect is so small as to be unquantifiable.
Thanks for the reminder, I've put instructions how people can help in the OP.
Combat bonds and bounties
Combat bonds and bounties
The war is won!
Well done everyone, well done Fuel Rats, well done humanity. Yay us!
Ha Ha you twits, i will not say who but i can say its all being done in private group just to prove a point to fd that bgs should be in open and not private or solo, because i mean how you gonna protect your fuelum system when you cant even see us, hahaahah should be in lockdown soon enough.