Elite Dangerous: FSD Reward Issues [reModifications & Experimentals] Follow Up.

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I think, FDev should consider stopping to make decisions that are completely out of touch with the player base.
This FSD issue, not giving console players any info on EDO for them anymore for months,... not doing VR for the VR guys anymore.... prioritizing new low-prio features (emotes) over stabilization of EDO , having to gather 10 (!) Coonfirmations on the issue tracker to prevent an issue from expiring. etc.
Did you really brings the forgotten and rotten one? How dare you 😂

but yes, today they didn’t make a good figure. Like someone mentioned, who wasn’t salty till today tried to defend the decisions, it’s kind of tragic fun, that they have a huge impact with this little tiny extra special super duper fsd! Wait for the stream tomorrow, expect some rollbacks warm words etc.
 
I'm with everyone else, regarding that OP's post is a dumb decision.

Can't put more stuff on the new things, fine I guess, needs more clarification on keeping them apart, but still also all the old stuff we can get and engineer.

Y'all are making EA look decent in comparison.
 
Disappointing and surprising decision not to keep the continuity of allowing CMDRs to modify CG rewards using experimental effects where appropriate. Baffling that only CMDRs were aware that experimental effects could be added, openly discussed on the ‘socials’ including this forum yet this was a shock :)

A learning experience for all and quite apt timing given the focus on balancing engineering...
 
True, but I think the issue further stems from thinking we were getting a bit more for the effort. The CG 3A that I plopped into my Courier this weekend upped the jump range by about 0.65ly. Which yeah, is better, but if mass manager was able to have been added, would have upped it by 3 or so. 3ly on a Jumpaconda is fairly insignificant, might reduce the haul out to Colonia by a jump or two, but on a smaller bubble-bus type ship can end up saving a fair whack of time (or allows me to better prep shields and not have to compromise on integrity)
I know what you mean; my three drives were planned for exactly the same three ships as yours were iirc and I wanted that extra range on my Courier much more than an extra bit on my conda, as you say 70+ is fine already for that. Still, the effort for me involved making 5 jumps in a T-9 which took around an hour, it's not like they had me painting the Forth bridge or anything :D
 
I honestly think that this is the wrong decision.

You had a choice to make.

I don't believe that you realised you had a choice before today, I believe FDev forgot about Experimentals on these modules because they certainly forgot the error handling.

You could have said: yeah, my bad, here you go, add MM to your heart's content and fly...


...but you didn't

:(
 
They are not taking anything away though - they already said

will not negate any previous modifications/added experimentals you have to currently owned reward modules already acquired.
Now, yes.

What happens when they finally discover the years old bugs with Shield Booster percentages being wrong?

What happens when they finally discover the years old bugs with resist stacking?
 
I don't post here too much but I read a lot and play the game a lot. Extremely disappointed I can't add mass manager to my new FSDs. Clearly that is a decision that FDev is allowed to make, it's their game. But since I COULD do it with the previous 5A it stood to reason that I would also be able to do it with my new FSDs.

I think something that might help put all of this to bed is for FDev to explain from their gameplay/meta position, WHY these three drives cannot have Mass Manager added but it was ok for the 5A to have it added?

If I've followed all of the threads correctly, Sally has stated that the devs KNEW the 5A could have experimentals added, and they wanted it that way. And they also want the new drives NOT to be able to be modified. She's saying it's all "just" confusion about how this was communicated to the players. I'm not sure I buy into any of that. WHY would the devs choose to allow us to modify the 5A and then choose NOT to allow us to modify the 3/4/6A? If I could understand the reasoning behind it, it would help me put this out of my mind.

Extremely disappointed... Also having the option grey'd out at the engineer isn't really going to cut it. I wouldn't have seen that until AFTER I did all the work at the CG. y'all saw how fast that CG moved, how many players got involved... That's because we ALL were sure we were getting the 3/4/6A versions of the 5A FSD that we already own.
 
I know what you mean; my three drives were planned for exactly the same three ships as yours were iirc and I wanted that extra range on my Courier much more than an extra bit on my conda, as you say 70+ is fine already for that. Still, the effort for me involved making 5 jumps in a T-9 which took around an hour, it's not like they had me painting the Forth bridge or anything :D
Haha, the speed that CG was going, I went full paranoid and plopped off 21,000 units in an unshielded Cutter because I REALLY wanted the 3A and 4A. Completely unnecessary guffery from me there.
 

Ozric

Volunteer Moderator
Ok, I'll play your game, since you seem to be offended by this. I meant this comment more for actual representatives of Fdev but here we go,

Do you work for Frontier?
Do you have direct access or input to the dev team?
Did you know about the double engineered bug prior to this?
None of the moderators work for Frontier. We are all volunteers.
 
Disappointing and surprising decision not to keep the continuity of allowing CMDRs to modify CG rewards using experimental effects where appropriate. Baffling that only CMDRs were aware that experimental effects could be added, openly discussed on the ‘socials’ including this forum yet this was a shock :)

A learning experience for all and quite apt timing given the focus on balancing engineering...
They MUST have been aware that (some) previous CG rewards were engineerable … I remember getting the C2 Railgun that was supposed to have Feedback Cascade but they forgot to add it … resulting in numerous “well, I’ll guess I’ll add it myself but it’s not ideal” posts followed by “oops, we forgot to add it” from FDev at which point they gave everyone a SECOND one but said “you can keep the other one you’ve modded yourself

Unless it’s just FSD CG rewards that we’re not supposed to be engineerable and they hadn’t realised were … but that would be INSANE …
 
The sad outcome of that story a bunch of commanders in ED communities around me are talking about to leave the game. It's not because of the "bug" or extra +3% to FSD jump range. It seems they realized now how this game is actually managed and developed and keeping in mind the Odyssey frustration since May their hope for improvement is lost completely. That is what really makes me sad and disappointed. :cry:
 
Haha, the speed that CG was going, I went full paranoid and plopped off 21,000 units in an unshielded Cutter because I REALLY wanted the 3A and 4A. Completely unnecessary guffery from me there.
You evil swine, people like you are the reason I couldn't get a set on my alt when I woke up on Saturday morning and found it completed overnight :ROFLMAO:

If it makes you feel any better, I just equipped mine and my conda now does 78.44, would have been over 80 with mass manager. I'm livid, livid I tell you! My material gathering, wake scanning, bubble cruising-with-an-SRV Courier now does 47.11, which frankly is good enough for me lol.
 
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