I'd urge Frontier to reconsider their stance here. It is not merely that it could have been made clearer that experimentals were planned not to be available. It is that the language used to describe them is identical to that used for other CG reward modules where that was an option. It was plain that community as a whole expected it to be available, and there was no mention, during the CG or after, that these would represent a new paradigm for how double-engineered modules interacted with experimental effects. Going forwards, having that information would be fine, but saying that the results need be inconsistent here is a travesty.
Why are these Frame Shift Drives all different than the earlier one, and if you are making thay change to be consistent with a new vision, why is that only being announced in response to a discussion on other modules? Why are we only learning of the difference now, substanially after the rewards were distributed? If this was an intended behaviour, why was it handled by a server exception instead of the already available "There are no experimental effects available for this module" text found on other modules intended not to be modified in such a manner?
It looks, from the outside, as though the company is wildly floundering at solutions to save face. If we can have more insight into the process that led to these decisions, and why they still stand, perhaps that would help alleviate that concern, at the least.
Finally - thank you, Sally, for at least be willing to communicate what was self-evidently going to be an unpopular message. Please try to help us get what we, as players, had been led to expect to whatever extent you can; if you cannot, at least we know that you have tried to calm the community and quell its anger, and that none of this problem is of your doing.