Elite Dangerous flaws in game-design a.k.a i got bored at this game and here is why

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if you read you would have a lot of questions answered and it lays foundation for other points

https://en.wikipedia.org/wiki/Nonlinear_gameplay - elite 1984 is mentioned as an example
https://en.wikipedia.org/wiki/Emergent_gameplay
https://en.wikipedia.org/wiki/Cooperative_gameplay

simple

It still doesn't make sense! If you would stop insulting me you would realise it...

Nonlinear gameplay is in the game
Emergent gameplay is in the game
Cooperative gameplay is in the game

Does this tell you anything? No.
 
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It still doesn't make sense! If you would stop insulting me you would realise it...

Nonlinear gameplay is in the game
Emergent gameplay is in the game
Cooperative gameplay is in the game

Does this tell you anything? No.

there is no Emergent gameplay in elite, there is Unintentional emergence thru 30% ammo bug ,
Cooperative gameplay is very limited in ED
Nonlinear gameplay is also limited with only being able to do 4 professions that have limiting tasks
 
there is no Emergent gameplay in elite, there is Unintentional emergence thru 30% ammo bug ,
Cooperative gameplay is very limited in ED
Nonlinear gameplay is also limited with only being able to do 4 professions that have limiting tasks

And how is your (very subjective) opinion related to ED not being a sand box?
 
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OP, you bit off more than you can chew with your post. You covered too many topics which in turn make it hard to parse your concerns/frustrations. My advice would be to break it down into several smaller, easier to digest points with each tackling a specific point you raised.
 
And how is your (very subjective) opinion related to ED not being a sand box?
why are you mocking me for using the internet as a source ?
elite is not a sand box ,Example i can only change two things thru very linear systems
1. PP i either under mine or delivery merits combat or trading
2. BGS i can chose 1 of 4 to add % to a faction combat,trading,mining,handing in exploration data

they are the only ways i can effect the game world
 
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why are you mocking me for using the internet as a source ?
You didn't.

elite is not a sand box ,Example i can only change two things thru very linear systems
1. PP i either under mine or delivery merits combat or trading
2. BGS i can chose 1 of 4 to add % to a faction combat,trading,mining,handing in exploration data

they are the only ways i can effect the game world

You called it only two different systems and yet you admit that they are more than 20 very complex systems. Or you don't understand the game mechanics.
 
I never grinded and yet I can play everything the game has to offer. You are doing it wrong.

I've done everything the game has to offer, to be quite honest you could play the tutorials and be done with the game. Trying to rank up requires grind, no thought put into the system for example. What about Engineers? Only recently has it been made more bearable but I want to know why someone originally thought that 200 lavian brandy was a fair and easy amount to get...
 
A quick note on "grind". It is my understanding (well, my feeling as a player really) that "grind" is where the game forces you to repeat some action in order to accomplish a game-essential result. So for ex. when in Dark Souls you go through the same pack of enemies 20 times in order to gain XP and level up so that you can have enough (say) stamina to defeat the area boss, that is "grind" (and I say this as someone who ADORES Dark Souls, even the grind).

In ED, getting rich, upgrading stuff...that's not a means to an end, that's kind of the end itself. It's the journey that counts :)
If you hate that, fine.
 
list the 20 complex systems

what i have listed is limited 400 billion stars and only 4 things to do

i dont have to explain anything to you

Don't have time for this, just RTFM.

- - - Updated - - -

I've done everything the game has to offer, to be quite honest you could play the tutorials and be done with the game. Trying to rank up requires grind, no thought put into the system for example. What about Engineers? Only recently has it been made more bearable but I want to know why someone originally thought that 200 lavian brandy was a fair and easy amount to get...

So you lied in your other post or changed your opinion?
 
A quick note on "grind". It is my understanding (well, my feeling as a player really) that "grind" is where the game forces you to repeat some action in order to accomplish a game-essential result. So for ex. when in Dark Souls you go through the same pack of enemies 20 times in order to gain XP and level up so that you can have enough (say) stamina to defeat the area boss, that is "grind" (and I say this as someone who ADORES Dark Souls, even the grind).

In ED, getting rich, upgrading stuff...that's not a means to an end, that's kind of the end itself. It's the journey that counts :)
If you hate that, fine.

ED=Dark Souls in spaaaaace!
 
I never grinded and yet I can play everything the game has to offer. You are doing it wrong.

And yet, every time we ask you to tell us how or why we are wrong, you fall back "you just are, I don't have to explain anything to you."

Which basically amounts to "I don't have a logical counter argument so just take my word for it." Which, based on on the very limited game play experience of this Loading Screen Sim, I for one am not going to do.
 
I don't grind anything in ED anymore.

I need rare goods for a few of my engineers. Do I fly backwards and forwards several times to get them?
No, I try to remember where the goods are, and which engineer they're for, and if I'm passing through that way, I'll pick some up.
Admittedly, I've forgotten about 4 times now. But the point is, I'll get around to it. Lol

I'd like to try out the Federal Corvette.
Do I sit and spam boring missions over and over and over and over and over and over and over and over and over again, for weeks?
No, I do well paid, and/or interesting missions when I see them, and maybe donate the odd credit if they pop up.

I need some Cadmium and other things for an engineer. Do I spend hours driving around doing nothing but hunt for materials?
No, I wait and see if a mission has me landing anywhere, and check the composition of the planet. If it has what I need, I'll drive around after finishing my objective for a little while. Nothing? I'll carry on with my life.

I'd like LYRs pack hounds, I need to be in it for 3 weeks, and then earn rank 3 to get access.
Am I flying around, murdering every enemy I see for merits?
Yes. Because, it's the only way to do PowerPlay. :p But I'm dumping that crap as soon as I have what I need.


Grind is self inflicted. It's your choice.
 
A quick note on "grind". It is my understanding (well, my feeling as a player really) that "grind" is where the game forces you to repeat some action in order to accomplish a game-essential result..


I think 'grind' is the bit where the player stops enjoying the regular gameplay of a game, but is incapable of moving on to another activity because... whatever, really. Often it is because they are too focused on goals [often due to status envy: ie wanting things other people have] to enjoy the journey itself, and rather lose touch with the idea that they are supposed to be having fun in their leisure time.

Hence: There is no grind in ED for me, because I enjoy the game. If I get bored of it, I go for a walk, watch a film, go to the pub, or do something else I enjoy.
 
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