No need to disable your weapons, they don't draw power or generate heat when they aren't deployed.
Good to know!
After reading this and some other threads about some of the crazy fast speeds people have been getting, I decided to work out a consistent way to travel quickly while exploring. It's not as efficient as Dr Kali's method, but it does focus on fast travel while still gathering data.
As an explorer, however, we're not simply just blazing to some end point. We want to
explore. Find new things. With this in mind, I decided to play around and see what I could do to travel quickly while still exploring. I set up some conditions, first of all. I chose to bias this towards maximizing my return in exploration data for time spent. I did this because this isn't intended as a technique for
mapping out an area or surveying it. It's for getting somewhere while acting like a scout as you go.
The rules I set up are:
- I must honk the system
- I must scan the primary, if it's not a brown dwarf
- If there are planets, I must view the system map
- If there are neutron stars or black holes, I must scan them
- If there are water words, ammonia worlds, or earthlike worlds, I must scan them
- I must screenshot any water, ammonia, or earthlike worlds, plus revisit the system view to look at the details
- I must cancel any jumps if the heat rises above 100%
Some of these rules are meant to make this a sustainable method of travel - like the rule about not overheating. Taking screenshots and revisiting the system view is my own bias: I like these worlds, and if I'm exploring, I'll take a look at them.
My basic technique involves refueling while pointed straight down at the primary.
The reason for this is it lets me honk the system and start scanning the primary while I start refueling. I don't go nuts with refueling. I aim for about 65% heat on my Cobra Mk III. By the time I hit that, I've honked the system and my scan on the primary is moving along. Then I hit the system view. This will lock up your UI for some time, which is why I'm conservative about scooping. If I see anything on the system view, I go check it out. Otherwise I close the system view, target the next system, and go. A lot of ships will let you start charging the FSD while you're still scooping, and experience lets me know when I can do that. Otherwise, it's not a big deal to simply burn away from the primary until I'm out of the corona, and then hit the FSD.
I did a timed run like this, stretching out about 750 light years as the crow flies. This was 34 jumps for my Cobra. It took me 50 minutes to travel that (including scanning 1 water world and 3 "false friend" high metal content worlds), which works out to about 900 light years an hour, or a tad under 90 seconds per system visited. It's not a spectacular rate of travel, but it's not bad, and I'm collecting data the whole way. The light years per hour figure is very ship specific, but the technique works for anything and you should easily be able to manage 90 seconds per jump in anything.
A few things to note: Some people prefer to not refuel until they're about half empty. This speeds up your travel if you're not checking the system view, but honestly most of your time will be spent waiting for the damn system view to open, so you might as well refuel every time.
Also, be careful with the system view - otherwise known as Satsuma's Bane. I accidentally hit my FSD switch instead of my "target" switch while nose down to a star and refueling, and didn't notice until I'd hit the "system view" key. You can't do anything while it's loading. I repeat,
you can't do anything while it's loading. By the time it loaded and I exited out of it, I was up to 186% heat. I was very lucky. It could have easily taken 10 seconds more, in which case I'd have lost my ship.
[video=youtube_share;mVViv4ppD7s]https://youtu.be/mVViv4ppD7s[/video]
Here's a video showing the technique.
Happy Exploring!