Patch Notes Update Elite: Dangerous 1.01 change log

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My grey START button problem has also gone with the release of 1.0.0.1, but I don't see anything about it in the change notes. Weird.
 
Amazing how much you devs tinker, it's great to observe, seeing the game constantly optimised.
I can't wait to putter around space myself.

This forum is a delight, the feedback and overall friendly tone makes this a pleasant place to hang.
I haven't logged a single flying hour yet, but come march I shall fly with you lot.
Until then I'll check in here ever so often to soak the general niceness.
 
Updated the OP to include a server change which bumps up the reputation for players with an excessively negative rating so that they are no longer shoot on sight.

Michael

That's nice. I went from Hostile to Unfriendly. But after one expired mission and a scan from them with me having a Black Box for them in my hold back to Hostile. Have been giving away free stuff to the feds the whole evening, but still on Hostile.

Other thing is I still don't understand why goods I find in Deep Space are marked as stolen. Whats the thought behind this?
 
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Couple more things for the pickup list: 1a - Landing Pad numbers and animation inside stations are displaying intermittently. 1b - Landing Pad numbers don't follow any rhyme or reason: sometimes higher numbers are in back, sometimes in front, sometimes lower number are in back, sometimes in front. Be nice to have a layout you can eventually memorize. 2 - Orbital line occlusion is not always working, making it impossible to tell whats in front and whats behind the celestial body. 3a - The Galaxy map's route planning works worse in the vertical plane than it does in the horizontal plane. 3b - Star systems within jump range but vertically up or down often don't show in the list, while star systems near the horizontal plane do. Example: To jump from Sol to Toolfa, you always have to pick out Toolfa in the Galaxy map, rather than selecting it from the list of systems in range.
 
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