Release EDSY - The ship outfitting tool formerly known as E:D Shipyard; reimagined, redesigned, reborn

"Better in jump range" is dependent on outfitting and engineering choices. It's not a simple matter of "x ship is better than y in jump range".

The table matches 'default from shipyard' states of ships as they are found ingame, including coming with an E-SCO FSD on the newer ships.

Now, whether that's useful as opposed to the more arbitrary stuff - personally, my opinion does lean towards showing the potential capability of a ship than listing variables that'll never apply in practice.

But even for jump range that's a complicated issue, because defining a "default jump range build" is not clear-cut. See here - CMDR Orvidius goes to great lengths to explain the methodology they chose for comparison, and why, and how careful they were to measure it for the purpose of their table: https://edastro.com/exploration/#ships
I absolutely agree that making a useful and compreheisive model for ship comparison is a total beast on its own and 'x better that y' conclusion is purely intention/purpose driven but it's not about that. What I hoped to achieve is some reasonable uniformity, like all ships having 2 S fixed pulse lasers in default loadout be it S, M or L ship. Is having those useful for combat appraise - not at all, but it's uniform across ships. What I had in mind on FSD regard - either use values non-SCO E grade for 'New tech' ships or SCO E grade for 'Old tech' which makes approach uniform and therefore more useful IMO. But that's, of course, is up to author/maintainer discretion)
 
Updated to v4.23.3.1:
  • added the Lynx Highliner
  • added Mk II Economy/Business Passenger Cabins
  • added CG pre-engineered 2B/F Imperial Hammer, HC, SupPen
  • fixed plasma shock accelerator damage type really is absolute
ref. to screenshots below, at the moment, in game we are allowed to equip Mk II E/B passenger cabins in all available slots, while EDSY 4.23.3.1 allow only in specialized slot*, tbh we need to check if is normal or a FDev release bug, anyway for actual setup it is not restricted.

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Slight bug: Can't fit Luxury cabins to any of the Passenger ships.
was told "between the lines" by Fdev on ship launch post

"Destined to become the centrepiece of everyday space travel, the Lynx Highliner features both Economy and Business class and can be outfitted with advanced Mk II cabins."

Zorgon Peterson is not for "luxury", that is Saud Kruger, ZP is everyday and rescue rugged... let's justify it by "storytelling" it this way :)
 
was told "between the lines" by Fdev on ship launch post

"Destined to become the centrepiece of everyday space travel, the Lynx Highliner features both Economy and Business class and can be outfitted with advanced Mk II cabins."

Zorgon Peterson is not for "luxury", that is Saud Kruger, ZP is everyday and rescue rugged... let's justify it by "storytelling" it this way :)
There is a reason I used the word "any".......

Edit: Forced a refresh and it's picking them back up on the Beluga and Dolphin
 
Updated to v4.23.3.1:
  • added the Lynx Highliner
  • added Mk II Economy/Business Passenger Cabins
  • added CG pre-engineered 2B/F Imperial Hammer, HC, SupPen
  • fixed plasma shock accelerator damage type really is absolute
Hello! I am addicted to EDSY. I love it. Congratulations!

Is there any built in way of knowing if my browser is showing the latest version, or if I need to update it? (I am eagerly waiting for the thermal data to be available for the Lynx.)
 
Is there any built in way of knowing if my browser is showing the latest version, or if I need to update it? (I am eagerly waiting for the thermal data to be available for the Lynx.)
There's a version number in the top right of EDSY. You shouldn't need to do anything. I've never once needed to clear browser cache or cookies for it to properly update.
If you do need to clear those, make sure you back up all your data (click the 🔧HELP button at the top, then scroll down to the BACKUP ALL DATA button) since all your saved ships are stored with your browser.
 
There's a version number in the top right of EDSY. You shouldn't need to do anything. I've never once needed to clear browser cache or cookies for it to properly update.
If you do need to clear those, make sure you back up all your data (click the 🔧HELP button at the top, then scroll down to the BACKUP ALL DATA button) since all your saved ships are stored with your browser.
Shouldn't need to do that, either. Just ctrl + shift + R (or ctrl/shift + F5) while on the webpage, will bypass the cache and cause it to update upon refreshing.
 
I couldn't find any reference to this, although it has probably been mentioned somewhere, but does EDSY somehow confuse Sub-Space Displacement Missiles with Sub-Space Extraction Missiles, as it is only the latter, a tool for "mining" humans, which appears as the possible module for a specialised mining slot on a Type-11 Prospector build?

Although the actual mining module, the Sub-Surface Displacement Missile, can appear on builds presumably extracted from elsewhere, the issue appears to be on the "create a new" build in EDSY side, where it apparently cannot be selected from the options for that slot, with just the Extraction "variant" being selectable.
 
I couldn't find any reference to this, although it has probably been mentioned somewhere, but does EDSY somehow confuse Sub-Space Displacement Missiles with Sub-Space Extraction Missiles, as it is only the latter, a tool for "mining" humans, which appears as the possible module for a specialised mining slot on a Type-11 Prospector build?
The sub-surface displacement missile should be the unlabeled "1B" and "2B" options under the "Mining Tools - Launchers" section. I can place these missiles on every slot of the Type-11 as of v4.23.3.2
 
The sub-surface displacement missile should be the unlabeled "1B" and "2B" options under the "Mining Tools - Launchers" section. I can place these missiles on every slot of the Type-11 as of v4.23.3.2
What had thrown me was that i had imported an attractive build, linked in a Reddit post, into my target build, against my ship on Inara. When I thought I'd built the Type-11 in ED, the comparison tab on Inara was reporting that the Sub-surface Displacement Missile, that I had actually fitted to the ship, differed from the Sub-Surface Extraction Missile that was reported as being required, in the Target build tab. Maybe Inara's import has an issue or maybe I'm just losing my mind??? ;)

The ship is all good, so no worries and thanks for the rapid response.

Edit:

The link to the post containing the build in question is:-

Source: https://www.reddit.com/r/EliteMiners/comments/1rxntdi/looking_for_recommendations_for_a_type_11/


..and to the build itself:-

 
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What had thrown me was that i had imported an attractive build, linked in a Reddit post, into my target build, against my ship on Inara. When I thought I'd built the Type-11 in ED, the comparison tab on Inara was reporting that the Sub-surface Displacement Missile, that I had actually fitted to the ship, differed from the Sub-Surface Extraction Missile that was reported as being required, in the Target build tab. […]

The link to […] the build itself:-

It is whoever created the build that must have confused the Sub-surface Displacement Missile (the regular mining tool) with the Sub-surface Extraction Missile (the currently-useless Thargoid pod extraction tool).

I cannot check it in-game right now, but it is quite possible that both can be fitted into the specialised mining slots of T-11, as they can in EDSY. (As mentioned above, the SSDMs are labelled simply “1B/F”, “2B/F” etc. in the left panel, where “F” is actually the fixed-sight symbol.)
 
When i'd spotted the alleged discrepancy on Inara, I'd actually tried to go into ED to change it to the "right" module, to find that there was no option for the Extraction mod. That's when i did a bit of reading up and found that the extraction mod was for mining humans rather than ore, so probably not what the T-11 was built for. :)
 
Indeed, I have now verified in-game that SSEMs, unlike SSDMs, cannot be fitted into the specialised hardpoints of Type-11. So EDSY is in error here.
 
Hello Commanders

Recently I've not been able to generate short URL links. All I get is a "remote api error". Anyone have this problem?

Edit: used the browsers dev tool and service is returning a 403 error.

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The V shortlink option fails with HTTP 400. It's possible the API changed the parameters. Trying it directly tells that the database insert fails (it's likely the site is broken).
The Ulvis shortlink option fails with HTTP 403 because it is intercepted by Cloudflare and fails because the way it is constructed cannot complete the anti-bot challenge.

Ulvis still works if you visit Ulvis directly and try to shorten the EDSY link manually.
 
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