Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
Greetings Commanders.

Following very recent discussions had around modification issues with the latest Community Goal FSD reward (https://forums.frontier.co.uk/threa...mentals-follow-up.593785/page-22#post-9613457), I'm here to share the following update on developments since issues arose and imminent action to follow this evening:

FSD modules from the Phase 2 Colonia Bridge Community Goal will allow Experimental Effects to be applied to them for both Odyssey & Horizons Commanders.​

The deployment to enable this action comes with two caveats:
  • Commanders currently online will need to log out to the main menu and back in again before a sudden game client error that will appear (reported as a station services server error) goes away, once this deployment has been made.
  • Commanders who use engineering to apply a Experimental Effect will see in their UI that their level 5 double-engineered module gets reset down to level 1 or 2 of a normal engineering mod.
    • This is a cosmetic issue and goes away when you relog to the main menu again for the game to read changes in the server's database.
  • Please be careful to not try to use normal engineering on your frame shift drives, as you risk permanently losing their unique nature.

On hand to read continued thoughts and feedback.
Thank you all for the conversation previously on the matter and once again, apologies for frustration and inconveniences caused.

o7 Commanders.
 
Greetings Commanders.

Following very recent discussions had around modification issues with the latest Community Goal FSD reward (https://forums.frontier.co.uk/threa...mentals-follow-up.593785/page-22#post-9613457), I'm here to share the following update on developments since issues arose and imminent action to follow this evening:

FSD modules from the Phase 1 Colonia Bridge Community Goal will allow Experimental Effects to be applied to them for both Odyssey & Horizons Commanders.​

The deployment to enable this action comes with two caveats:
  • Commanders currently online will need to log out to the main menu and back in again before a sudden game client error that will appear (reported as a station services server error) goes away, once this deployment has been made.
  • Commanders who use engineering to apply a Special Effect will see in their UI that their level 5 double-engineered module gets reset down to level 1 or 2 of a normal engineering mod.
    • This is a cosmetic issue and goes away when you relog to the main menu again for the game to read changes in the server's database.
  • Please be careful to not try to use normal engineering on your frame shift drives, as you risk permanently losing their unique nature.

On hand to read continued thoughts and feedback.
Thank you all for the conversation previously on the matter and once again, apologies for frustration and inconveniences caused.

o7 Commanders.
Everybody liked that 👏
 
Big thanks to Fdev for listening, communicating and being willing to be flexible in turning this decision around. It's the right call and hope it restores faith with everyone. This helps. Also thanks to Sally for fielding the immense amount of frustration. Looks like we can move on now to better things ahead.
 
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