Why would anybody want to keep a rank given out to them in error?
History is written by the victors.
Why would anybody want to keep a rank given out to them in error?
Many people seem to have missed this post: ...
please for the LOVE OF GOD why am I PRINCE in the EMPIRE I have not done any of the missions and due to the bugs over the weekend I am forced to have the rank of PRINCE.
PLEASE PLEASE STOP CHANGING these ranks.....
and on a serious note, please remove my Empire Rank I do not want it.... CMDR Gary Brain.
Hi everyone,
To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3
For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3
- Various performance and reliability improvements, including significant improvements for hyperspacing and exploration scanning
Thanks
Ed
We will revert the ranks to the highest of what they were before, even if that was incorrect. Progress will also be reset to an appropriate level for that rank. This change will be active later today.
Michael
This is not what I am seeing. Just travelled 1000K Ly and repeatedly got double scans, missing targets until second honk. I see no difference from 1.3 to 1.301 apart from only getting 2 transaction disconnects in the hour (rather than around 6).
- Fix NAT handling for text chat
This fix is much appreciated, but...
...you do of course realize that your network stuff is a messy affair if something like this can even happen, right? So you got the following multiplayer mechanisms in this game:
1) Client/server stuff for the galaxy server doing things like matchmaking, stellar forge, trading, global scorekeeping, powerplay and such,
2) VoIP,
3) P2P networking between game clients,
4) Text chat?
Really?? You have four network mechanisms?
Could you guys move the text chat into the matchmaking thing please? So that all text chat goes through your game servers? There's not a whole lot of text being chatted in this game, I'm sure someone half-competent can squirt out a well-performing solution for you. If you have to do extra NAT negotiation just for the text chat then something's wrong with your game.
Same here. Like 20 disconnects in 3 hours. Every 3-5 jumps disconnected. Most annoying thing is that I have to replot the road evrytime I get back....