Elite Dangerous: FSD Reward Issues [reModifications & Experimentals] Follow Up.

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Ok a quick breakdown, what exactly is the issue here?
fdev announced they weren't allowing experimental effects to be added to the new size 3,4, and 6 dbl engineered FSD from the recent colonia bridge phase II CG even though other dbl engineered modules have been allowed to have such effects added notably the size 5 dbl engineered FSD V1.

leoninja'd
 
No, they'll* probably walk back their screw up eventually.

All that has happened before will happen again.

*Frontier the company not the CM's this isn't on them.

This entire situation really reminds me of that time way back in 2016 when they removed biweave shields from sale in outfitting across the game, then repeatedly insisted that this was 100% intentional despite biweaves being available for sale well before that specific patch and players who had already bought them not losing them from their inventories. Spoilers: it was a thousand percent a bug and they fixed it after claiming it was intentional.
 
Well, that’s disappointing … and unclear … and Server Error is far from a useful way of communicating that to the player. It also smacks a little or “if we say this we don’t have to fix anything …” but maybe I’m just a pessimist?!

As it stands … the new modules are still superior just not as superior as I was expecting. And it’s questionable as to whether I would have put the effort in if I’d known that up front.

Assuming no change in position on this, perhaps these and any future such modules could have a “Custom Engineered” special effect added to them and neither the based engineering nor that special effect can be removed / re-engineered for maximum clarity - with an appropriate “This custom engineered module cannot be re-engineered” message if you try?
 
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This entire situation really reminds me of that time way back in 2016 when they removed biweave shields from sale in outfitting across the game, then repeatedly insisted that this was 100% intentional despite biweaves being available for sale well before that specific patch and players who had already bought them not losing them from their inventories. Spoilers: it was a thousand percent a bug and they fixed it after claiming it was intentional.

We could be here all night listing the number of own goals Frontier has committed since the game launched.

Strangely enough, it's the one target they can hit with a degree of accuracy.
 
So adding the experimentals to the 5A was a bug not a feature, and hence not rolling it out to the other drives.

But does it do any real harm, That extra couple of LY will make gameplay better and a quality of life improvement. Or the slighly less heat/more integrity whatever.

Its even with a neutron boost, a carrier can still jump further, so its not unlocking any more inaccessible places in the galaxy.

Bit like the neutron boost bug/typo whatever that was when that was first introduced to the beta, as the 300% boost was originally not intended, and was changed in the second beta. But rolled back for the live game. It has revolutionised faster travel about the galaxy.. Although them white dwarfs are not worth the hassle of scooping!

A CG for more drives and to unlock the engineers ability to tweak the experimentals?

TLDR: Let us put experimentals on the FSD, It would improve QOL for little effort/side effects.
 
I love how the CG managed double down to just annoy absolutely everyone, first the people who missed out on the FSDs because it ended really quick and then even the people who got the FSDs with the lacking experimental effects.

It's not a huge deal on it's own but decisions and oversights like this keep piling up.
 
This is confusing. I got a class 5 FSD from a previous CG but didn't get around to adding mass manager to it yet. Is that still possible now and the no-modifications rule only applies to the most recent FSDs in other sizes?

In any case, I'd better go apply experimentals to the FSD and missile racks I have in storage before the deal gets altered even further...
 
Well, that’s disappointing … and unclear … and Server Error is far from a useful way of communicating that to the player. It also smacks a little or “if we say this we don’t have to fix anything …” but maybe I’m just a pessimist?!
I still remember them 'fixing' the long distance supercruise passenger missions that were paying 50m by just making the mission board take a dump when you tried to accept one. How many months did that last for? :ROFLMAO:
 
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