The T7 is too tall for medium, the T8 is flat but wide and fits.Oh, really? Even though the smaller T7 is Large? Huh, go figure. I'll get that fixed.
The T7 is too tall for medium, the T8 is flat but wide and fits.Oh, really? Even though the smaller T7 is Large? Huh, go figure. I'll get that fixed.
Yup, surprised me too - just for your verification's sake:Oh, really? Even though the smaller T7 is Large? Huh, go figure. I'll get that fixed.
You mean in November?
It is/going to be the best M-pad hauler now
The old GuardianWeapon_Sturdy mod (which incurred a −20% damage penalty) has been completely replaced by the new GuardianModule_Sturdy. EDSY v4.8.18.1 fails to recognize the latter for Guardian weapons.
- added the Anti-Guardian Zone Resistance blueprint to all Guardian modules
Thanks! I was wondering about this; I'll fix that in the next update.The old GuardianWeapon_Sturdy mod (which incurred a −20% damage penalty) has been completely replaced by the new GuardianModule_Sturdy. EDSY v4.8.18.1 fails to recognize the latter for Guardian weapons.
I'm not seeing this on any of my saved builds, including ones I've edited just recently - I do see it when opening your linked build though.Not sure if that is a known bug, but as it just came up in another thread: EDSY is coloring the modules' group number and tickbox based on the retracted power budget instead of the deployed one. I have an example here, the weapons in group 3 are colored green when they should be orange, as seen in the power bar in the TTL box.
it's not specific to my Viper build, I can recreate this on any fresh build on EDSY, and see it on my stored ships too. Maybe it's a browser issue? I am using the latest Firefox on Linux Mint 22.I'm not seeing this on any of my saved builds, including ones I've edited just recently - I do see it when opening your linked build though.
edit: Also able to recreate it by manually recreating your build piece by piece... must have something to do with either the Viper IV or a certain power threshold?
Can confirm, happens both on Firefox and Vivaldi (Chromium based).EDSY is coloring the modules' group number and tickbox based on the retracted power budget instead of the deployed one.
So I attempted rebuilding a Chieftain build I have, I observed this phenomenon at first but then it went away as I added more things drawing power - then I went backwards until it started happening again.it's not specific to my Viper build, I can recreate this on any fresh build on EDSY, and see it on my stored ships too. Maybe it's a browser issue? I am using the latest Firefox on Linux Mint 22.
Yes, it has always been that way, AFAIR.Not sure if that is a known bug, but as it just came up in another thread: EDSY is coloring the modules' group number and tickbox based on the retracted power budget instead of the deployed one.
Enable the TTL info box at the bottom and keep looking at it as you modify the build — that ought to make it obvious what is going on.So I attempted rebuilding a Chieftain build I have, I observed this phenomenon at first but then it went away as I added more things drawing power - then I went backwards until it started happening again.
It was on the whole time - I don't know why anyone would disable the TTL box, and I'm not clever enough with math to pull apart what ought to be obvious about it. All I see are the power priority groups colored like they normally are.Enable the TTL info box at the bottom and keep looking at it as you modify the build — that ought to make it obvious what is going on.
The obvious (well, to me) part is that button colours generally reflect the retracted power draw allocation, as represented by the upper colourful bar in the TTL box (red being an exception).It was on the whole time - I don't know why anyone would disable the TTL box, and I'm not clever enough with math to pull apart what ought to be obvious about it. All I see are the power priority groups colored like they normally are.
Your build can be confusing indeed because group 3 contains only weapons, so there is no “3” in the upper power bar (and in the lower power bar group 3 is too narrow for the number to be visible).If you take the build I linked and keep adding weapons onto it, you can observe weapons grouped on 3 stay "blue" even when the "3" group goes from blue, to green, to yellow.