Slowly but surely it's geten even better ... don't stop and go on. You are doing a great job!
Because they didn't spend months developing a new game system just so that no one will need it after a couple of weeks, which is exactly what we would get if the vocal minority had their way. If you want access to better equipment stats put some effort in, just like everyone else will have to.Dame... so more grind for a roll dice with 80% luck ?... but still casino.
I don't understand why FRONTIER stubbornly in this way.
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Weapons
- Fixed incorrect mass values for new 2.1 weapons
If you want access to better equipment stats put some effort in, just like everyone else will have to.
We hope so, let us know if things are still wonky.
Looks great!
I look forward to Sandro's explanation of how the RNG will change. I was mostly fine with it before. I just wished the animation looked a bit less like a roulette wheel.
My main worry with a changed version, as mentioned in a different thread, is that it's just less fun to wait for a binary outcome. I know many people want exactly that, but then the result boils down to "Will I get X or not?" You're either completely relieved or frustrated with the result, and there are no shades of grey in between. Personally, I think it's nice to have outcomes which might not be exactly what you wanted, but are still interesting and make you try something you might not have otherwise. But I suspect I'm in the minority...
Great, unemployed, this update is for you !
Then it's a "people with more time get better toys" system, and breaks it for casual players."We are also working on a couple of new options that will give the player a deterministic way to influence both whether an experimental effect occurs and which effect they get."
Good news. It should just simply be the more retries the higher% chance the engineer will get it right. It shouldn't take more than 3 tries or they are pretty crappy engineers.
We’re returning the frequency of experimental effects from engineers to where we would expect it to be in the main game (much lower)
Rather than have to grind at finding resources there should simply be a small limit on how many mods can be made to any ship. Fair to all players - casual and grinders.Then it's a "people with more time get better toys" system, and breaks it for casual players.
Same chance every time I hope, so the game doesn't become restricted to people with hundreds and hundreds of hours to spend just rolling for weapon FX
- Massacre skimmer missions should give you negative reputation with the mission giver
- Added markers for bookmarks (these will only apply to newly created bookmarks)
- Bookmarks are now alphabetically sorted