Heck yeah. I just built a combat Sidewinder. It already jumps 26 ly…but the ability to be a tiny terror with an even longer jump range (and fast boot with the power savings that implies) would be awesome.gimme one in a class 2 and i'm good![]()
Heck yeah. I just built a combat Sidewinder. It already jumps 26 ly…but the ability to be a tiny terror with an even longer jump range (and fast boot with the power savings that implies) would be awesome.gimme one in a class 2 and i'm good![]()
Not everyone has the mysteral space binoculars
Greetings Commanders.
Regarding the latest post on addressing confusion around the inability to add further modification/experimentals to the latest CG FSD reward: https://forums.frontier.co.uk/threa...fication-application-of-experimentals.593774/
I thought this information below would be better in a new post for you, just incase this statement got drowned out in the original post.
I can absolutely confirm from all sides that:
Any future improvements made to in game UI clarification of the inability to not further modify/add experimentals to pre-modified module rewards, will not negate any previous modifications/added experimentals you have to currently owned reward modules already acquired.Moving forward on this issue:
To be double clear, you will not be able to add experimentals on the new CG FSD reward from the latest CG.
I'd also like to add that we are not stating that all future reward modules will not be able to accommodate applied experimentals.
We just need to be clear with which are able to and which aren't. This is all in heavy discussion and noted.
It goes without saying that conversations had from today have left us with more to discuss internally as to how we handle your interactions and expectations with reward modules.
I know at first I mentioned that we would aim to fix the In-game UI indication of whether a reward module could be further "tweaked" or not as an aim for Update 9, but the experience as a whole needs deeper rework based off feedback gathered and discussed today, so I can no longer confidently say that timeframe is possible (of course, we'll keep you updated as we go).
We will do what we can to make it clear if a reward is able to be tweaked or not by other means still in discussion (watch our..spaces).
The positive I want us to take from this though is that we have this all flagged up with all of your feedback and we will keep you in the loop with developments as we move forward on plans and discussions ahead around the matter.
Again, my apologies for the confusion and any frustration caused.
ok, yeah, a class 2 double good FSD AND a bright pink sidey paintjob..then i'm good!In pink, of course!![]()
There is already a discord bot for number 3Sally, while you're around can i ask a few things as i don't know how to contact you directly?
1. Colonia Bridge. The tritium respawn rate is terrible, just as Colonia itself has been since June 2020. If the developers are concerned about mods to a pre-engineered FSD, why do they not seem concerned that without tritium the Colonia Bridge has no use that isn't already provided by the existing 20 Colonia Highway stations?
2. We would love it if you could join our discord so our Admins can communicate with you like we used to with Tim. Our link is below.
3. Please can FDev create a discord server purely for the purpose of publishing links to your forum/Twitter posts using discord's Announcement Channels feature? They'd come straight into our servers. At the moment finding news from FDev requires pot luck and informed friends. Such a server would not need to have any chat channels, it would simply to get your info to us. We at Fleet Carrier Owners Club already send carrier trip information via an announcement channel to 208 servers and it works really well. Thanks!
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great, send me some info if you have it. Unless it's Galnet in which case we already tried that.There is already a discord bot for number 3
But that sucksUpdated the thread to be clearer on the latest FSD reward and whether it's modifiable (spoilers, it isn't).
Ok a quick breakdown, what exactly is the issue here?