That you can create a faction and spread its influence from system to system is awesome, but the measurable impact on the game is pretty minimal in the grand scheme of things. The bubble remains largely the same, and though its surely cool to see the name of your faction spread far and wide, little really changes. This seems like a missed opportunity in a game with such a huge and open galaxy. So, a food-for-thought proposal that could fit in with existing game systems for the most part:
Elite Dangerous: Frontiers
Frontiers, the latest expansion for Elite Dangerous, allows players to take the fate of humanity into their own hands, expanding beyond the boundaries of the bubble into uncharted space.
Two new massive transport vessels have been introduced; the Frontiersman and the Inquisitor. These vessels don't remain such, and are instead converted into orbital platforms above suitable planets.
If an Earth-like world is discovered in unclaimed space, the Frontiersman can haul an initial load of colonists, and in the conversion process detach a number of ground-facilities and small transports to house the burgeoning colony. The husk of the frontiersman remains in orbit, serving as a command center for the colony below and landing-pad for the construction of an orbital station. The station will take time and considerable investment of commodities and wealth to construct, but once it's complete the colony will begin producing goods and offering services, which will produce earnings and influence for the commander, facilitating the production of more colonies.
If a terraformable world is discovered, the Inquisitor can be purchased and once in orbit converted into the command-center for a terraforming operation. Terraforming a world will take a considerable time investment, but can be hastened and even improved with the donation of materials, certain commodities, and exploration data on other earth-like or terraformable worlds. Once the terraforming project is complete, the commander can either seek to colonize it with a Frontiersman, or sell the world to an existing power for a profit.
As commanders come to control more colonies, maintaining them will grow increasingly difficult. The more players doing missions for your colonies the easier maintaining them will be. Commanders can also pledge their colonies to an existing power, earning their support/protection but requiring a tax. Commanders can also chose to remain independent, and even form alliances of independant powers, but doing so leaves them vulnerable to invasion from other independent colonies or alliances. The larger an area a commander or alliance controls, the more vulnerable they become to invasion, though a commander can never lose all their colonies, and will always have a faction in an invaded colony that can be fought for to restore control.
The further from the bubble one builds their colonies the longer and more expensive the process, but also the safer you are from invasion, and the more influence you have over individual colonies. With enough time, effort, and coordination, commanders, squadrons, and alliances can start making their own bubbles, and perhaps in time become superpowers themselves.
Just an idea that I feel wouldn't be hard to pull off in the game as it exists, and would elevate Elite Dangerous from a really cool space sandbox to possibly the first and greatest 4X strategy MMO of all time.
Elite Dangerous: Frontiers
Frontiers, the latest expansion for Elite Dangerous, allows players to take the fate of humanity into their own hands, expanding beyond the boundaries of the bubble into uncharted space.
Two new massive transport vessels have been introduced; the Frontiersman and the Inquisitor. These vessels don't remain such, and are instead converted into orbital platforms above suitable planets.
If an Earth-like world is discovered in unclaimed space, the Frontiersman can haul an initial load of colonists, and in the conversion process detach a number of ground-facilities and small transports to house the burgeoning colony. The husk of the frontiersman remains in orbit, serving as a command center for the colony below and landing-pad for the construction of an orbital station. The station will take time and considerable investment of commodities and wealth to construct, but once it's complete the colony will begin producing goods and offering services, which will produce earnings and influence for the commander, facilitating the production of more colonies.
If a terraformable world is discovered, the Inquisitor can be purchased and once in orbit converted into the command-center for a terraforming operation. Terraforming a world will take a considerable time investment, but can be hastened and even improved with the donation of materials, certain commodities, and exploration data on other earth-like or terraformable worlds. Once the terraforming project is complete, the commander can either seek to colonize it with a Frontiersman, or sell the world to an existing power for a profit.
As commanders come to control more colonies, maintaining them will grow increasingly difficult. The more players doing missions for your colonies the easier maintaining them will be. Commanders can also pledge their colonies to an existing power, earning their support/protection but requiring a tax. Commanders can also chose to remain independent, and even form alliances of independant powers, but doing so leaves them vulnerable to invasion from other independent colonies or alliances. The larger an area a commander or alliance controls, the more vulnerable they become to invasion, though a commander can never lose all their colonies, and will always have a faction in an invaded colony that can be fought for to restore control.
The further from the bubble one builds their colonies the longer and more expensive the process, but also the safer you are from invasion, and the more influence you have over individual colonies. With enough time, effort, and coordination, commanders, squadrons, and alliances can start making their own bubbles, and perhaps in time become superpowers themselves.
Just an idea that I feel wouldn't be hard to pull off in the game as it exists, and would elevate Elite Dangerous from a really cool space sandbox to possibly the first and greatest 4X strategy MMO of all time.