Patch Notes Update Elite Dangerous - Beta 6 update

Thanks Fdev. Always the same handful whining about engineers rng, but they would have you believe everyone hates it, funny how that works.
 
Dame... so more grind for a roll dice with 80% luck ?... but still casino.

I don't understand why FRONTIER stubbornly in this way.
Because they didn't spend months developing a new game system just so that no one will need it after a couple of weeks, which is exactly what we would get if the vocal minority had their way. If you want access to better equipment stats put some effort in, just like everyone else will have to.
 
Last edited:
"- Massacre skimmer missions should give you negative reputation with the mission giver"
I don't follow this. Are you saying "Massacre" is going all Rambo and is not following the construct of the given Mission?
I think you're saying that you gain negative reputation with the local faction that the Mission Giver is against and you do it just for the cash/thrill?
You refer to Massacre in Conflicts too so I'm confused here. A Wrinkle is offers from other NPC text?
 
Last edited:
"We are also working on a couple of new options that will give the player a deterministic way to influence both whether an experimental effect occurs and which effect they get."

Good news. It should just simply be the more retries the higher% chance the engineer will get it right. It shouldn't take more than 3 tries or they are pretty crappy engineers.
 
Last edited:
HIIIIYAAAAA

Some serious kung fu programmers at FDev

aijhj.gif
 
Looks great!

I look forward to Sandro's explanation of how the RNG will change. I was mostly fine with it before. I just wished the animation looked a bit less like a roulette wheel. :)

My main worry with a changed version, as mentioned in a different thread, is that it's just less fun to wait for a binary outcome. I know many people want exactly that, but then the result boils down to "Will I get X or not?" You're either completely relieved or frustrated with the result, and there are no shades of grey in between. Personally, I think it's nice to have outcomes which might not be exactly what you wanted, but are still interesting and make you try something you might not have otherwise. But I suspect I'm in the minority...
 

Ozric

Volunteer Moderator
Looks great!

I look forward to Sandro's explanation of how the RNG will change. I was mostly fine with it before. I just wished the animation looked a bit less like a roulette wheel. :)

My main worry with a changed version, as mentioned in a different thread, is that it's just less fun to wait for a binary outcome. I know many people want exactly that, but then the result boils down to "Will I get X or not?" You're either completely relieved or frustrated with the result, and there are no shades of grey in between. Personally, I think it's nice to have outcomes which might not be exactly what you wanted, but are still interesting and make you try something you might not have otherwise. But I suspect I'm in the minority...

Yes indeed, but the problem with the vocal minority is that they are very vocal. FD should had completely stuck to their guns and stop pandering to these people who want everything to be black and white so they can instantly have all the best equipment and then moan that they're bored in a couple of weeks. Same old      as what happens in every other MMO.
 
Great, unemployed, this update is for you !

We need something bro.. I would say that I think for those with more time than others this is an opportunity for Frontier to create a player market place and economy. If we could package up modified items or the components might make for something interesting..
 
"We are also working on a couple of new options that will give the player a deterministic way to influence both whether an experimental effect occurs and which effect they get."

Good news. It should just simply be the more retries the higher% chance the engineer will get it right. It shouldn't take more than 3 tries or they are pretty crappy engineers.
Then it's a "people with more time get better toys" system, and breaks it for casual players.

Same chance every time I hope, so the game doesn't become restricted to people with hundreds and hundreds of hours to spend just rolling for weapon FX
 
We’re returning the frequency of experimental effects from engineers to where we would expect it to be in the main game (much lower)

I knew it. Now let's see how we are going to get and especially our desired special mods. They can just as well be expensive as long as you get what you want and they then automatically persists when you roll for new stats.
 
Last edited:
Then it's a "people with more time get better toys" system, and breaks it for casual players.

Same chance every time I hope, so the game doesn't become restricted to people with hundreds and hundreds of hours to spend just rolling for weapon FX
Rather than have to grind at finding resources there should simply be a small limit on how many mods can be made to any ship. Fair to all players - casual and grinders.
 
Last edited:
- Massacre skimmer missions should give you negative reputation with the mission giver

Surely you mean with the owner of the skimmers, not the one who pays you to destroy them?

- Added markers for bookmarks (these will only apply to newly created bookmarks)
- Bookmarks are now alphabetically sorted

Hooray! :)
 
Last edited:
Back
Top Bottom