News Elite Dangerous: Arena Removal From Sale

I still don't know if a 15 sec delay would work. Could run into problems...

You do realise that is already how it works right? Exiting to the main menu from combat results in a 15 sec timer with the question "are you sure you want to go to the main menu?"

If there was a change to the existing "legal CL" mechanics just for Multicrew, that would be astonishing.

Furthermore, anything that works for Multicrew works doubly well for CQC, since an ingame CQC lobby would be more popular than multicrew.

I predict multicrew will be a short lived gimmick that will become quite unpopular once people figure out how to troll each other with it, intentionally or unintentionally. Would love to be proved wrong though :)
 
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Quite frankly, didn't bother with the details of MC since I'm not at all interested, same for CQC. I probably should shut up at this point as it's clearly not my business. I'm still curious how this is supposed to work with a 15 seconds timer. This may or may not work in certain cases but surely not as standard procedure to solve a combat situation?

+1 rep for your last sentence
 
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Furthermore, anything that works for Multicrew works doubly well for CQC, since an ingame CQC lobby would be more popular than multicrew.

I predict multicrew will be a short lived gimmick that will become quite unpopular once people figure out how to troll each other with it, intentionally or unintentionally. Would love to be proved wrong though :)

Not to mention too that an in-game lobby for CQC would something useable by all as opposed to multicrew only really being useful to a subset (at least in this inital iteration). I too fear mulicrew will simply turn out to be a gimmick used by only a minority once the novelty wears off. But that's off topic here I suppose....
 
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You do realise that is already how it works right? Exiting to the main menu from combat results in a 15 sec timer with the question "are you sure you want to go to the main menu?"

If there was a change to the existing "legal CL" mechanics just for Multicrew, that would be astonishing.

Furthermore, anything that works for Multicrew works doubly well for CQC, since an ingame CQC lobby would be more popular than multicrew.

I predict multicrew will be a short lived gimmick that will become quite unpopular once people figure out how to troll each other with it, intentionally or unintentionally. Would love to be proved wrong though :)

I personally think it will be a shortlived gimmick because the game already makes you feel insignificant enough, without you becoming second-in-command to someone insignificant, in charge of nothing but given some turrets to shoot. Other than helping a friend on a tough mission I cannot really see why someone would want to do it more than once when they can pilot their own ship which offers greater depth, challenge and reward. NPC multicrew on the other hand, would be a welcome addition even if only to fill the empty seats.

Anyway - I agree with you as I often do, being able to queue for CQC while playing would be awesome. I don't understand why this hasn't been introduced yet, this was brought up before CQC was initially released. I'm sure many a post could be found where players highlighted that they wouldn't queue to play CQC because they would be too busy playing the main game.
 
Nooo, my hopes of having it disappear from the main game are dashed! :(

I know I'm going against the grain, but those that have no interest in CQC like myself would like to be able to turn off the jarring red rank in the right panel, thanks. Maybe an option added to the function panel? :)

I have no interest in Combat. Can I turn off annoying orange rank in the right panel? :p
 
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But what if in the moment you get released into a CQC session you already would be under attack (or short before)? Artificial CL then? :p
You could of course restrict this function to a docking state but would this be so much different than to the current situation?

Message sends when you're ready to be cued, you get 15 seconds to respond or it times out and starts again. So if you're ready you go and if you're busy you wait for the next opportunity

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Any chance that we'll ever be able to queue for CQC from the main game? This seems fundamentally similar to the new multicrew lobby.

The major reason I don't play more CQC is that waiting in the CQC lobby for a game is as dull as a staring at a box of nails. If I could queue from my ship while playing the main game, I'd be queued for CQC all the time.

I totally would too!
 
Any chance that we'll ever be able to queue for CQC from the main game? This seems fundamentally similar to the new multicrew lobby.

The major reason I don't play more CQC is that waiting in the CQC lobby for a game is as dull as a staring at a box of nails. If I could queue from my ship while playing the main game, I'd be queued for CQC all the time.

Adding this ingame is a breeze due to Instancing. If you fly outside the zone you get the same "warning" but instead of blowing up you simply leave the instance. Any new Ships entering park at the new style huge docks and fly out to join in a Fighter of their choice. If other Ships attack then the dock blows them away! If the instances are not filled up by Players then the NPC make up for them. As soon as a player takes last slot the remaining NPC gets destroyed to make way.
WE WISH!!!
 
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Hi everyone,

Just a quick note about Arena below:

'Elite Dangerous: Arena will be removed from sale on Steam, Frontier store, and on the Xbox store. This change is planned for later today.

We’ve been looking at our metrics which suggest that the vast majority of new and regular Arena players tend to play Arena through the main Elite Dangerous client rather than the standalone Arena one. We’ve made the decision to remove the standalone version of Elite Dangerous: Arena in order to reduce the number of builds that have to be maintained and managed across Steam, Xbox One and in 2Q'17 PlayStation Network, as well as clarifying the choices for new players of Elite Dangerous on these storefronts.

Elite Dangerous: Arena continues to be available and supported as part of the wider Elite Dangerous game. Existing and new players that join the Elite Dangerous galaxy will continue to be able to enjoy the fast-paced action of Arena through the main menu. Existing Elite Dangerous: Arena client owners will still be able to enjoy Arena as they have always done.

Not much change but we just wanted to give you a quick heads up, to avoid any confusion.'

Thanks
FD still have a chance to make CQC great again. They just have to rethink the main concept. They have to move CQC INTO the game. Not menu or whatever else. CQC will work only in game.
 
FD still have a chance to make CQC great again. They just have to rethink the main concept. They have to move CQC INTO the game. Not menu or whatever else. CQC will work only in game.

I don't believe that accessibility through the main game would do the trick by its own. Maybe a small boost to population but not more. There need to be other means of connection as well, like certain perks in the main game depending on your CQC success for instance. Same goes for PowerPlay. The connection to the main game is extremely vague at best, in both cases.
 
Nooo, my hopes of having it disappear from the main game are dashed! :(

I know I'm going against the grain, but those that have no interest in CQC like myself would like to be able to turn off the jarring red rank in the right panel, thanks. Maybe an option added to the function panel? :)

I and others have asked this or rather suggested this many times.

As for CQC or Arena or whatever is the right way of saying it, never played it probably never will. But you know they keep on trying to make it seem like people are playing it with the live streams...surely that time could be spent doing it on something a bit more interesting rather than another failed concept of the game.

I look at it and think could of should of ahh what a waste it was. Can't believe people paid money for this, I guess after playing similar things in other games I sort of guessed this is where this one was heading.
 
Right and if you checked why few people buy/play Arena/CQC, it's because it needs more maps, game modes and most importantly AI/NPCs to fill the lobbies.



Seconded. Add CQC to the main-game. So while we play the game we can hop into CQC virtual matches.


I'm saddened to hear of this. I was hoping that the standalone version would mean that Frontier would do a bit of work on CQCC Arena to add a few more features. I'm now hoping that this change will make Frontier have another look at what it can do about the excessive times it takes to get into a game.
 
Waiting for a "match" in Elite Dangerous: Arena without even a small idea how long its gonna take its pointless. Thats why this feature wasting so much potential and loosing players.
To solve this problem we should get an access to Arena through the main game for example: click queue in specific mode and just wait for a pop, after that we have to decide to join in 1 min or leave.
Or at least we should know how many players waiting for a match in particular game mode if Frontier don't want make any big changes in CQC.
 

Vermill

Banned
FD when You make Arena more fun and worth playing? It's empty but should be good alternative for people who like pvp with skill, without engineers RNG.
Meke some events, rewards, credits. Merge it with regular gameplay that we can queue from stations or our ships instead of wasting time waiting for match.
It's not hard to make this part of Elite great, just put some effort... Maybe instead making new skins for ships and waisting your time for only cosmetics, focus on something more fun in gameplay that CQC pvp is for sure.
 
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A pity that it didn't work out better. It's not really my type of game, but it's fun and seems to fill a gap among arena shooters. I can't help but think that its poor sales were more of a marketing problem.
 
But what if in the moment you get released into a CQC session you already would be under attack (or short before)? Artificial CL then? :p
You could of course restrict this function to a docking state but would this be so much different than to the current situation?
Pretty simple really. You'd get a 15 second countdown timer, similar to the logout timer you get if you're in the middle of combat and try to leave the game. You have the option to say 'yes' and wait the 15 seconds to join the CQC match, or say no and be dropped from the CQC queue, and continue on in the main game.
 
What effect does this have on any future CQC/Arena updates?

Assuming there will ever be any updates, the builds will still need to be maintained
 
I seen many new players in CQC every day.

There are loads of games going. The problem is at least partly, the lobby. There are three modes to queue for but only one, Death Match, is likely to get a game. When people sit there for five minutes waiting for a Team Death Match, there is no way for them to know that there are several Death Match games going on at that moment or that there are already 4 other people trying for Team Death match and only one more is needed.

The lobby needs a way to show people that there IS actually a CQQ/Arena community and people nearly always attempting to play.

This is the main benefit of the CQC discord. You can see people who are either in a game or are actively waiting for a particular type of game.

Link to the CQC discord is in my sig.
 
I seen many new players in CQC every day.

There are loads of games going. The problem is at least partly, the lobby. There are three modes to queue for but only one, Death Match, is likely to get a game. When people sit there for five minutes waiting for a Team Death Match, there is no way for them to know that there are several Death Match games going on at that moment or that there are already 4 other people trying for Team Death match and only one more is needed.

The lobby needs a way to show people that there IS actually a CQQ/Arena community and people nearly always attempting to play.

This is the main benefit of the CQC discord. You can see people who are either in a game or are actively waiting for a particular type of game.

Link to the CQC discord is in my sig.

Happy for you but not my experience nor that of many others. In my case, it's likely a timezone and geographic thing (eg lack of players in my region rather than a lack overall), but that's why we need bots to fill empty spots.....
 
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