I thought Engineer commodities were being removed? Please don't say we gotta wait for 2.3.
Shield Boosters enalties
So has the tripled hardness for the big three (Anaconda, Corvette and Cutter) been scrapped? I havent been keeping up with beta changes.
No multi-crew?
What's a military slot? For those of us that haven't been playing betas...
Don't you have well-tested external libraries for reading/writing JSON at FDEV Orbital? This smacks of a wobbly home-grown parser.- Fix some memory stomping reading JSON response for the ship list when transferring a remote ship
whoooop whoooop!
I'd like to know this. Are they extra slots that can only accept certain modules (like the Beluga ones). Also, are they extra or replacing existing slots?
I'd like to know this. Are they extra slots that can only accept certain modules (like the Beluga ones). Also, are they extra or replacing existing slots?
" Fixed an incorrectly set boolean preventing multiple rewards from a single success point"
will this eliminate all mission stacking? i.e. 2 CZ massacres, each kill only counts towards one of them rather than both?
Some other mods (like efficient) become more feasible (removed the rof penalties also)+Lol Overcharged rate of fire removed?
What does it mean for multis?
No multi-crew?