Lots of information and good stuff, looking forward to flying the Krait MkII.
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However,
Missions
Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
[rant] Really? Seriously, this does not make sense. Why make it even more unrealistic than it already is? You might as well make them spawn in confined space, ( like a barrel), so the only thing required to find them would be to lazily walk across the room and look inside the barrel. Or better yet, simply hand out the reward a couple minutes after player accepts the mission. They pretty much require the same amount of thought process.
If anything, change the behavior back to how it used to be, (when the targets started using supercruise and jump to various systems), where the players were required to use their brain, come up with a strategy, and track down the target of assassination missions, within a short time window[/rant]
Perhaps one way to accommodate more players with different play styles would be to introduce different levels of difficulty the players can select at the main menu.
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On a positive note, although I have not had a chance to try it out yet, I am glad to see the return of the guardian FSD booster. Also glad to see the various "attention to detail" fixes. It reflects / shows, (at least to me anyways), how much you folks care about the game.
The new high threat USS's sounds like it may be fun.