Elite Dangerous 2 on Unreal Engine 5

I know you think this means that FDev are gonna switch to U5, but this:
...
No, I don't think that at all... I'd just like to see Frontier moving forward, even if that means to embrace another engine, UE5 for instance... and it would be too late for Elite Dangerous but maybe for a new Elite title it would be feasible
 
I think you mean Cry Engine? Although the branched off with lumberyard for a bit I think they’ve now got their own star-Franken-engine :)
Also a good reason for a fresh start of a new title on a new engine... who knows... might be worth their while!
 
No, I don't think that at all... I'd just like to see Frontier moving forward, even if that means to embrace another engine, UE5 for instance... and it would be too late for Elite Dangerous but maybe for a new Elite title it would be feasible
They haven't even gotten close to finishing the current Elite title. You think they're gonna develop a new one? Immediately after a shockingly badly received release and the canning of console support?
 
They haven't even gotten close to finishing the current Elite title. You think they're gonna develop a new one? Immediately after a shockingly badly received release and the canning of console support?
The way they scrapped consoles development, it wouldn't surprise me if they go for a little bit more of shenanigans in Elite, finish its development and announce an encore (Elite Dangerous 2 or whatever name) with the same galaxy and assets on a new engine...
 
The way they scrapped consoles development, it wouldn't surprise me if they go for a little bit more of shenanigans in Elite, finish its development and announce an encore (Elite Dangerous 2 or whatever name) with the same galaxy and assets on a new engine...
Sure, why not? When your reputation is in the toilet, may as well flush it and start again.
 
I believe the reason virtually everything in this game is half-baked is because Elite: Dangerous lacks a decent competitor.
I think it's because as David Braben said, they prefer to make a game and get it out to the people. At the least they've been publishing a space game for close to eight years. Yes I agree they should keep going back and refining things, still it's what we've got..
 
I know you think this means that FDev are gonna switch to U5, but this:

should tell you that that isn't gonna happen.
If they had plans to rework ED to use U5 you can bet it would have been included as a sweetener for console players -
"Hey, look, we're gonna leave you on Horizons for now, but we're moving to U5 so you'll be able to play again soon, plus we'll have support for next-gen consoles too!"
Not the "Sucks to be you!" that they actually delivered.
I guess not. If FDEV wanted to recreate Elite on UE5 it would probably take a few years (if it's even possible). Telling console players they can continue with the game in 3 years if they buy a new console doesn't sound like a good sweetener to me.
 
How many space sims there are in total? Besides, there's always a first time for everything under the sun...

When UE5 demonstrates it is capable if rendering an entire planet maybe you would have an argument, none of the current intended applications of UE5 come anywhere near that. I'm not saying it can't do that, I don't know, but you would be silly changing your codebase over to a new engine only to find it can't actually render an entire planet at equal to or better than Cobra.
 
They use I heavily modified version of what was already an existing branch of unreal engine as far as I know.
AFAIK SC uses Amazon's Lumberyard which is based on Cryengine.

Neither Cryengine nor UE5 was created with full scale star systems / planets in mind. For SC they basically need to develop a new engine within the engine and they still don't manage to go full scale like Elite does.

So for SC they basically have unlimited money, one of the best engines on the market, unlimited time, talented developers and they still don't manage to create a space game. How can anyone claim that moving to a different engine would be beneficial for Elite?
 
... I'm not saying it can't do that, I don't know, but you would be silly changing your codebase over to a new engine only to find it can't actually render an entire planet at equal to or better than Cobra.
This is the whole point... Frontier seems to be trying to prolong the employment of their own Cobra Engine by upgrading it and the result is biting us and them in ours "derrières"...

They use I heavily modified version of what was already an existing branch of unreal engine as far as I know.
...
How can anyone claim that moving to a different engine would be beneficial for Elite?
Perhaps Cobra Engine is not as good as we think it is and Frontier is still using it just to avoid paying royalties to maximize profit... the question remains... is it worth keep using it when it strugles to keep up revenue? Consoles are already out of your potential source of incomings... and players with average PC hardware are annoyed at the low FPS. Maybe it is time to reconsider...
 
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This is the whole point... Frontier seems to be trying to prolong the employment of their own Cobra Engine by upgrading it and the result is biting us and them in ours "derrières"...

And yet you are suggesting changing to an engine that has not been demonstrated to actually be better for FDEV's purposes. I have seen demo's of the UE5 engine with nanite and etc, but none of that translates into it actually being able to render an entire planet to the scale it would be required to do for FDEV's purposes. Until it has been shown to be capable of doing that all they would be doing is changing from an engine that can do that, although not perfectly, to one that maybe can't do it at all!
 
This is the whole point... Frontier seems to be trying to prolong the employment of their own Cobra Engine by upgrading it and the result is biting us and them in ours "derrières"...



Perhaps Cobra Engine is not as good as we think it is and their still using it just to avoid paying royalties to maximize profit... the question remains... is it worth keep using it when it strugles to keep up revenue? Consoles are already out of your potential source of incomings... and players with average PC hardware are annoyed at the low FPS. Maybe it is time to reconsider...
As I said above, SC is using a major 3rd party engine, they have all the money and time (10 years so far?) and they still struggle to compete with Elite.

If you want to know how much more efficient it is to create your own engine for a space game you just need to look at Space Engine.
 
And yet you are suggesting changing to an engine that has not been demonstrated to actually be better for FDEV's purposes. I have seen demo's of the UE5 engine with nanite and etc, but none of that translates into it actually being able to render an entire planet to the scale it would be required to do for FDEV's purposes. Until it has been shown to be capable of doing that all they would be doing is changing from an engine that can do that, although not perfectly, to one that maybe can't do it at all!
What we think about "rendering an entire planet" seems to be nothing else than just aplying repeatable textures over a sphere... and players even pointed that out to Frontier that they should change this
 
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