EDO Update9: how is your performance?

MetaBox laptop

Win10 64-bit Core i7-10750H CPU @ 2.60GHz

16.0 GB Ram

NVIDIA GeForce GTX 1650 Ti
metab.jpg

Everything is set to high 1,280 x 720, I have had zero issues, runs like a dream.
 
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MetaBox laptop

Win10 64-bit Core i7-10750H CPU @ 2.60GHz

16.0 GB Ram

NVIDIA GeForce GTX 1650 Ti
View attachment 283015
Everything is set to high 1,280 x 720, I have had zero issues, runs like a dream.
I just inquired on this subject and was told to press F10 to take and save an in-game snapshot suitable for inserting into a thread. ALT-F10 is for high-res but not all systems can do it...F10 works for sure though.

Bizz
 
I just inquired on this subject and was told to press F10 to take and save an in-game snapshot suitable for inserting into a thread. ALT-F10 is for high-res but not all systems can do it...F10 works for sure though.

Bizz
afaik, all systems can take high res screenshots. Not all game modes allow it though. In solo Alt+F10 will take high res pics. In open it won't work. Not sure about group and too lazy to try it out :p
 
RX 6800 XT @ 2.55GHz core, 2.1GHz memory (no power limit)
2x16GiB dual-rank DDR4-3800 CL18 (1900FCLK)
Ryzen 7 5800X (custom PBO curves, air cooled)

Odyssey 4.0.0.1000
2560*1440p
Ultra preset + 60 degree on foot FoV (a very small bump from default, to max default maximum slider for ships), Ultra+ terrain quality, and no FSR or any other scaling/sharpening
Suit Operative Tutorial
FPS generally in the 90-160 range (average about 120), with momentary loading stutters upon loading settlement and spikes to 200+ when looking at the sky/walls (implying culling is working more effectively than prior). This is about a 30% jump from U8, with considerably fewer stutters on my system. Still CPU limited in some areas, and these areas have the same FPS as before, but these occurrences were much less common.

Edit: Just upped resolution to 4k, which got rid of my CPU limitations. With the GPU being the only limiting factor, I'm now seeing minimums around 60-70 and an averages of about 90. This is a solid 70% increase over U8 and double what I was getting a few updates ago.

A few more updates like this and we'll be at Horizons levels.
Wow

All you need is to have the top CPU + top GPU in order to have 60 FPS?
I'm impressed. I thought that normal peasants would be able to play the game too.

This isn't even a really advanced FPS game, it's more like counter strike with better textures + some shaders.

I don't attack you, I am simply impressed that 1 year after the refund the game still runs like .
Nice.
 
So lucky ducky me had my game dev brother swap out a GTX1060 from one of his dev machines at work to replace my GTX 960 as a Christmas present (y)

Needless to say it's an improvement although I do now lose 10fps when leaving and returning to a station/settlement - exiting to desktop and opening the game up again fixes it. Any settlement at war is just a 19fps slideshow regardless of what setting I use, all the way down to 720 and Low settings where it rises to about 22fps, so barely any difference). It does seem bizarre that I can look out into the station interior from the bar and get 52fps, but staring at a poster and the wall at close range next to the Frontline Solutions lifts gets me 47fps. The below settings also work OK when I turn off AMD FSR 1.0, and select Normal. Ill do the numbers when I get chance but IIRC there's about a 5-10 fps drop when doing so.

CPU: i5-4590
GPU: GTX1060
RAM: 12gb
SSD Hard drive
Vertical Sync: On
Frame Rate Limit: 60hz

Display: 1920 x 1080
Quality: Medium
Model Draw Distance: 50% on slider
Texture Filter Quality: Anisotropic x16
Directional Shadow Quality: Medium
Spot Shadow Quality: Medium
Bloom: Medium
Blur: On
Anti-Alisaing: SMAA
Supersampling: Ultra Quality
Upscaling: AMD FSR 1.0
Ambient Occlusion: Medium
Environment Quality: High
FX Quality: Low
Depth of Field: Off
Material Quality: Medium
Terrain Quality: Medium
Terrain LOD Blending: High
Terrain Work: 0----------
Terrain Material Quality: Medium
Terrain Sampler Quality: Medium
Volumetric Effects Quality: Medium

Wyrd: Vonaburg Station | 960 | 1060
Min: 35fps | 38fps
Max: 55fps | 58fps
Change: +3fps - althougn the average fps increased from 40 to about 45fps.

Verse: Various settlements | 960 | 1060
Min: 28fps | 40fps
Max: 45fps | 50fps
Change: +5/10fps

Verse: SRV outside settlements | 960 | 1060
Min: 45fps | 54fps
Max: 55fps | 60fps
Change: all but locked at 60fps
 
I just inquired on this subject and was told to press F10 to take and save an in-game snapshot suitable for inserting into a thread. ALT-F10 is for high-res but not all systems can do it...F10 works for sure though.

Bizz
Yes, ALT-F10 for high-res HQ screen shots works fine on my laptop, I would assume it would work for just about everyone the same regardless of what type PC you are using and as long as the PC his a keyboard.
pipHQ.jpg
 
I had some spare cash around and limited upgrade options short of buying a new PC,
so I bought a i7-9700k (my old one was a i5-9500), so basically the biggest coffee lake I could get my hands on.

Also in the system is a GTX 2060 and 32 GB ram.

I had to get a new cooler for the i7, because it's way hotter than the i5 and the intel box cooler was driving me nuts.
And it all had to fit in a chieftec midi tower.
Last time I build a system was nearly 20 years ago during my time at university, so my skill was a bit rusty.
I had to remove my mainboard, fit the retention plate for the new Noctua NH-C14S cooler,
and put it all back into the system. Which luckily, worked :sneaky:

noctua.jpg


The cooler is some kind of monster heatpipe with a fan below the cooling element, but it's already
so freaking silent, it's amazing.

Tomorrow I'll get my 9700k (it was cheaper to get than a 9700 non-k, I won't be able to overclock anyways I guess.)
Then I only have to remove the two screws for the Noctua, swap the cores and re-fit the cooler.
Hopefully I will see some performance increase then. The noise of the rig is already down by an order of magnitude.

I had severe issues in high CZs and my CPU was at 100% all the time, wish me luck the i7 will give me a bit more oomph now.
What I learned from this: next rig I will put together myself again. I really enjoyed this evening working on it.
And this way I will hopefully skip mistakes like a crap tower and a bad box cooler.
 
And it all had to fit in a chieftec midi tower.

View attachment 283262

Should put a pair of 80mm exhaust fans in the back and whatever is the largest intake fan you can manage in the lower front.

Tomorrow I'll get my 9700k (it was cheaper to get than a 9700 non-k, I won't be able to overclock anyways I guess.)

Even if you can't leverage the unlocked multiplier in your board, the K version is still an appreciably faster part. It has a 600MHz higher base clock, 200MHz higher peak boost, and most importantly, 30w extra on the TDP. It will boost higher, for longer...assuming you can cool it (and you can). It should be a solid upgrade over the i5.
 
Should put a pair of 80mm exhaust fans in the back and whatever is the largest intake fan you can manage in the lower front.



Even if you can't leverage the unlocked multiplier in your board, the K version is still an appreciably faster part. It has a 600MHz higher base clock, 200MHz higher peak boost, and most importantly, 30w extra on the TDP. It will boost higher, for longer...assuming you can cool it (and you can). It should be a solid upgrade over the i5.
Yeah, I hope so.

Regarding the fans, yeah, I had all those parts lying around for years, only to throw them in the bin last year :LOL: 😭
The front has room for a 120mm fan, two 80s in the back sound ... loud. Guess I have to do another Amazon spree.

My wife hopefully won't complain, she gets a brand new Ioniq electric in two weeks :ROFLMAO:
 
The front has room for a 120mm fan, two 80s in the back sound ... loud.

Depends on the fan. Silent 80s won't move a ton of air, but any extra flow will help.

Something like the Arctic F8 Silents are pretty much dead silent at full 1200 rpm. And a P12 in the front will be virtually inaudible until about 1400rpm.

There are other options, of course, but the Arctics are an extremely good balance of noise, air flow and price. Anything that moves more air without being louder is going to cost twice as much.
 
I bought an inverted case so I can see the inside as my pc is on the left side of my desk. The card exhausts out the top where the input ports are. The heat it throws out is insane! The case has a plastic panel on the top to hide the cables, bad design so I took that off! Having the card exhaust upwards is probably quite good actually.. Specs: i9 12900k, 16gb ddr4, 1080ti (couldn't afford a new card as they are silly prices).

Performance pretty good in 4k ultra, although not massively different than my old i7 build (probably gpu letting me down)
Temps: cpu (30-40c) gpu(83-84c when game running).

thumbnail_20211228_170124.jpg
 
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Depends on the fan. Silent 80s won't move a ton of air, but any extra flow will help.

Something like the Arctic F8 Silents are pretty much dead silent at full 1200 rpm. And a P12 in the front will be virtually inaudible until about 1400rpm.

There are other options, of course, but the Arctics are an extremely good balance of noise, air flow and price. Anything that moves more air without being louder is going to cost twice as much.
I went for 3 Noctua ultra silent fans, 2 80mm and 1 120mm. They are marginally more expensive than the Arctics but I'm pretty much happy with the fan on the Heatpipe, so what.
Thanks for the tip.
 
I went for 3 Noctua ultra silent fans, 2 80mm and 1 120mm. They are marginally more expensive than the Arctics but I'm pretty much happy with the fan on the Heatpipe, so what.
Thanks for the tip.

All the Noctua 80s are pretty good, but their 120s are a bit hit or miss...at least value wise. They have a bunch of older designs that were great when they were introduced, which have been generally supplanted by much less expensive competitors. Regardless, they don't make any garbage fans (though I had some issues with the orignal NF-P14s), so you should be fine.
 
Operation successful.
Does anyone need a i5-9500? :ROFLMAO:

Gonna test the frames at the weekend, because currently I'm out at HIP 36601 gathering raw materials.

Edit. Wow. Stable 90 fps on planetary surface on mid.

High CZ test is still work-in-progress, but for now I'm impressed. I was severly CPU limited.
I have a suspicion it was partially due to my low-budget cooler.
 
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Operation successful.
Does anyone need a i5-9500? :ROFLMAO:

Gonna test the frames at the weekend, because currently I'm out at HIP 36601 gathering raw materials.

Edit. Wow. Stable 90 fps on planetary surface on mid.

High CZ test is still work-in-progress, but for now I'm impressed. I was severly CPU limited.
I have a suspicion it was partially due to my low-budget cooler.

Do you use msi afterburner / Rtss? You can put up cpu usage as we’ll and get the overview on who the bottleneck is if you have one. Using a much older setup mine alternates with spikes from either.

… I did try my i9 MacBook Pro in boot camp and as expected that fizzled and melted. That machine runs shadow of the tomb raider slightly better than my main desktop ;)
 
Holy crap.. i got it to work. Well inspired by the posts above, tried my best working config on my laptop (hadn't tried that since the beginning since the first blush was far worse than the desktop).

Turns out even on low textures, odysee uses 3.6 to 3.8 gigs of vram. Just ran the usual unplayable test and it worked great except for the usual building in the tutorial. But it never became unplayable.

So odysee is objectively dysfunctional on cards with less than 4gigs of vram? They should put a sticker on this, take refunds or stop sales to people with less and start collecting positive reviews.

Well, i guess the problems that you guys have handwaved off are there, the frame delivery is very stuttery, anti aliasing looks like its off when its on, and even worse when its off, and you can argue that the fidelity of what is delivered in no way justifies having to run in such weak settings compared to the gaming industry, and there's not much gameplay, and the whole thing feels like an alpha (i get what the other people feel now)... but happy sigh. Im just glad i got something working after a week of tweaking. Real first world problems seem such a universe away.

Also yes even more so now there's no way this is coming out on console without a drastic rework.. the load spikes are still fierce was just able to absorb them now. Would be lucky if the ps5 is enough for 1080p 30. Maybe the minimum?

EDIT: Just did a delivery mission via apex and it was great. Given how similar the gpu load spikes were on a second machine, its definitely looking like a vram problem. Once it starts thrashing it cannot recover (literally unplayable / not functional), and there's nothing you can do to get vram usage to be less than 3 gb during any odysee content. Happy to be wrong if anyone can suggest a settings permutation.
 
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Yes, though reported allocation is not always representative of actual need.

That makes sense. Not knowing about games programming specifically, that sounds like an optimisation they simply haven't developed yet. Load everything instead of loading just what you need. No need for memory management algorithms.

Is it easy to speculate whether that is something they're working on as part of optmisation work? Will it come with implementing other things like occulusion culling etc? Hope so.
 
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