Elite Dangerous: FSD Reward Issues [reModifications & Experimentals] Follow Up.

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Maybe this screw up is the perfect time for a complete Engineering overhaul/balance pass. Readjust everything! This way you can also get rid of the pesky Class 5 FSD V1 + Mass Manager.

And the even peskier "legacy" God modules, they will only add more bugs again once the dev team works on another update and forgets about them.
 
Maybe this screw up is the perfect time for a complete Engineering overhaul/balance pass. Readjust everything! This way you can also get rid of the pesky Class 5 FSD V1 + Mass Manager.

And the even peskier "legacy" God modules, they will only add more bugs again once the dev team works on another update and forgets about them.
If that happens. im gone.
Frontier have to respect the stupid amount of time players have already invested into the systems that they approved and let loose for years now.
No body plays Elite Dangerous for fun, blow away our efforts and time spent on active progress within the game then what is left.
 
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"Did players put experimental effects on their double-engineered class 5 FSDs?" the dev-team asked calmly.

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Maybe this screw up is the perfect time for a complete Engineering overhaul/balance pass.
This is exactly the opposite time for this. Later when they pay attention to one of the more talked about features for the past, Im gonna say year, so that they actually know what said balance pass should entail.
 
What kinda concerns me is that they just started to draw people back to the game with giving them some nice things, enticing them.. wafting a few freshly baked biccies under their noses and then proceeded to whack them in the face.

It's like they don't want success or something! Literally having 2 or 3 extra light years jump range wasn't hurting anyone.

How about just say "Whoops, we messed up on our end.. we'll let you have the experimentals on these ones but future CG's we'll be more clear and you might not always be able to re-engineer them".

There's probably technical reasons why they can't do that but we don't get to see behind the curtain, we're just here for the show.
 
This is my head canon:
  1. Game designer creates game design document specifying that these modules cannot be engineered.
  2. Everyone on the team seems to have missed that. UI and backend teams didn't enforce this limit anywhere.
  3. Game designer never actually tests any of these features so didn't notice either.
  4. Past CGs finish and everyone engineers their module rewards. No one notices.
  5. New developer writes code for the recent CG, notices the constraint in the game design document, and implements the restrictions on the backend only.
  6. Players start seeing backend errors when trying to engineer the new CG reward.
  7. Game designer: "You've never been able to engineer CG rewards"
  8. Sally: "They're saying they have, all of them"
  9. Game designer: looks at dev team
  10. Dev team: :oops:
yup-uhuh.gif
 
This CG made me spend some hours to go all the way to Colonia for the first time just to grab a second FSD. If i knew i couldn't modify it, i wouldn't go there, i'd stick to the CG within the bubble.
Why deny our little happiness of having this experimental effect? 😢
Because they don't want to touch the code. Now they look for a reason not do it. Even if it breaks all rules of logic. Even if it annoys players... If you can avoid work, .... yeah, you get it....
 
Recent return pilot here.

I brought a couple of friends to play the game back with me. Most are gone or have played the game very little recently. Matters like this make it more difficult for me and people like me to want to keep playing your game frontier (or for me to convince them to keep playing with me.)

I personally don't really care whether the recent CG rewards will be allowed to have the experimental applied to them or not. What I do care about is how this makes the game look, and thus you as the developer. People simply don't feel comfortable playing a game that depends on random decisions from the developers.

If you didn't know about the "bug" or the possibility for double engineered modules to be improved with engineer experimentals, it speaks volumes of how terrible you're of keeping track of your own game. It took me less than 2-3 days of playing to find this out on your OWN forums. Personally, I think you did know about it and are just pretending that you didn't.

If you did know about it but decided to ignore it until it was convenient for you to acknowledge, it speaks volumes of how little you care about fixing a game that many, many people consider broken and still on alpha state. Either way, you have to be clearer about what your game mechanics are, and stop ignoring and lying to your player base.

Trying to fend off what your player base is begging you to improve or fix in the game with moderators that know close to nothing about the actual game also speaks terrible of you as a company.

In short. Stop being mediocre, take responsibility and fix your game.
 
I think, FDev should consider stopping to make decisions that are completely out of touch with the player base.
This FSD issue, not giving console players any info on EDO for them anymore for months,... not doing VR for the VR guys anymore.... prioritizing new low-prio features (emotes) over stabilization of EDO , having to gather 10 (!) Coonfirmations on the issue tracker to prevent an issue from expiring. etc. ... there are many of these decisions.
 
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This CG made me spend some hours to go all the way to Colonia for the first time just to grab a second FSD. If i knew i couldn't modify it, i wouldn't go there, i'd stick to the CG within the bubble.
Why deny our little happiness of having this experimental effect? 😢
It's actually a moderately interesting lesson in how perception of a thing can be affected by communication.

Objectively, the three FSDs they've given us are the best in each of their respective classes, yet because of a miscommunication about their intentions, people are reacting like the dev team have mailed them a turd in a jiffy bag because they expected them to be slightly better. It's a classic 'defeat from the jaws of victory' moment in terms of reputation.
 
"oh, here we go again." - Carl Johnson

For real frontier? I guess its grind time to get extra backup FSD's size 5 with experimentals, same deal for liz seekers? Better do it now, then reger later.

I guess that was biggest mistake they could do in entire year.
 
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It's actually a moderately interesting lesson in how perception of a thing can be affected by communication.

Objectively, the three FSDs they've given us are the best in each of their respective classes, yet because of a miscommunication about their intentions, people are reacting like the dev team have mailed them a turd in a jiffy bag because they expected them to be slightly better. It's a classic 'defeat from the jaws of victory' moment in terms of reputation.
True, but I think the issue further stems from thinking we were getting a bit more for the effort. The CG 3A that I plopped into my Courier this weekend upped the jump range by about 0.65ly. Which yeah, is better, but if mass manager was able to have been added, would have upped it by 3 or so. 3ly on a Jumpaconda is fairly insignificant, might reduce the haul out to Colonia by a jump or two, but on a smaller bubble-bus type ship can end up saving a fair whack of time (or allows me to better prep shields and not have to compromise on integrity)
 
It's funny, I haven't played Elite for weeks (I won't say why, as mentioning certain other games seems to be grounds for getting banned from the forum) and this Community Goal had me thinking that I should get back to it. But I was busy, and before I could get started, the CG was over in the bubble. So I started planning a trip to Colonia and before I had the time, it was all over.

I understand that some people have a problem with engineering and wish it were all burnt down, but the prospect of a 6A Engineered FSD V1 with Mass Manager had me excited to play the game again. I was disappointed that I didn't manage to manage to get a 6A this time, but I figured they would all be available from Human Tech Brokers eventually. This decision has made me glad that I didn't spend the time grinding for them, however.

It's not the small loss in jump range, or the loss of the flexibility they bring, it's the attitude of It's done now, it's as we intended it to be and we won't even consider fixing it so that it's consistent with the existing 5A Engineered FSD V1.

As sometime else said, it feels like a bait-and-switch not to mention this in the CG description. Even if it was never intended to work like this, and it was a bug that so many previous pre-engineered modules could have Experimental Effects applied to them, what does it add to the game by removing that option now? It's not like a few extra light years of range, or a little more integrity is a huge advantage, and Experimental Effects cost very little (in terms of time and effort) compared to the main engineering grind.

Overall, this is a disappointing decision that has me leaving the HOTAS I bought to play Elite on the shelf a little while longer.
 
It's actually a moderately interesting lesson in how perception of a thing can be affected by communication.

Objectively, the three FSDs they've given us are the best in each of their respective classes, yet because of a miscommunication about their intentions, people are reacting like the dev team have mailed them a turd in a jiffy bag because they expected them to be slightly better. It's a classic 'defeat from the jaws of victory' moment in terms of reputation.
Yeah, I agree it can be difficult to contemporaneously communicate feeling both grateful and disappointed about this sort of situation.

It’s like getting an ice cream cone but being told you’re not allowed to add any toppings. Sure, the ice cream is still great, but you really wanted those Oreo sprinkles. I guess in the grand scheme it’s not really a big deal, but you can’t help but think about the many other ice cream shops that probably wouldn’t hassle you over this sort of thing, and it makes you feel less inclined to keep going back.
 
Yeah, I agree it can be difficult to contemporaneously communicate feeling both grateful and disappointed about this sort of situation.

It’s like getting an ice cream cone but being told you’re not allowed to add any toppings. Sure, the ice cream is still great, but you really wanted those Oreo sprinkles. I guess in the grand scheme it’s not really a big deal, but you can’t help but think about the many other ice cream shops that probably wouldn’t hassle you over this sort of thing, and it makes you feel less inclined to keep going back.
The big choice of toppings on your ice cream cone is only for strawberry ice. Not for chocolate, vanilla or blueberry. Sounds logical, right?

Strawberry with Oreo? No problem.
Blueberry with Oreo? How dare you ?!

And then: Ooopsi.... Toppings were never intentional... stop enjoying your ice cream. You should not eat Strawberry with Oreo - it's not healthy! But you can still have it - but only for strawberry.
 
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