Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised

After a visit to Farseer and Jackson's Lighthouse, I must say that I'm pleased with the results! :D
1637353471991.png
 
Well that is a relief!
Good sensible marketing decision, not to P off your whole player base!
Whoever thought it was clever to offer these as a reward without the extra engineering opportunity?
Really needs replacing!
For having such a lack off empathy with the playerbase!

Thank you
It’s Friday and you want someone to lose their job! I hope your day was better than you wish on others.
 
Nanaaaaaa nothing to buy of those FSD. Let's keep them special... like the Cobra Mk4. Fair, right?

(sorry, ironic remark:p)

"All ya FSD are belong to me"
 
Hello, i did the cg and i was top 10% cmdrs, but i don't know where to find the fsds, i have checked alcor system & the nearest technology broker but nothing, i'm on the xbox btw.
 
Not sure if someone's already touched on this or not, but here's how I suppose pre-engineered modules should interact with the engineering UI:

  • Any pre-engineered mods, both standard and experimental, should not be modifiable through player engineering; this can be communicated by color/icon/greyed-out button.
    This is to prevent players from inadvertently losing exclusive mods, or from changing pre-set experimental effects which function as balance limitations on past pre-engineered modules.
  • Any empty slots on pre-engineered modules should be fillable/modifiable by the player.
    This is the behavior players have come to expect from modules thus far.
  • If a pre-engineered module is to have no experimental effect (or some other empty slot) for balance purposes, that slot should be filled with a "No Modification Possible" effect, which, as a pre-applied bit of engineering, the player would neither be able to change nor remove.

I believe this approach adequately communicates to the player which pre-engineered modules can have which effects added/changed, while leaving as much room as possible for future modules' design spaces.
 
To make my CM4 extra exclusive im gonna toss one of my new FSD's onto it.
Make sure to use the Azure paintjob (or the sickly blue paintjob as it currently is :ROFLMAO: )
I have a Mk IV, Azure PJ, called 'Salt Trigger' - I don't use it for anything other than triggering, as it is rubbish :D
 
Back
Top Bottom