Patch Notes Update Elite Dangerous: Beyond - Chapter Two 3.1

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But wasn't rhew Krait a small, agile pirate fighter in the original game? And now it has a fighter bay? They really went to town on the Mk II///
 
Sigh. Sadly no genuine improvements to missions in this update 😔. I'd hoped they would have given players the ability to do non-wing trade missions in stages, as they do with wing missions. I'd hoped they would have added more variety to mission chains & wrinkles. Oh, & still no Favour System.

Seems like it will be back to Battletech for me......at least for the next few months.
 
Am I missing something with The Krait, it just seems to be a slower less armoured Python with same price and hardpoints....???

Poor man's python. Expecting miracles? :D

Best update: No more time frame for assassination missions. Finally I can just got an kill for heaps of cash instead of having to go and do something for 30-45 minutes before it spawns.
The rest is Meh.
 
Greetings Commanders,

The galaxy servers will be taken down tomorrow (28/06) at 8:00 AM (BST) to deploy update 3.1 Elite Dangerous: Beyond - Chapter Two.

The downtime is expected to last for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.

The full changelog can be found below:

Content

Missions and Scenarios
  • Added new wing mining missions
  • Added new high threat USS's, and missions that can direct players to them

Megaship and Installation Interactions
  • Added existing megaship interactions to installations
  • Added Escape Hatch interaction points to damaged megaships

Crime and Punishment
  • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
  • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
  • Notoriety now decays whilst the player is docked
  • Players current notoriety level displayed in cockpit will no longer be potentially out of date
  • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

Weapons
  • New weapons now available at applicable Tech Brokers:
  • Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
  • Large Guardian Shard Cannon (Fixed, Turret)
  • Large Guardian Plasma Launcher (Fixed, Turret)

Modules
  • The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency

Ships
  • Alliance Challenger - a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
  • Krait Mk.II - a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay

Narrative
  • New planetary sites added, with audio logs


Fixes and Improvements

Art
  • Fixed some missing effects on Guardian Artifacts
Audio
  • Fixed audio cutting out in supercruise near neutron stars

Background Simulation
  • Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
  • Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release

Controls & Control Devices
  • Prevented Flight Assist from automatically re-enabling after exiting Supercruise

Engineers
  • Fixed an issue with fading text in the Engineers Cost help window

General Fixes & Tweaks
  • Numerous performance optimisations for hangars
  • Resolved some minor typos
  • Fixed some cut off text in material descriptions
  • Local news top 5 bounty list should ignore breaking characters from ship names
  • Fixed situations where 'Last main sequence star' info message can appear incorrectly
  • General stability fix for incorrectly replicated data between players

Holo-Me Creator
  • Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped

Installations/POIs/USSs
  • Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
  • Fixed an underground destructible panel at a Guardian Structure

Missions
  • Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
  • Fixed Mentor missions showing incorrect reward choice upon completion
  • Raised pay-out rate for Elite Rank Mining Missions
  • Updated Salvage missions so that factions cannot be duplicated as both giver and target
  • Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
  • Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
  • Colonia factions have started issuing mission tip offs for the region

NPCs
  • Ramming a guardian sentinel will no longer give you a bounty

Outfitting
  • Fixed long description texts for experimental modules not appearing properly under the "Read More" section in Outfitting

PlayStation 4
  • Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
  • Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot

Powerplay
  • Fixed Powerplay crimes incorrectly affecting notoriety

Ships & SRV
General Ship Fixes and Improvements
  • Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
  • Fixed some visual problems with short Ship IDs
Alliance Chieftain
  • Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
  • Fixed a small gap in geometry
  • Fixed some clipping on hardpoints 1 and 2
  • Shrank the Shipyard schematic icon slightly to prevent clipping
  • Realigned nameplates
  • Fixed some clipping on the Ship Kit
Anaconda
  • Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
  • The number of internal windows now correctly matches the number of external ones
  • Fixed an instance of Paint Jobs not rendering over a heat vent door
  • Smoothed out some overhead cables in the cockpit
  • Adjusted some internal module target locations
  • Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied
Asp Explorer
  • Fixed a 2D Cannon alignment issue
Diamondback Explorer
  • Added Ship Kit cameras for outfitting
Dolphin
  • Fixed a texture issue with the Prestige paintjob
Federal Corvette
  • Fixed some reflective areas on the Icarus and Prestige paintjobs
  • Lowered glossiness on Precision Paint Jobs
  • Fixed some missing textures on Paint Jobs
SRV
  • Fixed a visual issue that could occur with your commander when colliding in an SRV
Type 9 Heavy
  • Fixed a missing thruster texture
  • Fixed some texture and model position issues
Type 10 Defender
  • Fixed some clipping on certain Ship Kit parts
  • Fixed some texture and model position issues
Vulture
  • Fixed misaligned small lights

Stability Fixes
  • Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
  • Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
  • Fixed a crash that could occur when using Collector Limpets

User Interface
  • Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
  • Fixed legal salvage incorrectly showing as a loss when sold

Weapons & Modules
  • The heatsink launcher no longer has an incomprehensible DPS statistic
  • Human and Guardian Tech Broker blueprint requirements have been reduced

Multicrew
  • Decreased the discrepancy in jump times between Helm and crew members

Very good and respectable improvements but yet again fails to address core problems which plagues the game since launch.

I especially want to thank for this:

Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station

That really made me want to bring a bat to my computer.
 
What happened to the missions focused on Mega Ship interactions or the master Limpet controller, that were being promised as "Coming Soon" during the 3.0 beta?

The absence of that kind of additional content is why this update leaves me feeling very underwhelmed. The ongoing lack of true variability, within missions, is the other.
 
Not seeing a fix for mission targets not contributing to pirate hunt missions. I'm really hoping you've simply neglected to mention it in the notes, because FDev have also elected to close the report thread, which means it's either fixed, or you've given up.
 
What happened to the missions focused on Mega Ship interactions or the master Limpet controller, that were being promised as "Coming Soon" during the 3.0 beta?

The absence of that kind of additional content is why this update leaves me feeling very underwhelmed. The ongoing lack of true variability, within missions, is the other.

you do realise that "coming soon" mean it coming, in the next couple of years in Frontier language?
 
Not seeing a fix for mission targets not contributing to pirate hunt missions. I'm really hoping you've simply neglected to mention it in the notes, because FDev have also elected to close the report thread, which means it's either fixed, or you've given up.

There are reports coming into the forums that it's still broken. Along with a whole bunch of new bugs too :(
 
Greetings Commanders,


Crime and Punishment
  • Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
  • Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
  • Notoriety now decays whilst the player is docked
  • Players current notoriety level displayed in cockpit will no longer be potentially out of date
  • Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Thank you for addressing the notoriety countdown, I wanted it halved but this solution is fine and hopefully makes illegal activities fun again.
 
With all the bugs delivered for free with each patch FDev are testing their player base.

First whether we are smart enough to detect all goodies.
Second whether still enough players are around.
The forum feedback will tell them...
:D

Other than that - nice choice of improvements and assuming everything works as intended in the next few days it should be another step forward.
o7
 
And still no fix npc's powerplant. That critical bug, that disables part of the game, just not fixed for 6 month! Great!
Frontier is now dead, as developers, for me. Go make more dinosaurs...:mad:
 
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