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I've posted on the FD forums and multiple times since before and throught CQC's implementation on Reddit and elsewhere.


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CQC should have been structured as the Naval progression avenue.

Instead of matches- you have sortees.

Instead of Arenas - you have warzones

Instead of 1500 credits for a win or whatever the joke of a reward is - you have the best per-hour naval rank progression rate + competative pay.

For a "loss" (having your capital ship driven away), you get rewarded by choosing a rare material/piece of data from a selection of 3.

For a "win" You get to choose 2/3 out of a selection of 5

Instead of zoning in to a map that needs to be loaded - you get launched from one of the capital ships.

Each side has tickets and there are 2 ways to win. Run down the tickets, or kill all the capacitor things (how you get the cap ships to retreat currently).

Instanced "War zones" that preclude outside player ships - BUT keep the current warzone AI ships. Imagine the friends you'd make and fun you would have and the organic development of multiplayer and WINGS - when you are 3 others gel well and take down that Anaconda that is suppressing your right flank together. Think more horde mode than death match.

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Why the hell the didn't do these things... why the hell they didn't solve... a half dozen problems in one fell swoop - I have no idea.

I've posted much longer explanations than the above. Detailed ins and outs and how tos.

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Now imagine this -

Imagine if "Elite dangerous CQC" - "free weekends" dumped players into the deep end of this...

https://www.youtube.com/watch?v=de78Odrw6KE

instead of this ...

http://i.imgur.com/2zJviji.jpg

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Once a month make ti free, have it keep the player's progress and funds for if/when they buy the game. A nice little narrative link "I served in the Imperial Navy for 3 cycles then was discharged".

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There could have been other more "Competative" modes - taking a bit of a page from WoT's special events.

A wing of 4 need to escort a Python through an asteroid field for [x] minutes while the drives repair while another wing has to take them down. One launched from one of the "CQC" stations, while the others Frameshift in from a carrier. Have it self contained and instanced - but have it influence the actual BGS and war conflicts.

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There is so much more... but CQC could have... can still be a link that ties a lot of the game's disjointed parts together.

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Everyone is exploit grinding for Navy rank - That should be a huge red flag for FD that something isn't working - make the reward for CQC participation - be the way to prgress towards the Cutter/Corvette - Still have the other methods... but how many would give up exploit grinding to... once again CQC in epic battles while making proper progress - over staring at log in/out screens for hours.

I'd almost be angry if it wasn't so poetically tragic.

But we shouldn't fool ourselves. The reason why the above never happened was because CQC was a sleight of hand to do this sort of wierd Xbox gamebro mountain dew EPSORTS MILLIONS thing.

I wish FD paid attention to the rise and fall and fail attempt that was Planetside 2's Esport attempt.

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A viable esport needs at least 10's of thousands of players to grow organically *first* before any whisper of esports can be muttered.

It's an awful lot of dev work, but some really good ideas.
 
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