Big +1 for dangerous penguins. Since Mac OS is unix based of course the steps to linux from there are much smaller than Window$ to linux anyway...
The thing about operating systems like Windows or Mac. Regardless of if they are "better" or not; is that it is no longer a sustainable form of development.
Big +1 for dangerous penguins. Since Mac OS is unix based of course the steps to linux from there are much smaller than Window$ to linux anyway...
I have been running Linux full-time for many years, I have mostly played games which runs through wine or have recieved a native linux version.
This game looks like everything i'd want in a game but sadly I will never purchase Windows just to be able to play... I really hope a Linux version will be developed but I dont feel I can pledge unless its earmarked for that development.
Going linux is just the right thing to do. I believe it would be enough just to release it to SteamOS, Ubuntu or whatever and the community will prolly publish guides on how to make it work on "any" linux platform.
If you don' want to buy Windows to be able to play, can't we agree that you actually don't want to play? You paid money for your PC, why not pay for the operating system? Seriously.
But ED is coming out on Mac....And to port it to Mac wouldn't make sense either, unless the dev platform is easily portable (which I don't believe since it utilizes DirectX). It would be too expensive.
My guess is: if you want to play E, you will have to go out and buy a copy of windows, OR possibly, wait for a Playstation or Xbox port (if one will be made).
OSX uses OpenGL while Microsoft uses the proprietary DirectX. The question might be why MS reinvented the wheel unless they were trying to lock users into their OS.If Apple supported DirectX and other tools used, it would be easier because it might be simply a matter of compiling for the different platforms. But that's not how Apple wants it to be. They focus on making people need to pay for THEIR stuff, not others'.
There are hundreds of Windows computers in the building that I work in, all of which are locked done and unavailable for game playing of any sort. As a game developer, you'd surely have to take account of the likely hood that millions of Windows machines will never be available for your product.The percentage of Windows users contradict your claim. More than 90% of all PCs run Windows. About 4-5% run Mac (believe it or not), and the rest are Unix/Linux based.
The percentage of Windows users contradict your claim. More than 90% of all PCs run Windows. About 4-5% run Mac (believe it or not), and the rest are Unix/Linux based.
The problem you don't realise with Linux is you can't really make just one port. For a game like this, you would need to make one for each Linux variant. That would make porting it not viable, economically speaking. Not to mention the probability that such a port would REQUIRE the user to run a certain desktop system, OR have a very specific graphics card, OR, OR ... see the problem with Linux?
And to port it to Mac wouldn't make sense either, unless the dev platform is easily portable (which I don't believe since it utilizes DirectX). It would be too expensive.
My guess is: if you want to play E, you will have to go out and buy a copy of windows, OR possibly, wait for a Playstation or Xbox port (if one will be made).
Sorry, but that's nonsense, and it is quite obvious you know very little about subject.
Have you wondered how Valve with Steam platform deals with it? Simple. They have one supported platform - most popular Linux desktop OS - Ubuntu. For every other platform people package it as required, and have short instructions how to setup. As distributions for 10 years now follow Linux Standard Base (or LSB), it is very easy to tune software setup without need or intervention from developer.
Also good software just use proper library calls, which are dynamically found and linked as required. Library versions are stable for very long time, kernel version is very stable for long time. As long this is true, support costs are minimal and major costs are porting itself.
The percentage of Windows users contradict your claim. More than 90% of all PCs run Windows. About 4-5% run Mac (believe it or not), and the rest are Unix/Linux based.
The problem you don't realise with Linux is you can't really make just one port. For a game like this, you would need to make one for each Linux variant. That would make porting it not viable, economically speaking. Not to mention the probability that such a port would REQUIRE the user to run a certain desktop system, OR have a very specific graphics card, OR, OR ... see the problem with Linux?
And to port it to Mac wouldn't make sense either, unless the dev platform is easily portable (which I don't believe since it utilizes DirectX). It would be too expensive.
My guess is: if you want to play E, you will have to go out and buy a copy of windows, OR possibly, wait for a Playstation or Xbox port (if one will be made).
I have Steam on Linux Mint, and while setting it up on my machine required some tweaking with drive write permissions, I've installed a few games just fine.
Admittedly Linux Mint is just a fork of Ubuntu, so perhaps some other Linux flavors require manual installation.
I can see win 9 even dropping the desktop and going for the whole app based "metro" look for the home premium package.
Microsoft more or less abandoned the whole PC games market when the original Xbox was launched and certainly DirectX is no longer as well maintained by Microsoft
Incorrect, they learned from that mistake and desktop PC users will be properly catered for in W9 - go read the latest news about W9.
Again, they have plans to remedy that - read the latest DirectX news.
Incorrect, they learned from that mistake and desktop PC users will be properly catered for in W9 - go read the latest news about W9.
Again, they have plans to remedy that - read the latest DirectX news.
The only "news" is hearsay and rumor.