Elite Dangerous: FSD Reward Issues [reModifications & Experimentals] Follow Up.

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@sallymorganmoore may i dare to ask, why there such inconsistencies added? Everyone was ok with the ability to fine tune the class 5 one. But providing this ability to class 3,4 and 6 is hard to explain to any player who is not in the forums. This inconsistency is here without any need.
Why is there this descision not to make it not fine tunable? It's an imbakance within a module family? I can't see any overpoweredness if the new fsds were given the ability to fine tune them with experimentals.
It's because the designers originally didn't want the 5A to be moddable either, didn't notice it was, only just noticed, and don't want to go back over their design docs so are sticking to what they originally wanted. (except, they can't remove the mods on the 5A's, because it would be even more player crying - (and possible cause the AI ships to lose the ability to turn right, because somehow that code is linked)
 
So let me see if I have this right. There was a previous FSD module that you could add an experimental to and that was ok. Then these modules came but you can't add an experimental even though they are the same module but different sizes but in the future, you might have modules where you can add an experimental?

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No, you have it wrong.

There was a previous FSD module that you could add an experimental to and that was ok the designers didn't know it had been released like that. Then these modules came but you can't add an experimental even though they are the same module but different sizes as originally designed, because they want to stick to their designs but can't take stuff off players. but in the future, you might have modules where you can add an experimental? but in the future, the designers don't want to limit their ability to do what they want.
 
So the previous CG double engineered modules with the experiment effects are actually a "bug" that the devs themselves forgot to add the code to preventing us from add the experiment effects to it.

Frontier Devs accidentally outed themselves being incompetence with this statement which explained the state of their own games instead of quietly removing the patch "bug" and making everyone happy with 8% improvement. Hilarious
 
It's because the designers originally didn't want the 5A to be moddable either, didn't notice it was, only just noticed, and don't want to go back over their design docs so are sticking to what they originally wanted. (except, they can't remove the mods on the 5A's, because it would be even more player crying - (and possible cause the AI ships to lose the ability to turn right, because somehow that code is linked)
Than the logical consequence would be to to the 3,4 and 6 ones the same way. You can't press the ghost back in the bottle, once it is set free. So consistency is worth more, than nerfing the players ability to jump some irrelevant lightyears more or less at the cost of total inconsistency.
 
Why? Just, why?

It doesn't make any sense. Why would the Class 5 FSD be allowed double engineering+experimental, but the Class 3,4 and 6 modules not? It defies all expectations and sense of reason to do this. Not only that, but, to NOT explicitly declare this change in the CG MESSAGE is just a complete lack of forethought.
How could they declare a change, when they literally didn't know they had changed anything? They thought the 5A's couldn't be modified.
 
This kinda feels like a bait and switch if they dont allow experimentals on these modules.

We've always been able to add experimentals on double engineered special modules, until now.

People expected these modules to work like every other one thus far. In fact, someone took the time to make an entire spreadsheet with the various variables in play with a double engineered FSD, with mass manager in mind.

Why this sudden change, starting with this module? Once again, I feel like this whole thing was a lack of managing community expectations.
 
How could they declare a change, when they literally didn't know they had changed anything? They thought the 5A's couldn't be modified.
There is no way they didn't know. Talk about the experimental bonus possibility (beforehand) and actuality (after the fact) was rampant on these forums, and on social media. The fact that they received no complaints that the new FSD's COULDN"T be experimented on when previous double engineered modules (the seeker missile) clearly could be means at the very least they should have figured it out. They also never declared that you wouldn't be allowed to experiment on them at all anywhere anywhen.

Sally didn't know, and maybe some marginally relevant others didn't either (but they should have), and so that is where this confusion stems from. Alternatively, the one person responsible for coding this fiasco didn't know and that is the source of the problem and mgmt is doubling down on instead of fixing it.
 
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Well ... in the end, it doesn't matter whether there is just marginal effect of adding experimental (eventhough imo heat reduction would be very welcomed and for some ships cruical). Problematic decisions (after internal misstep with given informations) just makes more people less satisfied with ED as a game ... and there is much less (if any) goodwill remaining after troubled Odyssey release.
 
I have to say, probably the funniest aspect of all this is that this is the hill they chose to die on. Not ridiculous income levels, not God knows how many showstopping bugs that were left in the game untouched, no. The straw that broke the camel's back and caused them to draw a line in the sand was not being able to get an extra couple of light years jump range on my Imperial Courier.

I, for one, am glad that the integrity of the game is to be preserved and that the developers won't bow to these insane demands from the entitled player base.

amidoinitrite?
 
They are not taking anything away though - they already said

will not negate any previous modifications/added experimentals you have to currently owned reward modules already acquired.
 
Do you think this is fair to new players?
I have built several ships around the benefits of a few previously released double engineered modules. The savings made in weight or power for example i was able to re-apply elsewhere within my builds making something that made me as a player.. happy. There is a list of all double engineered modules somewhere online and its not just the recent Rail guns or the 5A+ FSD, there are quite a few now and if thought through before applying can be quite useful.

Given how long it takes to collect materials, think about the implimentation of a build, then perform the build. i have sunk dozens of hours into each ship effected by this, these +1 modules are in some cases the cornerstones to the design philosophy of some of my builds. Add to this the time i sunk into the related CG's in order to unlock these modules. The hours begin to stack.

I have as a player done nothing wrong. except diligently play the game fairly and within the apparent rules and figures set out by the games mechanics.
Here was a reward with apparent stats that where a possible upgrade to me within one or two of my builds and i fairly played towards that end. i applied the secondaries and got what i was expecting and then continued to refocus my ship build around the gains given by these new modules.

I have invested a lot of time working towards some of my current ship builds and if frontier was to retcon the secondaries on the already released double engineered modules, then several of my exisiting ships will suddenly become lame, forcing me to once again rengineer them and of course they wont be what they are now. they will be less than. and to be honest i dont think i have the passion left in me to do it again.

Players who have done nothing wrong except play the game as was apparently intended would be punished..... yet again.

New players in all online games for the fact of joining after others are always at a disadvantage, they will eventually have their own advantage over other players who join after they do and so on. no where in the rules of the world does it say that games need to be egalitarian, they would all be boring if that was strictly the case.

This is not the first time frontier have fiddled with ballance on modules and even the entire engineering system, and quite often players seem to have their efforts undone.

People complain about the GRIND in engineering.... but thats not it... Its player time and effort wasted after frontier reballance modules months or even years after the fact.

Get it right first time frontier!


will not negate any previous modifications/added experimentals you have to currently owned reward modules already acquired.

Im glad to see that Sally has confirmed that already altered +1 CG modules that players currently own wont be rolled back having their secondarys removed, only that going forward will this issue be subject to confirmation and clear messaging within the CG description and the UI after patch 9.

If Frontier was to retcon and remove the secondaries on my current +1 CG modules it would ruin 3 of my favourite ships and after the disapointment of Odyssey and the nightmare that has been so far, my personal stock in this game is at an all time low.

Im disappointed by all of this. But fine... no secondaries on the new FSD's (a very well executed wag of the dog Frontier).... now leave my existing modules ALONE.

(I suggest that all players, take screen shots of there ship stats before patch 9. watch for changes post patch. keep an eye on those +1 secondaries and their effects).
 
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why bother to ask for that, when the only thing we should be asking for is the same ability to add an exp eff to the drives as we did on the V1 and all the other FSD drives in existence.

ask for what you want, not "clarity" on why you are getting less.
please don't assume what I want, for the record I couldn't give a flying fsd if I get an extra ly or 2 with an experimental or not
I asked what I asked because that's what I am interested in
 
There is no way they didn't know. Talk about the experimental bonus possibility (beforehand) and actuality (after the fact) was rampant on these forums, and on social media. The fact that they received no complaints that the new FSD's COULDN"T be experimented on when previous double engineered modules (the seeker missile) clearly could be means at the very least they should have figured it out. They also never declared that you wouldn't be allowed to experiment on them at all anywhere anywhen.

Sally didn't know, and maybe some marginally relevant others didn't either (but they should have), and so that is where this confusion stems from. Alternatively, the one person responsible for coding this fiasco didn't know and that is the source of the problem and mgmt is doubling down on instead of fixing it.
Earlier today at FDEV:

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