Release EDSM - Elite Dangerous Star Map

Look at your travel map, there you can see your journey in 3D. But I suppose this is not what you're looking for. Can you describe a bit more?

Look at my profile, maybe take a look at my Travel Map.
I still don't know what you're looking for.

Oh thank you for sharing the links!! Very nice!!!

Being the title "Elite Dangerous Star Map", I was, well, looking for a Map of the Stars in Elite Dangerous. Sorry if that wasn't clear in my post!

But thanks to your links I could see how it works: as you go reporting coordinates, it creates a map of your own log! Very cool!

So, this uses EDDiscovery, right? Will set it up for the DWE!!!

Thanks again for help!! Appreciate it!
 
So, this uses EDDiscovery, right? Will set it up for the DWE!!!

A bit that and a bit the other way round. ED Discovery links into EDSM - you can synch you EDD travel log with EDSM and put distances for trilateration into EDD then upload them to EDSM (personally I find that nicer than using the web front end but that's subjective) and EDD pulls known coordinates from EDSM for generating its own maps.

You can use EDD without touching EDSM (although if you don't register with the EDSM site and add your API key to EDD then anything you push to EDSM will be anonymous) and you can interact directly with EDSM and never touch EDD, but IMO they both work best when used together.
 
It looks like some of the 2MASS (& LkHA) stars have the wrong locations, possibly FDev moved them during an updated to space them out some more?

2MASS J03292407+3119577
2MASS J03291872+3123254
2MASS J03290015+3121092
2MASS J03285842+3122175
LkHA 355
2MASS J03292798+3125109

2MASS J03290964+3122564
2MASS J03293286+3127126
2MASS J03290794+3122515

As I was in the area I've visited some of them, and plan to visit the remaining ones that won't take me too far out of my way, and taken more distances so they can be updated (I presume manually as I can't get them to update via the website myself).
Hopefully that will also resolve an issue with 'Oochost CI-B b59-0' that won't trilaterate as I added some of the suspect stars and they seem to be stopping it find its location ;)
 
Guinasan coordinates are wrong. I entered lots of distances, so the right coordinates can be updated. It was showing as 60+ly from a system I just jumped to that is only 23.02ly.
 
It looks like some of the 2MASS (& LkHA) stars have the wrong locations, possibly FDev moved them during an updated to space them out some more?

2MASS J03292407+3119577
2MASS J03291872+3123254
2MASS J03290015+3121092
2MASS J03285842+3122175
[...]

The coordinates of those systems aren't wrong and aren't correct... ;) In fact there are some systems whose name starts with 2MASS which are (at least) TWICE in the game. Sadly some of the locations can't be found through the GM's "Jump" arrow. If you move the cursor to the approx. position with the keyboard, you'll see the alternate position. If you encounter a system like this, just enter some distances and point me to the name, I'll sort this out. And yes, you can't do it on the web FE.
 
Trying and failing to wrestle Bleia Dryiae LF-L d9-70 into the right place...

Coordinates found for that system: -1221.875 / -29.625 / 4888.4375
Coordinates mismatch with stored coordinates: -1221.84375 / -29.78125 / 4888.4375

The coords found gives a full set of green, but the coords stored gives half red and ambers. Ran out of known nearby systems to try and yank it into place with, can the found coords be pushed through please?
 
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Coords are saved, but this one really looks weird. It's a bit too far to go there in an hour or two to check the distances.
Edit: Coordinates were a bit off, now all is good.
 
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The coordinates of those systems aren't wrong and aren't correct... ;) In fact there are some systems whose name starts with 2MASS which are (at least) TWICE in the game. Sadly some of the locations can't be found through the GM's "Jump" arrow. If you move the cursor to the approx. position with the keyboard, you'll see the alternate position. If you encounter a system like this, just enter some distances and point me to the name, I'll sort this out. And yes, you can't do it on the web FE.

Ahh, I thought that the GM would jump to duplicates if they existed :)
And I just jumped to the last 3 'misplaced' systems that I could reach, but it seems that you have already started to work on those, what timing! :D
Now all I have to do is find some way to get EDDiscovery to display the alternate systems instead of the older ones so I don't have a very odd path & distances shown for myself!

Just to check should the system that is marked as '(Alternate)' actually be the one that the GM does not jump to? That might avoid extra distances that are for the GM jump available one being entered for the 'invisible' one, as for 1 or 2 of those systems I noticed a few with a single distance that seemed to have been added as a trilateration distance for another system. Or are there problems with renaming an existing system in EDSM that this would cause?
 
Just to check should the system that is marked as '(Alternate)' actually be the one that the GM does not jump to? That might avoid extra distances that are for the GM jump available one being entered for the 'invisible' one, as for 1 or 2 of those systems I noticed a few with a single distance that seemed to have been added as a trilateration distance for another system. Or are there problems with renaming an existing system in EDSM that this would cause?
Main problem: These systems are in game with identical name, and EDSM database got a primary key on the name - in other words: in EDSM database there will not be 2 systems with the same name. So we had to find something to distinguish them.
And (before Horizons) I saw the GM sometimes jumps to both systems, sometimes not.
 
Well if the GM isn't always consistent to which one it will jump too (first or at all) then it doesn't matter what 'version' of these systems you give the same key/name as the game to in EDSM :(
Oh well nothing anyone but FDev can do to help resolve it! (i.e. actually give all duplicates a modified name)
Thanks for your time explaining things to me, and thank you for EDSM it is really a great resource :D

P.S. I've re-pointed my EDDiscovery travel history to the alternate systems but could you update my Exploration Logs on EDSM to point to the alternate systems that I visited? Its mainly to reduce the jaggedness of my EDSM Travel Map (that I just found!) so its not overly important ;)
 
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Well if the GM isn't always consistent to which one it will jump too (first or at all) then it doesn't matter what 'version' of these systems you give the same key/name as the game to in EDSM :(
Oh well nothing anyone but FDev can do to help resolve it! (i.e. actually give all duplicates a modified name)
Thanks for your time explaining things to me, and thank you for EDSM it is really a great resource :D

P.S. I've re-pointed my EDDiscovery travel history to the alternate systems but could you update my Exploration Logs on EDSM to point to the alternate systems that I visited? Its mainly to reduce the jaggedness of my EDSM Travel Map (that I just found!) so its not overly important ;)

Send me the date and the system by PM, and I will check it.

Those duplicates are a pain, I tried to push the alternante to the second to come in the GM.
But I may have missed some.

Will see how we cna handle them, by having duplicates, the code is almost ready, but for now I miss some time to move on that.
 
P.S. I've re-pointed my EDDiscovery travel history to the alternate systems but could you update my Exploration Logs on EDSM to point to the alternate systems that I visited? Its mainly to reduce the jaggedness of my EDSM Travel Map (that I just found!) so its not overly important ;)

Did you edit the system names in your netlog? Then run EDDiscovery again, and click "Sync with EDSM".
 
It will, but you can delete some on EDSM

I was thinking of changing the unique index to incorporate the X value in it but I think we should see then how to decide where the player was?
Even if it is a edge case not much I think.
May be add some.check with the last.jump taking the nearest?

Someone has any idea ?

Ah I though that would create duplicate entries in my Exploration logs if I did that... I'll sort that out later then :)
 
Known problem, sorry for any trouble. Sadly the solution is not known, but AnthorNet & me are migrating to another server, soon (TM) ;-)
 
To keep you up to date: Sometimes the web server is consuming large amounts of memory, but I haven't found out, why. I just limited the memory the web server may use, andsome other servers, too. Right now it looks promising, let's see if it keeps this way for a few days ;)
 
This might seem like a stupid question but... i just got started with this last night and didnt realise i had to update each system while i was going.. is there a way to update systems that i missed without actually going back to them and looking at the map points again? Covered just over 1000 ly last night and it would be a pain to go back and update...
 
Do you have a list of the systems you want to enter distances for but didn't at the time?

Assuming you do then you could just, each time you successfully trilaterate a system (or enter a known system) add the distance to your current location against each of the unknown ones until their coordinates can be worked out. Might take a while to get them all, but if you really don't want to backtrack...
 
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