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I'm sure FDEV already have the game design book written for EDO.
However we also know that things change during development, and not always for the good of the game and gameplay.

When ED started back in the day, we saw a lot of ideas regarding development of ED, the backers was even a part of this process and there was a lot
of good ideas from players and the DEVS. Some ideas looks really good on paper however when implemented they just didn't work as intended.

Lesson learned

The most import part of any game is the foundation, this is what will keep the game alive even when you played for many hours, in a single player game like GTA
you follow the storyline and when it's done there is only the foundation left, the game world around you and how it reacts to the actions the player do in this world.


There are many lessons we could learn from in ED regarding gameplay and the enjoyability of the game in the long run.

Some examples of game mechanics that was great on paper however in game it didn’t established the gameplay they aimed for.

1. Power play, great on paper, in game not so much.
2. CQC, made as an isolated game, not a part of the ED universe hence DOA.
3. Multicrew, very very raw and need a redesign a great post was made regarding this game mechanic.

Crime & Punishment

In a game like ED, GTA or even CP2077 C & P is one of the most important foundations of the game, if you don't have a good AI for this mechanic the game
will fall flat on it's belly and all the exiting and funny interactions the player could experience will not even be possible.
In CP2077 the Cops spawn right beside you, and as soon as you're out of sight they don't care.

This is not the way to do it, there need to be a deeper mechanic for this, one of the games I enjoyed was in RDR2.
Whilst you are wanted by the law in Red Dead Redemption 2, a WANTED text will appear in the top right of your screen.
While wanted, you can lose your pursuers by escaping the region, killing all nearby lawmen, or hiding and staying out of sight until they call off the search.
The red circle on the radar will indicate the direction of where the law is currently looking. If you are spotted by law enforcement you will become fully wanted again.

If you commit more crimes while the law is chasing you, more and more vicious law officers will show up to pursue you. If you have committed serious crimes before you have lost the local constabulary, they will hire a posse to chase after you across the wilderness. Commit enough murders and the local lawmen will call for the big guns - the US Marshals - to hunt you down.

When law officers approach you, you have the opportunity to surrender to them. You must be on foot, and have your weapon holstered, to surrender.
If you injure an officer of the law, or shake out of an arrest attempt, then the law will no longer attempt to capture you alive - they will shoot to kill.
The next time you commit a crime, your state Bounty will include all crimes you have previously committed in that state. Lawmen and bounty hunters will attempt to track you down unless you find a telegraph operator at a post office and pay your debt to society.
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As you commit more crimes in a region, lawmen and civilians become more vigilant, eventually placing the region on Lockdown. This turns the region map red and prevents use of local shops and events until enough time passes or your bounty is paid.

In EDO something like this could be implemented, and even follow you across the galaxy as you move around, it will also help the players when people are in open as those who do the crime will be hunted more.

AI Coppers - Rescue

I don't know if EDO will have a rescue first responders in the game, in my opinion they should be there because it will make the game more fun and also keep the gameplay rolling as the player moves through the game world, side quests e.g.

We do know that there will be a police force and it will be on foot and ships as we have now, however the AI for the NPCs on foot need to be good, because this will be one of the most important foundations in EDO.

Should not make a difference if you play in Open or private groups/solo.
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