Elite Dangerous Crime: Fines, Bounties and Notoriety

Can anyone confirm that ATR actually works in this patch?

I commited some space based (non-mission related) murders at notoriety 10 (which was gained from on foot murders) and was surprised they didn't show up. Then I went to a High Security system to test and after a regular murder and a cop murder still no ATR.
 
Can anyone confirm that ATR actually works in this patch?

I commited some space based (non-mission related) murders at notoriety 10 (which was gained from on foot murders) and was surprised they didn't show up. Then I went to a High Security system to test and after a regular murder and a cop murder still no ATR.
Haven't seen them yet either at N10. :/
 
Can anyone confirm that ATR actually works in this patch?

I commited some space based (non-mission related) murders at notoriety 10 (which was gained from on foot murders) and was surprised they didn't show up. Then I went to a High Security system to test and after a regular murder and a cop murder still no ATR.
ATR are not connected to notoriety, they come on number of kills normally (or did).

The easiest way to check is to kill about ten security in high sec, and very quickly you'll know.
 
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Read the first page but not the whole thread.

The whole crime and punishment system is verging on ridiculous.
Kill a clean eagle, who decided to attack because you had a 500 credit bounty, terrible crime - more bounty - plus one notoriety.
Destroy multiple passenger liners - killing many many innocent civilians, whilst on a mission for the "Delphi Criminal Pirate Drug-lord Scum" faction, No notoriety. It's cool, "You were on a mission".
Getting transported to a prison sometimes many many Ly's from the settlement you committed the crime, with all the hassle that brings (apex, transfer ship), when often the settlement has a prison!
And much more.
I take back the "verging". It's totally ridiculous.
 
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ATR are not connected to notoriety, they come on number of kills normally (or did).
That makes sense and I had a hunch it might work that way and just lines up well with 0-10 notoriety.

But this bit from the original description tying ATR to notoriety is confusing to me then:
Notoriety
...
Increased notoriety means you will attract much bigger interest on yourself from system security and special police forces, called Advanced Tactical Response.
 
That makes sense and I had a hunch it might work that way and just lines up well with 0-10 notoriety.

But this bit from the original description tying ATR to notoriety is confusing to me then:
It depends though. In low sec it takes about 20 security / civvie kills, 10 in medium sec and about 5 in high sec.

ATR reset once you HW out of that system, and the chain repeats. If notoriety counted, the very next kill once you HW back would be ATR but its not.

I used to count kills and know exactly when they'd turn up and avoid them.
 

Friedrich Chemical Assembly | HR 244

Anarchy system. Anarchy settlement.
Had 2 Notoriety when I arrived. Killed about 5 guards / workers. Now 3 Notoriety. Seems broken ?
Going to kill the rest of them and see where I end up ?

Edit:
Not finished yet but noticed I'm also picking up bounties. Anarchy faction Foreign Object Damage Inc just gone into pending civil war with Labour of HR 244, which is democracy? Maybe that's why it's broken ?

Edit 2:
4 notoriety.
Screenshot_0020.png
 
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Friedrich Chemical Assembly | HR 244

Anarchy system. Anarchy settlement.
Had 2 Notoriety when I arrived. Killed about 5 guards / workers. Now 3 Notoriety. Seems broken ?
Going to kill the rest of them and see where I end up ?

Edit:
Not finished yet but noticed I'm also picking up bounties. Anarchy faction Foreign Object Damage Inc just gone into pending civil war with Labour of HR 244, which is democracy? Maybe that's why it's broken ?

Edit 2:
4 notoriety.
View attachment 253807
Don't look at the government of the system, look at the government of the settlement because that's what will matter when raiding the settlement (their jurisdiction area). I'd also suggest avoiding anarchy government systems, because this means someone (either individuals or a PMF) worked to put them in control and this will hurt their influence really hard. That makes me think... perhaps we could have a list of interesting settlements to raid (good number of buildings or data ports of a certain type) that are owned by NPCs anarchies not in system control and all big influencers/guide creators could push those lists to relieve the pressure of the anarchy pmfs, especially with this update to ground notoriety.

Looking at Inara (which may be outdated, you should make sure to check it in-game), the owner of that settlement is Caph Life Solutions, a corporate government.
 
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Thief is hard... suit / weapon schematics are only available in CMD OPR big locker or PWR room small lockers, these are all restricted area except 1 small locker in level2 in power building. Players can hardly stay undetected there in restricted zoon.

Irregular markers threat 1 and above are a better source of Weapon Schematics than settlements, and much easier and with no (I think) risk of notoriety (though I could be wrong, who knows what FDev have decided or accidentally coded?).
 
the owner of that settlement is Caph Life Solutions, a corporate government.
You are correct. I did check Inara, But not in game. My bad.
But still a mess imho. There should be no bounties at all in anarchy systems. Because there's not supposed to be any security in the system.
 
You are correct. I did check Inara, But not in game. My bad.
But still a mess imho. There should be no bounties at all in anarchy systems. Because there's not supposed to be any security in the system.
And that's what happens in general space. But near assets (settlements, starports, outposts, installations, etc) it is the area and rule of the faction that owns the place. You can be wanted by the system faction, but near assets not owned by them you wouldn't be wanted.
 
Don't look at the government of the system, look at the government of the settlement because that's what will matter when raiding the settlement (their jurisdiction area). I'd also suggest avoiding anarchy government systems, because this means someone (either individuals or a PMF) worked to put them in control and this will hurt their influence really hard. That makes me think... perhaps we could have a list of interesting settlements to raid (good number of buildings or data ports of a certain type) that are owned by NPCs anarchies not in system control and all big influencers/guide creators could push those lists to relieve the pressure of the anarchy pmfs, especially with this update to ground notoriety.

Looking at Inara (which may be outdated, you should make sure to check it in-game), the owner of that settlement is Caph Life Solutions, a corporate government.
I've incured bounties and Notoriety in LHS 3439 which is an Anarchy System in a state of 'Civil Unrest'. Never use to happe before the latest patch (4.0.0.7)
 
I guess it is time to wait it out. There is definitely a significant change ever since U6 in NPC aggression, fines, and bounties. And it might be actually intended and more real still seems way too harsh (at least compared to the previous state).

Did not play yesterday, hardly at all. Kept flying today from one corner of the bubble to another trying to run some missions and immediately getting in trouble in the new area.

Even to get to this switch disabling the alarms there is not much chance not to hurt anybody. BTW the zapper should not be lethal. This way or another I always kill 1-3 workers. It might be the wrong tactic, but then trying to pull a mission without alarms disabled, it's like pulling a tooth... and my success rate is maybe 20% even if I try. A lot of time was just wasted.

Killing those few guys gets me almost instantaneously to notoriety level preventing me from paying off the bounties or even turning myself in.

Just a fuzzy feeling that this is not something that FDev wanted 100%

Let's see how it develops
 
Still have to exit to menu and relog to see my bounties and fines in the right panel. My ship still shows wanted symbols after I've been killed or handed myself to pay bounties. Are these issues fixed yet?.
 
I get that a lot of these crime systems are meant to be punishing but considering how a good chunk of Odyssey's gameplay is stealing/commiting crimes it would be nice if we had legal alternatives to collecting engineering mats. And no stealth is not in a good enough place for that to be a viable alternative to shooting up the place and then looting it.
This one hundred Percent. I for one won't be happy if I get a mahoosive bounty on my head for innocently going about my business farming mats for upgrades.
 
@sallymorganmoore Greetings first of all. I'm going to try to be straight to the point as possible and what I'm about to say is always with all due respect of your team, the hard working developers, and us the community that depends on your (Fdev) decisions to enjoy this game. I start by saying that I've been playing this game since Horizons, and spent over 4600+ hours enjoying every minute. Coming from Elite (1984) I got immersed in ED and replaced/upgraded my machine two times to be able to play it. What keeps me playing it? The Community. I play other games, once I get them done, I'm done with them. Elite Dangerous, I've done everything in it, why do I keep playing it? The Community. The list of new international friends I've got is endless, some of whom will meet in RL in the near future. So you can imagine the impact this game has given us.

I start by quoting you saying: 'I can confirm that no major changes or updates should have happened in the "Criminal Activity field" as part of Update 6, but it does concern me that some elements of Crime are sparking conversation and confusion, following update 6.' - this would absolutely be a great example of 'pulling everyone's legs' - always with all respect. Please don't take it as a negative feedback.

This game is all about grind, it's not me saying this, it's the community. Search in forums, discord, where ever, those who play ED will tell you that it's a whole grind from the top to the bottom. From the player's aspect, we grind to play the game better, be it engineering, ranks, you name it. From FDev's aspect, grind is a necessity to have players spending more and more time in the game to have better statistics (at least this is what some say in forums). The proper gameplay, that instance that makes you really enjoy the game, is when you play it with your friends, The Community. In order to play it in an enjoyable fashion, one will grind to be or at least reach the same level of your fellow friends. e.g. PvP, I have a FDL fully G5 engineered. Those of my friends that don't will spend the next couple of months grinding mats to get to my level to enjoy destroying me (as I'm a mess in PvP) Exploration, PvE, Xeno, you name it, in order to enjoy, you have to grind.

Now we've got two scenarios here, Those that started Odyssey in the first place, and dedicated a lot of time, managed to grind up everything and they're at the top level. Their friends who have just started, or those that do not spend long hours playing, simply because they have a family to take care, or any other reason, spend less time and take much longer to grind to level up like their friends.

In Update 6, you have made this so called grind even more impossible to accomplish, why? You have introduced / switched on / enabled something like notoriety, that wasn't enabled in Update 5. You have removed the Relog to the main menu exploit (which eased slightly our burden) to grind mats. You have fixed a lot of bugs, like you always do with every update and gave us great features like the planetary enhancements, but in turn, you have created bugs that weren't there in the previous updates, like incomplete missions to pick up an item from a crash site for e.g. You have introduced / enabled notoriety for On Foot, even in Anarchy systems, making it even harder for those that want to reach the level of their friends. This was not even in the Update 6 release notes. Please, please, please invest in a QA Testing department. It really makes a whole lot of a difference.

There's only one way, and it is Balance. If you take something you gave someone, who was enjoying it, who was deliberately investing time and create content for others to enjoy, and who was looking forward to reach that level to ultimately be able to play with his friends, and enjoy the proper gameplay of this game, - you need to exchange it with something else. If you are making it harder for us to grind, by employing something that wasn't there or wasn't enabled, you need to give something in return. e.g. make rare materials more available. Make a Data and Items trader, I'm sure you can think of many others. Increasing the time taken to grind is ultimately giving its fruit by having players our friends in the Community getting silent and abandon the game. Who is suffering? Us, those who really like the game, but are having their friends departing from it. We are only speaking with PC users here. I don't want to imagine those Console players that are waiting for Odyssey to be available, their reaction and their let downs.

I hope that FDev - with all their respect - will realize that this game will succeed as it did in the past, only if it hears the Community's outcry. More and more grinding does not make a player enjoy the game, grinding simply obliges the player to reach a point where he can start enjoying the game with his friends in the Community!

o7
 
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Something I've noticed this past weekend since this was implemented, and wondering if anyone else has noticed the same.
Doing a bunch of "planetary scan" missions out of Vega, the kind where you scan the data point at Horizon's settlements. Having no previous bounties on my ship, as in I'm completely clean. The bounty for the local faction for trespassing is totally expected, however I'm also gaining a 10K credit Federal superpower bounty for the 500cr trespass. Previously, I think you needed something like 10K in local bounties for it to be upgraded to a superpower bounty.
I can pay off the minor faction's bounty at an interstellar factor, but not the superpower bounty. The only way I've been able to clear these is to just suck it up and turn myself in.
 
I have nothing against a robust C&P system within the game. My issue is that the current system still feels largely disjointed from the rest of the game. I already pointed out that Notoriety should be on a per Super-power basis. At low levels (1-3), Notoriety should also be more of a multiplier to fines & bounties, the bigger impacts shouldn't kick in until 4+. As I keep saying, though, Notoriety should be a Badge of Honour for "Career Criminals", & should provide fun gameplay bonuses for those that want to pursue a Life of Crime. I cannot reiterate that point enough.
 
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