It's funny, I haven't played Elite for weeks (I won't say why, as mentioning certain other games seems to be grounds for getting banned from the forum) and this Community Goal had me thinking that I should get back to it. But I was busy, and before I could get started, the CG was over in the bubble. So I started planning a trip to Colonia and before I had the time, it was all over.
I understand that some people have a problem with engineering and wish it were all burnt down, but the prospect of a 6A Engineered FSD V1 with Mass Manager had me excited to play the game again. I was disappointed that I didn't manage to manage to get a 6A this time, but I figured they would all be available from Human Tech Brokers eventually. This decision has made me glad that I didn't spend the time grinding for them, however.
It's not the small loss in jump range, or the loss of the flexibility they bring, it's the attitude of It's done now, it's as we intended it to be and we won't even consider fixing it so that it's consistent with the existing 5A Engineered FSD V1.
As sometime else said, it feels like a bait-and-switch not to mention this in the CG description. Even if it was never intended to work like this, and it was a bug that so many previous pre-engineered modules could have Experimental Effects applied to them, what does it add to the game by removing that option now? It's not like a few extra light years of range, or a little more integrity is a huge advantage, and Experimental Effects cost very little (in terms of time and effort) compared to the main engineering grind.
Overall, this is a disappointing decision that has me leaving the HOTAS I bought to play Elite on the shelf a little while longer.