Elite Dangerous: FSD Reward Issues [reModifications & Experimentals] Follow Up.

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Updated the thread to be clearer on the latest FSD reward and whether it's modifiable (spoilers, it isn't :().
You know, some people spent tens of hours to bring theirs FC to colonia to get second pack of FSDs (and it was really tough race) just because was expected adding experimental and use on more ships. It was not case for me, but I think it is fair to say that people invested really huge effort to that CG(s) and it was not theirs fault that result is different as was expected.
 
We have (3!) better FSD than they had the week before - hopefully others will realise this at some point (y) Thanks for all your work!

At this point, it's really debatable - sure, they're not useless, but at the same time, i'd rather engineer a FSD instead of purchasing one since i cannot correct their weaknesses with the help of experimental effects.

Now, if they made the announcement during the CG launch post, i would have probably not bothered to jump my Epic alt to Colonia to get a second set of modules 🤷‍♂️
 
Why? Just, why?

It doesn't make any sense. Why would the Class 5 FSD be allowed double engineering+experimental, but the Class 3,4 and 6 modules not? It defies all expectations and sense of reason to do this. Not only that, but, to NOT explicitly declare this change in the CG MESSAGE is just a complete lack of forethought.
 
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So just to check - you had a community goal with an extremely valuable prize, with the scale of the CG off from community engagement meaning a lot of irritation from people who were unable to contribute.

Then the forums had basically a week of theory crafting on the FSDs with the experimentals - nothing was said or announced at the time there was an issue with the experimentals as previous experience with the double-engineered had them as experimental.

Then what looked like a bug was a very bad UI indicator it couldn't take experimentals, surprising everyone but internal who seemingly were unaware the previous FSD could take experimentals.
 
Greetings Commanders.

Regarding the latest post on addressing confusion around the inability to add further modification/experimentals to the latest CG FSD reward: https://forums.frontier.co.uk/threa...fication-application-of-experimentals.593774/

I thought this information below would be better in a new post for you, just incase this statement got drowned out in the original post.

I can absolutely confirm from all sides that:
Any future improvements made to in game UI clarification of the inability to not further modify/add experimentals to pre-modified module rewards, will not negate any previous modifications/added experimentals you have to currently owned reward modules already acquired.

To be double clear,
you will not be able to add experimentals on the new CG FSD reward from the latest CG.


I'd also like to add that we are not stating that all future reward modules will not be able to accommodate applied experimentals.
We just need to be clear with which are able to and which aren't. This is all in heavy discussion and noted.

Moving forward on this issue:
It goes without saying that conversations had from today have left us with more to discuss internally as to how we handle your interactions and expectations with reward modules.
I know at first I mentioned that we would aim to fix the In-game UI indication of whether a reward module could be further "tweaked" or not as an aim for Update 9, but the experience as a whole needs deeper rework based off feedback gathered and discussed today, so I can no longer confidently say that timeframe is possible (of course, we'll keep you updated as we go).

We will do what we can to make it clear if a reward is able to be tweaked or not by other means still in discussion (watch our..spaces).

The positive I want us to take from this though is that we have this all flagged up with all of your feedback and we will keep you in the loop with developments as we move forward on plans and discussions ahead around the matter.

Again, my apologies for the confusion and any frustration caused.
Can we know what reasoning stands behind this? It's pretty much detached from the game and not much more. :/
 
You know, some people spent tens of hours to bring theirs FC to colonia to get second pack of FSDs (and it was really tough race) just because was expected adding experimental and use on more ships. It was not case for me, but I think it is fair to say that people invested really huge effort to that CG(s) and it was not theirs fault that result is different as was expected.
Indeed, 15 hours of jumping there to participate, 15 hours of jumping back to the bubble with a total of 4 CMDRs onboard.
 
If it helps with whatever validation you're looking for in this answer - It's known. We just need to work on how things are handled for ones which are not able to be modified in future - for example this one obviously drew a lot of attention and wasn't made clear enough to your all that it was unable to be modified.
I have a novel suggestion about this by the way - that when these things are announced in the official CG announcement, we're told, proactively and without having to ask, as part of the CG text, what attributes apply to the gear in question. I mean I know it's a wild and crazy notion but it just might work!

Note - the heavy sarcasm here is not directed at you Sally.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hello!! o7
I am so, so sorry I see so many questions coming in right now in the thread but I have to leave for the evening to do a "Sally life" thing which needs me to step away from the Galaxy.


Just want you to know that I'm not ignoring you all from now until tomorrow. I'll do my best to catch up and answer as many of you as possible when I can throughout the day tomorrow alongside duties back here, but until then - of course all off your thoughts and queries are and will continue to be very valid and listened to.

Thanks so much for your patience, Commanders o7
 
No offense, FDEV, but this is close to a bait-and-switch when you for no readily apparent reason change the rules about engineering for the three double-engineered FSDs that were given as rewards.

Sure, you can limit all future rewards' ability to be engineered/kitted with special effects if you put this in the CG text about the rewards - but for this set of rewards, let us have the ability to improve them with experimental effects.
 
Hello!! o7
I am so, so sorry I see so many questions coming in right now in the thread but I have to leave for the evening to do a "Sally life" thing which needs me to step away from the Galaxy.


Just want you to know that I'm not ignoring you all from now until tomorrow. I'll do my best to catch up and answer as many of you as possible when I can throughout the day tomorrow alongside duties back here, but until then - of course all off your thoughts and queries are and will continue to be very valid and listened to.

Thanks so much for your patience, Commanders o7
Enjoy "Sally Life" !!!! <3
 
Hello!! o7
I am so, so sorry I see so many questions coming in right now in the thread but I have to leave for the evening to do a "Sally life" thing which needs me to step away from the Galaxy.


Just want you to know that I'm not ignoring you all from now until tomorrow. I'll do my best to catch up and answer as many of you as possible when I can throughout the day tomorrow alongside duties back here, but until then - of course all off your thoughts and queries are and will continue to be very valid and listened to.

Thanks so much for your patience, Commanders o7

Cheers and thank you!
We still :love: you
 
Absolutely terrible, unjustified design decision further reinforcing the fact that FDev does not understand how to make this game enjoyable because FDev does not understand their own game. Absolutely terrible.
Not so much terrible but terribly inconsistent in their application of their internal rules. 5s have editable experimentals but 3s, 4s, and 6s don’t?

I mean, I would accept a half baked in game explanation for it if one was offered. “The experimental frameshift field generator could only be kept stable in the 5a module size. Other sizes resulted in catastrophic field collapse and possible Witchspace banishment when modifications are made. No user serviceable parts inside!”
 
Consistently inconsistent.

You can add experimental to size 5, and most of the other modules, but not the new ones.

I just joined the Elite universe 2 months ago, and the amount of inconsistencies I've seen in that short time is mindboggling.

Sally, I don't envy your position of fielding all this 'feedback'

Cheers,
Vaul
 
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I'm usually an FDev shill and I try to be understanding but this one really has me scratching my head. I just can't make sense of it. All sizes of the same module should allow for the same functionality; what would make a double-engineered size 5 FSD so special as to be the only one allowed to add an experimental after the fact?

I can only see two reasons: It's either an oversight that they're not willing to admit is an oversight (unlikely) or this is a weird attempt at preventing the size 6's to enable larger ships to explore and render medium ships a less obvious go-to for exploration (balancing?) and the size 3 and 4 are collateral damage.

I feel that I can typically at least see what FDev is aiming for but this time I'm just confused.
 
I’m totally fine with the engineering base features being uneditable.

I’m not fine with the experimental being uneditable. It opens up creative possibilities when I can add flavor to a module to make it more useful in different situations.

This.

Create unique double-engineering, add a setting that protects me from my own stupidity and stops me RE-engineering it "accidentally", continue to allow experimental effects to be added at will. Which was fine previously, but apparently isn't now for...reasons.

Honestly, playing around with ship building and getting the right effects for your build is fun. Blocking part of that, when it was freely available before, doesn't make much sense to most people. Which is the root of most of the complaints.
 
Greetings Commanders.

To be double clear, you will not be able to add experimentals on the new CG FSD reward from the latest CG.


Again, my apologies for the confusion and any frustration caused.
Thank you for the explanation. It's a bad decision. If my opinion as a customer had any more weight, I'd say that it's unacceptable. Not when it's been like this with the previous offered FSDs. It's not the x more lightyears to gain (I have a FC anyway), it's the principle of the thing,

Clearly, either a new group of designers have taken over and don't follow previous guidelines, or it's the same group and their coding skills use too much random generation. Both cases are another indication of the internal problems the design team is facing.

The modification should be offered to players as an apology, if nothing else.
I'm disappointed. Not by you, you're a star among mortals.
 
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