Elite Dangerous Crime: Fines, Bounties and Notoriety

Fdev forgot to add Notoriety in Odyssey, we were playing like every system is an Anarchy System. Now after Update 6 it is like it supposed to be from the beginning. Get use to it.

In typical FDEV fashion they went from one extreme to the other, there’s no middle ground. Now you get notoriety at an insane rate (on-foot kill rate and ease compared to ship combat), and you even get it in anarchy systems as well.
 
As I recall from the Beta testing of Beyond, the very reasonable suggestions given (by myself and many, many others) were:

1) Notoriety would be divided by Superpower, and rise in a similar fashion to your Elite Rankings.

2) Notoriety would have cool Rank names, not just a number.

3) Notoriety would be another way, outside of Reputation, to gain access to Anarchy Factions.

4) Current Black Markets would be renamed to something more appropriate (like Pawn Shop or Fence), and we'd have real Black Markets that could only be accessed via high enough Notoriety or Anarchy Faction Reputation-and they'd be a place to buy and sell the whole gamut of illegal and stolen goods, as well as purchase modules designed around a life of crime.

5) Notoriety would impact the buy and sell prices of goods at both the local Fence & Black Markets.

6) Notoriety would cause less notorious criminals to give your ship a wide berth.

3 years later, and it remains unchanged from where it started.
 
In typical FDEV fashion they went from one extreme to the other, there’s no middle ground. Now you get notoriety at an insane rate (on-foot kill rate and ease compared to ship combat), and you even get it in anarchy systems as well.
Everyone got use to playing Odyssey on foot without Notoriety, now it is very hard to get use to it. Notoriety changes everything, you have to approach settlements with totally different attitude (strategy). No more mass murdering a whole settlement for goods and assets without full extend of punishment (notoriety).

I haven't check Anarchy systems but first question is, there are not only Anarchy factions in Anarchy system, are you sure settlement you attacked was under control of Anarchy Faction ?
 
I just finished exterminating everybody in an anarchy settlement in an imperial system...
No notoriety, no wanted status, nothing...
My guess is that anarchy settlements should still be safe to do some mass killing ;)
 
What is awesome ?
If you upset a faction enough - getting hostile, doing enough negative rep actions, and so on - they send a hitman after you. Shortly after, an anonymous contact messages you, saying they're a friend, telling you the location of a surface communications site that you can disable to shake said hitmen off your trail.

Or you can, you know, kill the hitmen. Either or.
 
Notoriety needs to be allowed to cool off by not doing any new crimes for 2 hours per notoriety. Have you been waiting that long?
No I will continue my killing. 10 points is 20hours of wait. That is too long for me.
Onfoot missions, guns, suits, modificaitons, they are encouraging kill, loot and grind. After I fully engineer my gears and guns I will go find an onfoot cz to enjoy my gear and also earn combat money and let notoriety cool down in a meaningful way. Till now I enjoy the great benifit of killing and grinding with APEX. Indeed now I got notoriety of 10 but no one will hunt me in APEX. Even if in future version bounty hunters do that, I appreciate their help to reset my notoriety number. I loss nothing when destoried in ship, especially in APEX or an all E sidy.
 
Everyone got use to playing Odyssey on foot without Notoriety, now it is very hard to get use to it. Notoriety changes everything, you have to approach settlements with totally different attitude (strategy). No more mass murdering a whole settlement for goods and assets without full extend of punishment (notoriety).

I haven't check Anarchy systems but first question is, there are not only Anarchy factions in Anarchy system, are you sure settlement you attacked was under control of Anarchy Faction ?
Notoriety changes nothing, as it does not impact onfoot enemy number or difficulty. I grind 25 weapon schematic in 4hours by killing 2 adjunction ind bases, travelling with APEX back and forth until they all fall into hostile. To clear these 10 notoriety I need to wait 20 hours that means 125 weapon schematic grind time. That is waste of electricity simpliy put my pc running a screen saver. BTW No ship shoot me in APEX, no addtional ground troopers hunt me down. I will still go straight to alarm console then the base is mine.

I think ppl need to think what is "stealth".
1. Kill NPCs in my way with a suppressor mod weapon? yes to me
2. Disable base alarm so base lost contact to their higher ups and airdrop wont come as no one in higher level knows what happened to the base? yes to me
3. A god called "dev" looking my actions in an eagle view and add notoriety on me even I kill everyone without detection and switch off alarms? no and not logic and it's against the design of combat, especially stealth combat.

But anyway I have only 2 L6 launcher on my grind list, after that I will have every item I want fully modded and can choose play cz cool down or simply leave the game for awhile.
 
Notoriety changes nothing, as it does not impact onfoot enemy number or difficulty. I grind 25 weapon schematic in 4hours by killing 2 adjunction ind bases, travelling with APEX back and forth until they all fall into hostile. To clear these 10 notoriety I need to wait 20 hours that means 125 weapon schematic grind time. That is waste of electricity simpliy put my pc running a screen saver. BTW No ship shoot me in APEX, no addtional ground troopers hunt me down. I will still go straight to alarm console then the base is mine.

I think ppl need to think what is "stealth".
1. Kill NPCs in my way with a suppressor mod weapon? yes to me
2. Disable base alarm so base lost contact to their higher ups and airdrop wont come as no one in higher level knows what happened to the base? yes to me
3. A god called "dev" looking my actions in an eagle view and add notoriety on me even I kill everyone without detection and switch off alarms? no and not logic and it's against the design of combat, especially stealth combat.

But anyway I have only 2 L6 launcher on my grind list, after that I will have every item I want fully modded and can choose play cz cool down or simply leave the game for awhile.
whatever floats your boat ;)

everyone can play the way it suits them best
 
whatever floats your boat ;)

everyone can play the way it suits them best
Yup, actually I think it's fair but maybe dev should balance the punishment with factors other than time.
They spent so many efforts designing the on foot combat content but the punishment system does not follow up in a proper way.
All the way to patch 6 actually is another "Bornann LTD fever" period. I think dev will control on foot grind speed more in future so grind harder while we can : P
 
The real problem with notoriety is that it unfairly punishes the people who need to be punished the least - IE, those who get it accidentally or unintentionally - while being almost completely irrelevant to those who plan around it. That's essentially the opposite of good game design.

It's completely ridiculous that I can be allied with a local faction, accidentally get notoriety somewhere 500ly away, then come back and accidentally clip a cop with a missile THEY flew into, and then instantly have them switch to wanting to murder me for 2 hours, until magically forgetting about the whole murder thing instantly, and returning to being best friends with absolutely no hit to my reputation.

IMO you should need to be unfriendly or below with the local faction before you can start to get Notoriety. Above that, anything that would give you notoriety or a bounty should instead give you a fine and a hit to your reputation. Only once your reputation drops to unfriendly should you start getting bounties.




For that matter, Notoriety itself is completely ridiculous. If I commit a crime in Colonia, why does anyone back in the bubble know or care? Or vice versa.

IMO, notoriety as a concept should be scrapped. Instead, committing particularly heinous crimes should give you a Superpower Bounty. Superpower Bounties should prohibit paying off your other bounties from any system under that Power's control. But if you leave the territory of that Power, you can play as normal. Superpower Bounties shouldn't be payable, they should only be removable by waiting a while for them to degrade - and by a little while, I mean a day or two.

What about Independent systems? Well, they don't have the infrastructure to maintain the same security standards as the Superpowers, so they'd lack that system entirely. An unfortunate cost of independence.
 
Yup, actually I think it's fair but maybe dev should balance the punishment with factors other than time.
They spent so many efforts designing the on foot combat content but the punishment system does not follow up in a proper way.
All the way to patch 6 actually is another "Bornann LTD fever" period. I think dev will control on foot grind speed more in future so grind harder while we can : P
I agree with you to some degree but I'm sure they will tweak it with time. I guess for now it would be funny to see theft to be on the rise, if someone don't want to risk notoriety they can sneak around settlements and steal stuff LOL

Nxfsjv.gif
 
I agree with you to some degree but I'm sure they will tweak it with time. I guess for now it would be funny to see theft to be on the rise, if someone don't want to risk notoriety they can sneak around settlements and steal stuff LOL

View attachment 253749
Thief is hard... suit / weapon schematics are only available in CMD OPR big locker or PWR room small lockers, these are all restricted area except 1 small locker in level2 in power building. Players can hardly stay undetected there in restricted zoon.
 
I just finished exterminating everybody in an anarchy settlement in an imperial system...
No notoriety, no wanted status, nothing...
My guess is that anarchy settlements should still be safe to do some mass killing ;)

As a member of an Anarchy playgroup can we please just keep this information quiet? I was perfectly happy with people not understanding jurisdiction there...

We've only just gotten started mopping up the immense damage Odyssey farming did to our BGS and now we're staring at an even more focused offensive from random players.

It's almost as if Frontier didn't think it through.
 
If you upset a faction enough - getting hostile, doing enough negative rep actions, and so on - they send a hitman after you. Shortly after, an anonymous contact messages you, saying they're a friend, telling you the location of a surface communications site that you can disable to shake said hitmen off your trail.

Or you can, you know, kill the hitmen. Either or.
Oh that ? I never bothered to disable the comm site! :LOL:
First time I got that I didn't re-enable 'Report crime against me' and since these hitmen are, AFAIK, always 'clean', I got a bounty for shooting and killing him :mad:
Anyway, never forget to re-enable crime reporting and wait for the first shot before shooting him ;)

BTW, This hitman "minigame" is also in Horizons (when you get low-hostile with a faction and you continue killing its members)
 
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Thief is hard... suit / weapon schematics are only available in CMD OPR big locker or PWR room small lockers, these are all restricted area except 1 small locker in level2 in power building. Players can hardly stay undetected there in restricted zoon.

The lack of a Stealth Suit......especially given how often it was requested during Alpha.....tends to confirm my belief that FDev have really poor listening skills.
 
As a member of an Anarchy playgroup can we please just keep this information quiet? I was perfectly happy with people not understanding jurisdiction there...

We've only just gotten started mopping up the immense damage Odyssey farming did to our BGS and now we're staring at an even more focused offensive from random players.

It's almost as if Frontier didn't think it through.

True. Sorry.
That's also why I think all settlements should stay as they were before U6.
At least, remove reputation or boost anarchy settlements defenses a lot! (multiple goliaths, ships protecting settlements,...)
 
Sally,

This is actually very bad news for all Player Factions.

Notoriety is a massive pain in the butt for people involved in the BGS. So player faction CMDRs have special ships to get wanted in and others that allow for the notoriety do cool down, and enjoy the game in other aspects.

Not that will be impossible, now we will be wanted all the time.

This requires either some ways to reduce notoriety quickly or a full overhaul of crime system. Hanging around in anarchy system seems like a figure of speech but maybe if anarchy systems offered ways to reduce notoriety it would be appreciated.

In my opinion notoriety should be limited to the system the crime was committed in, and in general crime system is mostly an obstacle for BGS players and an irritation when you accidently shoot someone and he/she dies for example in Resource Sites.
 
Greetings Commanders.

It's noted that there's been some discussion on fines bounties and notoriety (particularly in Odyssey now Commanders are on foot, carrying out some deeds) across these Forums.

I can confirm that no major changes or updates should have happened in the "Criminal Activity field" as part of Update 6, but it does concern me that some elements of Crime are sparking conversation and confusion, following update 6.

With this in mind I'd like to release this post to share more targeted info on how crime works as Elite Dangerous currently stands. This could potentially help those who are new to the game, or be used to open up an additional space for further thoughts and discussions with the veterans :)

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When committing crimes in the Elite Dangerous galaxy, you have always faced either fines or bounties, depending on the gravity of your actions.

Fines
For some considerable time now, fines are able to be paid off at Space Stations owned or associated with where the minor faction fine is recorded against, while using anonymous docking in your ship and then using a designated station security contact (or administrative contact) to pay the fine from both your ship or, as of Odyssey, at a social space terminal.
  • Fines are usually assigned for smuggling, carrying around illegal items, loitering in station space and other smaller offenses.

Bounties
For bounties Commanders have to visit the Interstellar Factors Service (present since Horizons release as part of a refactor of the Crime System, as a way to make crime feel more interesting by Commanders needing to retreat to darker corners of galaxy), which operates in grey area of the law within the Galaxy and can be found in systems and stations with low security and anarchy.
  • You can find anarchy systems nearby your location using the galaxy map by filtering for the system government type.
  • You can reach a location with the Interstellar Factor Service either by travelling there with your own ship, as a crew member, or using the Apex taxi service.

Notoriety
You will gain notoriety as a criminal if you decide to embark on massive crime sprees.
For on foot crimes in Odyssey, Commanders will only gain notable notoriety only after a serious murder spree (you will recieve some, but not as much as in ship), due to ships being considered a more serious weapon of destruction and mayhem.
  • For example, destroying one ship is equal notoriety to killing numerous people on foot.
Increased notoriety means you will attract much bigger interest on yourself from system security and special police forces, called Advanced Tactical Response.


‘Notoriety "Cool Off"’
You can start to pay off your bounties at Interstellar Factor Services after your notoriety has cooled off.
  • You will need to hang out in an anarchy system for a little while and maybe even find yourself a useful job there while waiting for the Interstellar Factor Services to become accessible for you.

‘Wanted’
In Odyssey, your ships are marked as ‘tools of crime’ when committing crimes whilst piloting them, while bounties and fines are recorded against you directly.
Your ship will be noted as ‘Wanted’ by corresponding system security if your bounty for a recent crime has not yet been cleared, however if you committed a crime on foot without involving your ship it will stay clean in the eyes of system security.

Bounty hunters however will be able to reveal a full list of your crimes if they scan your ship whilst you are flying it, using the Kill Warrant Scanner.

A majority of bounties are applied when you are involved in attacking and destroying ships, SRVs or killing or gravely injuring other person. Fines can also turn into bounties after some time, so be warned about sitting on them for too long!


Prison
When being caught and sent to prison (do not pass go...do not collect $200), all of the ships which you have previously piloted as part of criminal activity and still hold uncleared bounties against, will be marked as impounded and you will have to pay for their release.

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Commited a crime?
  • Is it a fine? You can pay this off at a relevant social space terminal or ship station interface via the station security contact, using anonymous docking if in your own ship.
  • Is it bounty? You can pay this off at a station hosting an Interstellar Factors service, after notoriety has worn off (if there is any) using your own ship, APEX taxi or being flown there as crew member

Completely appreciate that this is a lot to take in and all feedback, as usual, is welcome
(smile)

o7
What I'm currently having issues with is my Notoriety has dropped to 0 from 5.
I have visited an Interstellar Stellar Contact and paid off all available bounties.
I have confirmed this by re-checking and it's not detecting anymore bounties but I still have 2 bounties totalling 127k credits for "LHS 3439 Vision Organisation" and "LHS Values Party".
I'm still getting interdicted all the time in other systems by bounty hunters and system authority ships, I have alowed myself to be killed in my ship and on foot a few times, I have also tried self destructing.
These bounties aren't clearing.
I have gone to prison twice and the bounties are still not clearing.
What else can I do to get rid of these bounties? It's making completing missions impossible.
I have never had these issues before and it's only starting being an issue since 4.0.0.7 release, I personally things there is a bug with creme and punishment in the latest patch.
 
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