First of all...we don't actually know anything yet...
However, I assume the issue here is just the enormous effort that would be required for the servers to keep track of every single individual POI in the game both in space and on the ground if all of them had to be synced and updated across for all players. I can see a middle ground where a planets yield slowly decreases over time depending on how many people fly around there, but I'm very much sceptical about that level of detail in regards to individual POI.
The locations doesn't have to be random BTW (unless we are talking about mobile encounters like patrols). Just like locations in Minecraft or NMS aren't random since they are based of a static seed.
Indeed! We're all guessing at the moment...
If FD can keep track of exploration data for every object (moon/planet/star etc). eg: Who discovered what etc. I'm sure keeping track of some planet side information (a subset of them) shouldn't be too hard? ie: What bases/wrecks/minerals exist where? And these can be adjusted accordingly and/or by weekly cycles? ie: A base might be gone after X weeks.
I truly hope bases/objects/minerals don't come across as obviously "random" and instead at least give the illusion of persistence and part of a living breathing universe.
Because if you spot a base, and it's gone in a few hours when you return with friends, that will be a real shame. And likewise if minerals just disappear on return too?
I'm fearful we'll get the "lesser solution"... But if we getting something better (more intelligent) that will bode well for the future of ED IMHO because we need bigger broader mechanics...
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