Elite Dangerous flaws in game-design a.k.a i got bored at this game and here is why

Grind has being discussed for a long time by many people, and my thoughts will often cross it, but the things i really want to talk about is some design choices that i stumble upon each time i want to "actually play the game", and things that just look strange for me as a player. And it not about grind, transfer, long time travels, all that kind of stuff. Its about things that cause them.

My points are simple.

If it takes time for no actual reason get rid of it.

And if you claim that your game is "1","2","3". Make sure it stays that way.

Mistake number 1. Listen to the fans.

I mean, feedback is important. But if you're making a game based on wishes of a particular group of people, with nostalgia + "perfect survival, horror, survival-horror syndrome" (wish for game-play-related features which are ought to build connection with real world, but eventually suck, especially if its about cosmosim) they will make a game for themselves, and that's kinda *censor*.

By the way. If someone is thinking that Elite Dangerous is the only game that deserves to be called as COSMIC SIMULATOR because every other game is more arcade than Elite. Check your life biggest achievements, the most important thing there should be "Playing Elite Dangerous". But really, the word cosmosim describes any game, which main game-play involves piloting a spaceship in space. The only thing why there can't be cosmosims in literal meaning of this word, is because there is nothing to simulate. Spaceship that can fly from star to star in seconds isn't invented yet. So stop talking nonsense.

Mistake number 2. Not to smooth sharp edges of a game-play structure consequences.

I like the way ships flying through space in this game really. It gives a unique experience of travelling star systems than any other cosmosim. But as always, impression will go away, and soon you'll find that flying 7 extra minutes just to buy another 4a grade *censor* or lurking through stations to find a ship you want without a 3d party tools like EDDB is frustrating in worst way possible.

Pretty much all game-play mechanics are suffocating because of this. Its taking too much time to land so all settlement-scanning *censor* gets even more frustrating, for some reason it cannot be done by a ship itself, you have to use this obnoxious thing that does have required setup that ship cannot have because you. *trigg* i mean *immersion warning*.

Mistake number 3. Having a wrong understanding of a "sandbox".

"Sandbox" type of game-play offers player different approaches to reach something that he/she wants in the game. Elite Dangerous at the more deep level than "Combat, Trading, Exploring" doesn't have it at all. To design situations, having in mind the only way player will go through them, in game that you call "sandbox" is wrong. And pretty much everything in this game falls under it, especially stuff i was talking before.

You cant acquire a ship, or a module for it, any other way except of buying it. You cant afford a ship that require rank, any other way except of having rank(no buying from hands, no pirate versions).

Mistake number 4. Unnecessary simplifications will lead into terrible workarounds and biased decisions.

In real world anything can be described as commodity, or goods, or whatever. That also means, everything can be described as cargo. Many games doesn't require to simulate it that accurately.
BUT THIS GAME NEEDS IT AS *censor*!!!

Seriously. The decision to make a ship and module transfer is ok (though id like it more if it would be instant *immersion warning*). But it was maid just because ships cant transport other ships and module as a cargo. In game that tries to be realistic in some ways, this is the one of them that is really has actual reason for a game, also *immersion warning*.

Mistake number 5. Don't make "Wannabe hardcore/realistic" kind of stuff.

I'm talking about how ships are collect stuff. Seriously. Guys. You literally have a module, that can collect *censor* from distance. The only problem is. Someones sick mind decided that it should be a separate module, and it souldn't have its own place in ship, so it stores in cargo bay. And it self-destructs itself, because it stores a lot of place in cargo bay, because you need a lot of them, because it self-destructs itself. *censor* brilliant.

Mistake number 6. Don't make stupid *censor*.

For example. Every time the Engineer finishes his/her work he/she he/she he/she he/she he/she he/she he/she he/she gonna say that its his/her PASSION. However, if you ask them for doing something special, they will act like your a worst *censor* being in a galaxy, and afterwards you'll get -2 relations *immersion warning*. Which not only send you backwards, but its pointless, cause people with of steel will get their full heat and *censor* upgrades eventually. The rest of a people who don't want to be lobotomized to enjoy the game will barely use it. Situation became better when they removed commodities from recipes, i hope permanently.

The Engineers actually deserve a separate topic. Really, this random upgrades are just ridiculous. Its like all engineers were in a car accident and now they forget every day after, and that's why we have every time a different result, which can be even worse.

It comes to the top of its hideousness when you want to upgrade rocket launchers. Now i have one with 10 rockets in magazine, and another with 11. :|

And the last one nag.

Despite having a problem that money in the game doesn't feel as money(more like as XP), because you cant spend them on decorating stuff, buying some garbage(if its not Hauler). That's why they decided to make your real money to feel more even more real. Thus began the age of micro-transactions in game that you pay only once. And for a very lazy stuff like changing color of a weapon. Before 255.0.255. After 255.255.0. OHHH IM A MILLIONAIRE BABY, GET SOME ES AND COCAINE WERE GOING TO RIDE THE *censor* GALAXY ON MY *censor* DOLPHIN YYYEEAAAAAAHHHHHH.
 
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*wood woof*

What's that lassie?

You've played Elite Dangerous, you think it's not that great, it's repetitive, grindy, lacks a working progression system and David Braben has fallen down the well?

I'll go get you a star citizen subscription and a ladder.....
 
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and as usual the the high and might forum police make fun or mock his valid points ,getting board of this forum community ting on people that have valid points
 
and as usual the the high and might forum police make fun or mock his valid points ,getting board of this forum community ting on people that have valid points

Elite has a lot of problems no doubt.

It is grindy, it is repetitive, it does lack depth.

But the way he puts it accross makes no sense other than to sound like a winge.

I should know, I post my concerns A LOT 😁
 
and as usual the the high and might forum police make fun or mock his valid points ,getting board of this forum community ting on people that have valid points

Please explain his valid points, because I can't see them. The "mistakes" he talks about aren't even related to the wall of text that follows as far as I can tell.
 
What is it with people's obsession with progression? I really enjoy this game, yes some isn't so good (powerplay) and the exploration mechanics. Combat zone could be worked on as well as well as bounty hunting.

This game is a sandbox. Look up the meaning of what it actually means:

Open world, free roam, or (more loosely) sandbox are terms for video games where a player can move freely through a virtual world and is given considerable freedom in regard to how and when to approach particular objectives, as opposed to other video games that have a more linear structure to their gameplay.

Which is precisely what we have. It is not an empire building game or a construction game, so it doesn't have those elements in the game.

But if you can't find the fun, that is an issue for you, not the game. There is loads of fun, but you need to find it yourself.
 
OP - you are entitled not to like the game and to criticise it. Yes, ED does have some very time consuming points, like travelling in system, but that is what gives space and our Milky Way a sense of it's immense size. Cut the travel times and you lose the impression of size then the game becomes something different. For me this is one of the things that ED has made me realise - that space is huge.
 
I can agree on one or two points, such as having to fly around looking for parts if you don't want to use a 3rd party tool, but having said that, and I really don't mean to sound rude or disrespectful here, it sounds as if you haven't got the foggiest idea what kind of game ED is.

ED, for a start, is not based on what fans want. Sure, our opinions are heard; but the game Frontier are making is the vision of it's founder, Braben-Lord.
Go play the original Elite ( you should be able to download it from the Elite Dangerous account page ); that'll give you some understanding of what Frontier are doing.
 
OP, It's clear that English is not your first language so thank you for taking the time to make the post. I have the feeling you were rather frustrated when you wrote this but you have at least pointed out your dislike of how Elite is being developed and that's fine, not everyone likes everything nor should they. However I do feel as though Frontier have a plan and it's becoming a bit clearer as time goes on. For me the game is no-where near complete and what we have now are just the bare bones of what can be done.

Have you ever played an MMO for many years? I have, DDO for 11 years, the game I play today is still the same game it was but has become so much more now with new races. classes and levels to achieve. After 3 years though it was still pretty much the same game that launched with only minor changes/additions. Many players had left by then but over the following years and even through times when it seemed Turbine, the developers, would close it down the game kept rising from the ashes.

Then it has it's moment of glory by transforming into a F2P game with an excellent micro transaction model and the game made a huge amount of money, still does to this day despite it being mainly for a niche audience.

Why ramble on like this? Well despite your post and the points you raise, many of us are prepared to wait out the early years... We'll still be here to welcome you and all the other doubters back once content such as space legs arrive and other such desirable content changing additions. So have fun doing what ever you plan to do, I'm going to play Elite when I get home and one day, so will you, again.
 
I said it elsewhere - this isn't the game you are looking for. No harm in that, but the things you don't like others do and all opinions inbetween.
If things were changed to perfectly suit you it would then become the game I wasn't looking for and I suspect for quite a few others as well.
I will take special exception to the talk of "grind" though... there is no grind in Elite.... none at all - your self imposing these objectives on yourself.
You need to do "x" to get " y" ... shrug.. who said you needed y in the first place - your choice, your decision.


I've been posting a fair bit in threads of this nature (to no avail of course - a more pointless human activity it's hard to think of), because I have seen countless other games (EQ stands out in this regard) go down the pan, because developers spent too much time trying to appease the concerns of different factions on the message boards - making half a**sed changes that pleased no one and ruined what they already had.
Suggestions are fine - but, really if the game bugs you as much as some posters seem to say it does ..... go try a different game... maybe come back to this one in future to see if it or you have changed any.
 
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