You devs, always making excusesSorry I assumed when you said moderators you meant moderators.
You devs, always making excusesSorry I assumed when you said moderators you meant moderators.
Welcome in our world (HRZN/console/VR)The sad outcome of that story a bunch of commanders in ED communities around me are talking about to leave the game. It's not because of the "bug" or extra +3% to FSD jump range. It seems they realized now how this game is actually managed and developed and keeping in mind the Odyssey frustration since May their hope for improvement is lost completely. That is what really makes me sad and disappointed.![]()
Greetings Commanders.
Regarding the latest post on addressing confusion around the inability to add further modification/experimentals to the latest CG FSD reward: https://forums.frontier.co.uk/threa...fication-application-of-experimentals.593774/
I thought this information below would be better in a new post for you, just incase this statement got drowned out in the original post.
I can absolutely confirm from all sides that:
Any future improvements made to in game UI clarification of the inability to not further modify/add experimentals to pre-modified module rewards, will not negate any previous modifications/added experimentals you have to currently owned reward modules already acquired.Moving forward on this issue:
To be double clear, you will not be able to add experimentals on the new CG FSD reward from the latest CG.
I'd also like to add that we are not stating that all future reward modules will not be able to accommodate applied experimentals.
We just need to be clear with which are able to and which aren't. This is all in heavy discussion and noted.
It goes without saying that conversations had from today have left us with more to discuss internally as to how we handle your interactions and expectations with reward modules.
I know at first I mentioned that we would aim to fix the In-game UI indication of whether a reward module could be further "tweaked" or not as an aim for Update 9, but the experience as a whole needs deeper rework based off feedback gathered and discussed today, so I can no longer confidently say that timeframe is possible (of course, we'll keep you updated as we go).
We will do what we can to make it clear if a reward is able to be tweaked or not by other means still in discussion (watch our..spaces).
The positive I want us to take from this though is that we have this all flagged up with all of your feedback and we will keep you in the loop with developments as we move forward on plans and discussions ahead around the matter.
Again, my apologies for the confusion and any frustration caused.
And what does this mean for the next CGs with nice promissed rewards? Will anyone do it?Hmmmm … maybe we’re looking at this wrong … FDev are GENIUSES … previously, a LOT of people who missed the CG finishing were ****** off but now that the rewards aren’t as good as everyone expected those people are glad they didn’t bother and it’s only the people who did participate (a lower number) who are annoyed?
So … actually this is something of a monumental PR coup … from a certain point of view …
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This is what it looks likeThis is my head canon:
- Game designer creates game design document specifying that these modules cannot be engineered.
- Everyone on the team seems to have missed that. UI and backend teams didn't enforce this limit anywhere.
- Game designer never actually tests any of these features so didn't notice either.
- Past CGs finish and everyone engineers their module rewards. No one notices.
- New developer writes code for the recent CG, notices the constraint in the game design document, and implements the restrictions on the backend only.
- Players start seeing backend errors when trying to engineer the new CG reward.
- Game designer: "You've never been able to engineer CG rewards"
- Sally: "They're saying they have, all of them"
- Game designer: looks at dev team
- Dev team:
That is my take on their understanding of how the G5 FSD was supposed to work, double engineering but no experimental so you did get a boost in jump range but nothing game changing...Unless it’s just FSD CG rewards that we’re not supposed to be engineerable and they hadn’t realised were … but that would be INSANE …
If they wanted to do that … just have it drop WITH Mass Manager already … job done.That is my take on their understanding of how the G5 FSD was supposed to work, double engineering but no experimental so you did get a boost in jump range but nothing game changing...
Yep, mass manager on the G6 and deep charge on the G3 and G4 and everyone is a happy CMDR bouncing around the galaxy in search of shenanigans...If they wanted to do that … just have it drop WITH Mass Manager already … job done.
Following the recent Fdev MO, they will forget the Bris Decker in SOL can add experimentals to G5 FSD modules even though she can't go past G3.Thargoid attack disables Farseer and Elvira
The offical reason is they didnt know we've been doing that this whole time.What is the reasoning for that?
Neither do I. Together with the ignorance in yesterday's stream concerning that bug, it was the little too much that makes me leave the game. Not because ED is inherently terrible, but because the publishing company is.It is Frontiers decision to do this and mine to spend time and money on a game. I wouldn't have spent any time on the CG if the expectation from Frontier wouldn't have been created to receive 3 double engineered FSDs that can receive an experimental effect, as before. I assume now you don't want to deliver I can't give you an account number and hourly rate to refund my time? This is really low and I am surprised that there is not more uproar from the players, the people who pay your salaries.
You should maybe think a moment what exactly you are doing here. Why would anyone invest time in the future if the experience sais that whatever rewards are promised might just dissappear somehow. With an error message, and later statement that's intended behavior. Unbelievable behavior. I think that needed to be said in-between the soft washed massages of understanding and acceptance. I don't.
Well no, they could suck it up, admit they made a mistake, and resolve this issue in our favor. Its a huge galaxy, and with Carriers having the 500LY range, the Having a Jumpaconda get a bigger boost, isn't the end of the world. If not, I forsee this being another lightning rod issue in a time when they dont need those.Honestly Sally I'd say this one falls under bite the bullet and "leave it as is" intended or not. Anything else is going to feel like a downgrade to the general player base.
I think you may of misunderstood my intent there?Well no, they could suck it up, admit they made a mistake, and resolve this issue in our favor. Its a huge galaxy, and with Carriers having the 500LY range, the Having a Jumpaconda get a bigger boost, isn't the end of the world. If not, I forsee this being another lightning rod issue in a time when they dont need those.