EDO will likely have 'Thargoids in the flesh'

Ammonia atmospheres, yes. Ammonia worlds, no. Remember, Thargoids don't breathe ammonia, they drink it, just like you drink water rather than breathe it. Thargoids breathe oxygen, just like we do, only at much colder temperatures. A 100% steam 0% oxygen atmosphere would be quite toxic to you; you'd need an environment suit and oxygen tank.
 
Well yes, I don't think we are likely to see Thargoid civilisation planets any more than Human civilisation planets for landing on. That does not mean we won't see Thargoids landed on the same planets we can land on.
 
Ammonia atmospheres, yes. Ammonia worlds, no. Remember, Thargoids don't breathe ammonia, they drink it, just like you drink water rather than breathe it. Thargoids breathe oxygen, just like we do, only at much colder temperatures. A 100% steam 0% oxygen atmosphere would be quite toxic to you; you'd need an environment suit and oxygen tank.


Yeah fair play on home world stuff, but 'outposts' on general ammonia worlds seem possible, given we’ve already got a variant of that in Horizons ;)

Edit: So possibly pressurised, 'living' outposts could be a thing. Where they could be running around unsuited and unbooted?

Or perhaps we could get to enter crashed Tharg ships, which might still be pressurised etc? Stuff like that.
 
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I just wonder how many hours of grinding you'll need to engineer your basic guns to hell just to be able to scratch their face...

One of the benefits of current SRV content is that the designer knows what equipment the player will tackle the content with, so it makes setting the challenge much less complex. If I go into a Guardian site, as a player there is no dilemma about whether I brought the correct equipment (as there is with the many limpet controllers for example), I know it can be done in the SRV, because that's what the scenario was designed for.

So there may not be many, or any equipment choices beyond a basic set.
 
I just wonder how many hours of grinding you'll need to engineer your basic guns to hell just to be able to scratch their face...

Our hypothetically naked Thargoid would probably be only slightly harder to hurt than a Human - I suppose it depends on how far they push the "insectoid" trope and give them rigid exoskeletons. You could, of course, give them a nasty burn just by touching them; you'd get frostbite from the same encounter.

But a Thargoid in a bio-engineered spacesuit, I would expect to be as impenetrable as a Cyclops. You'd need AX handguns, or maybe a skilled/lucky shot to the faceplate or oxygen tank.
 
Well lucky for you the game will still have those elements in Odyssey and you can just ignore the bugs.

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Except they are taking away my chosen method of playing for the second time now. I signed up to Premium Beta because they promised a Mac compatible game, and I took part in the Mac Beta and loved it, then came the Metal debacle and the Mac client was discontinued (despite several other notable cross platform games - EVE to name one - finding solitions to handle the problem). So, I bought a PC and a Rift and took up Elite in VR because it is a thing of exquisite beauty in VR, and was one of the best adopters of VR technology, bosting from the very beginning that it was built for VR from the ground up.
Now that goes because they can't solve the "legs in VR" issue (again despite several other games having siccessfully done so...

I love this game, and have backed it from almost the very beginning, but FDEV keep finding new ways to disappoint.
PowerPlay - a great idea, badly implemented and then left to wither on the vine due to poor player uptake. Maybe if they'd done a better job with it, more players would have signed up but it was basically a grind mechanism that was the first of many attempts to force us into PVP and combat oriented game play
CQC - great fun, but again seemingly abandoned by the devs after the player base got bored. Now it can take hours just to instance a team for capture the flag
Community Goals - gone. No more incentives to work together
Engineers - Basically a time sink to encourage material gathering. What is "engineering" about a person who apparently can't guarantee the same outcome twice. Once I've acquired a deep charging, extended rnge FSD, why can I not simply return and buy another one (provided I have the material requirements),? Why do I have to play the "generation" game again?
Thargoids - These were scary in 1984, but there has been no real thought or gameplay involving them, they have essentially become another time/materials sink as you need to gather Guardian stuff to fight them effectively. You used to be able to do it with military lasers, an energy bomb and some handy flying.

If the track record is anything to go by, "legs" will be poorly implemented, bug ridden and then not followed up on with any of the promised riches of gameplay.
 
The old Legs leak has now been essentially confirmed as legitimate.

FDev have explicitly ruled out base building from its proposed feature list, but have made no such statement about the 'Thargoids in the flesh' aspect.

(It’s also notable that FDev confirmed this old Thargoid model was legit. So there is a precedent of sorts.)

Chances are, we’re going to see more of this:

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Seeing how poorly (IMO only OFC), these things have been implemented, deployed, and incorporated into gameplay thus far, I am not sure how this could or should be celebrated. again just IMO.
 
It'll be interesting to see how (if) 'goids are implemented within Odyssey.

I've always said that the thing ED really needs is more coop' stuff and, in context of legs, that would mean pilots working together with FPS players.

I'd like to see, perhaps, 'goids attacking surface outposts.
Pilots attack ships and cause them to crash.
FPS players then search the wreckage and engage any surviving 'goids.

Alas, even such a simple thing would require so much stuff that we haven't seen yet that I doubt it'll happen.
Far more likely, we'll just get to fight with 'goids inside the surface bases.
Hopefully, FDev will at least come up with a good reason for players to visit the bases again, rather than just continuing to ignore everything related to 'goids.
 
I've always said that the thing ED really needs is more coop' stuff and, in context of legs, that would mean pilots working together with FPS players.
THis is what Eve tried with Dust 314 (I think it was) which was a purely console based FPS for ground based troops (along the lined of COD), but it tied in with the space bourne game played by the PC players. Ground troops could hire a ship to perform orbital bombardments of enemy positions, and equally space borne player corporations could hire mercenary units to invade an enemy faction's planetary bases...
I'd rather they implemnent something like this with Odessy as I personally have little interest in an FPS, but would be interested in this level of co-operation among player groups.
 
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