Patch Notes Update Elite: Dangerous 1.02 change log

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Hi everyone,

Here's the full change log for 1.02. Just a few quick changes to make your play experience even smoother! Enjoy! - the servers should be down for around 10-15 minutes from ~12.30GMT 18/12/14

- Allow text chat to function for any voice comms member, not just for friends
- Fix for a rare crash when scanning unexplored systems
- Fix for a rare crash during networked combat
- Fix for a very rare crash in or near starports and outposts
- Fix for a very rare crash after migrating servers on network island changes
- Corrections to some mission descriptions
- Corrections to some galaxy data in rarely visited systems
- Extend a time-out that occasionally triggers a disconnect during hyperspace
- Extend some previously added diagnostics to further refine the data gathered

And there are some server-side changes, too:

- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
- Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
- Tune matchmaking to significantly improve the chances of meeting other Commanders in space
- Improvements to Exploration server performance

All your feedback is greatly appreciated. Cheers!

Ed
 
- Extend a time-out that occasionally triggers a disconnect during hyperspace

And there are some server-side changes, too:

- Improvements to Exploration server performance


Ed

Hopefully this will get rid of the 499 x3 then disconnect when hyperspacing .... Full of hope :)
 
THANK YOU!

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All your feedback is greatly appreciated. Cheers!

Ed

Much appreciated :)

Whilst talking rares and trading, can you relay back to the team that we are still seeing issues with the logic of the trading simulation, in particular backward trading (buying from importers / selling to exporters) and could do with at least an indication that the issue is known and we aren't simply "doing it wrong" or being stupid.

Example in these threads

https://forums.frontier.co.uk/showthread.php?t=78860
https://forums.frontier.co.uk/showthread.php?t=78232
 
Hi everyone,


- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.


Ed


Could you please explain this part further? :)
 
- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.

People purchased everybody else's goods all this time? No wonder I got 0 goods per 10 minutes sometimes.

Thanks for the update!
 
nice, would love to see so all ships dont attack you if you happend to shoot them by mistake, annoying aswell when they fly in to me and whole sensors go red dots!
 
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