Patch Notes Update Elite Dangerous: Horizons patch 2.0.05

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  • Added stealth Thargoid invasion fleet

C'mon...admit it!

Lol. Yes that's right. This is a secret patch. They put thargoid programs inside this update and no one can doubt about it. :)

Thanks FD.

P.S. Can we have more details about '' background sim reliability improvements'' ?

Oh last thing. What's happening about Wear and Tears ships improvements ?
Mine is like brand new even after covering tons of lights years.
 
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There are some ungrateful people in this thread. I work in software development and if I was an FD developer I wouldn't feel very motivated by the comments, suggestions or downright rudeness displayed here. Bug fixing, testing and identifying issues takes time. People don't deliberately add bugs to software.

FD keep up the good work and don't let them get you down.
 
So all FDev can do is try to *minimise the number of complaints*. So far I think they are quite a long way from doing that.

That is to some degree, because there is a fog between the user position and development; what seems simple, obvious and priority to users - with good reason - may not neatly comply with being simple, obvious to fix and able to be put through as priority on the development end. In the end, no dev group wants their work to be seen as buggy, serves no one.

Elite is a big, complex and highly interactive gaming world, bugs aren't surprising, in fact, I'm really surprised there aren't more, especially given the very large expansion deploy. Planet landings is a big thing. This isn't to say bugs shouldn't be reported and nudged, but I do think that there are two sides of a wall here. I suspect if people from one side experienced the other, there may see a different picture.

This is good. Small patches help. I'm pleased to see them. Sounds like some of the bigger contested bugs (spinning NPC ships) is being dealt with next. Excellent (not that I mind shooting paralysed-   -drunk npc ships, yes, I have little integrity).
 
There are some ungrateful people in this thread. I work in software development and if I was an FD developer I wouldn't feel very motivated by the comments, suggestions or downright rudeness displayed here. Bug fixing, testing and identifying issues takes time. People don't deliberately add bugs to software.

FD keep up the good work and don't let them get you down.

Perhaps the most critical people to these game are those who love this game more than other.
But it remains that it is better to remain constructive as possible in this forum.
Elite Dangerous is a fantastic program that is supported by a motivated and passionate programmers and gamers. I think we all know that.
 
What does this mean?

Search earlier in the thread for the comments on how undermining effects the BGS.

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Perhaps the most critical people to these game are those who love this game more than other.
But it remains that it is better to remain constructive as possible in this forum.
Elite Dangerous is a fantastic program that is supported by a motivated and passionate programmers and gamers. I think we all know that.

Yes I agree - constructive criticism has it's place. But negative whinging with a sense of entitlement just turns people off even listening to the complaint. Blatantly obvious but there you go.
 
FD release fixes - People Complain.

FD don't release fixes - People Complain.

FD release fixes but not for the one specific thing that bothers some people - People Complain.

FD release fixes but not for the one specific thing that bothers most people - People Complain.

FD release a massive fix that fixes everything that was broken -People Complain the game has changed too much.

FD release a massive server upgrade that will hugely improve gameplay but will take the game down for a day -People Complain. Entitlement Gene fires demanding compensation for a day's lost play.

Same old same old.

You could replace "FD" with any string and it still applies. Forums have a selection bias for folks that want to express themselves and most of the time that expression is complaining. Something happens, 99% don't care, 1% do and complain. If there's a real problem it becomes *much* more apparent, the rest is just background noise.
 
  • Disregard background sim consequences for crimes committed against Powerplay NPCs
  • Various background sim reliability improvements

Woot!


THIS is going let Crimson State dig their way out of the hole caused by undermining.
I don't mind calling it "Orfeboy's Law" because he's kept the problem on the front page for a long time. But Roybe and all of Crimson State need a nod, maybe "The Law for Lugh".
Its a fix that really counts for everyone who's Minor Faction is in a Control System.

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And uh,

"Various BGS changes".
Back to experimenting and testing, I guess.
 
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Woot!


THIS is going let Crimson State dig their way out of the hole caused by undermining.
I don't mind calling it "Orfeboy's Law" because he's kept the problem on the front page for a long time. But Roybe and all of Crimson State need a nod, maybe "The Law for Lugh".
Its a fix that really counts for everyone who's Minor Faction is in a Control System.

- - - - - Additional Content Posted / Auto Merge - - - - -

And uh,

"Various BGS changes".
Back to experimenting and testing, I guess.


Appreciate the nod. At least we will see if the murder rates drop substantially with this. If general murder is the problem....then the issue is deeper than PP>
 
Im so looking forward for what MOM has in store for us. Is she up for it this time? I feel my hype meter rising to new levels. I know I will know when I engage my first Elite NPC in 2.1 Yes, and off course all the other goodies to. NPC avatars and engineers im also exited for. I hope we get more news this week. :) Frontier is doing a great job fixing stuff. And adding content. Remember its a huge game. Wonder if they going to do something with pois to, maybe new pois or higher rewarded pois. As in more lucrative cannisters on the ground, and more variation in types. Maybe more crashed ships or NPC ships laying in ambush on the planet ground. If NPC ships had some way to control their altitude, I guess we could see some type of NPCs closer to the ground to. Which dont crash.
 
I have to say, I'm a bit disappointed that realistic consequences of Powers engaging in a proxy war via third party militias no longer has an effect on system stability just because it was inconvenient for people backing local factions.

Rather than dialing down the consistency of the game's interaction, I would have preferred an even tighter connection between Power Play and the background sim in that players backing local faction would feel forced to align with a Power in order to help resist Undermining. An "alliance of convenience", if you will.


This was not a matter of inconvenience. It destroyed the capabilities of player factions to do anything in Control Centers...particularly ones conveniently located. I would have no problem if someone was trying to undermine Lugh for a reason. We stopped fortifying it weeks ago. There was no reason to bother...we could not fight the locusts...and do you know what happened in this case? Nothing for Powerplay. Mahon still is the controlling Power...it is still undermined to 2-3k% weekly...and a civil war just switches the main station on a two week timer...like clockwork.

So, basically, the faction play didn't work, Powerplay didn't work, and the merit grinders are getting easy merits by killing PP NPC's. The whole of the situation was laughable....except that a lot of people spent a lot of time and effort to get that system to be what it was. Whether it was our player group, the Federation players we played against...or any other number of people that have come by and made the system their home. I still live there...but when I am able to play, I find myself doing nothing within that system because nothing can be done in it.

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Im so looking forward for what MOM has in store for us. Is she up for it this time? I feel my hype meter rising to new levels. I know I will know when I engage my first Elite NPC in 2.1 Yes, and off course all the other goodies to. NPC avatars and engineers im also exited for. I hope we get more news this week. :) Frontier is doing a great job fixing stuff. And adding content. Remember its a huge game. Wonder if they going to do something with pois to, maybe new pois or higher rewarded pois. As in more lucrative cannisters on the ground, and more variation in types. Maybe more crashed ships or NPC ships laying in ambush on the planet ground. If NPC ships had some way to control their altitude, I guess we could see some type of NPCs closer to the ground to. Which dont crash.


MoM™ has been coding hard on this for a few months now...when she releases her children Soon™, I am truly hoping for gnashing of teeth and wailing of the injured and dying....or at least the lovely sound of shattering canopies through out the galaxy!
 
Hm, strange, I didn't know if that was this fix but in the last Weeks when I want to make a hires screenshot in windowed fullscreen the client instantly crashes to desktop. But a minute ago I recognized that I made some hires shots in windowed fullscreen. More accidentally, switched to windows fullscreen for some reasons and normally I switch back to fullscreen before I make hires shots, forget it this time, but some days ago, already after 2.0.04, it still crashs and I didn't change anything on my system since than, not a single driver.

But I'm happy that it work now again. :) But I hope it was this patch and not something other and the next time it crashes again and I don't know how I fix it this like this time. XD
 
I really don't understand how whiny some of you guys are.

Keep in mind there was another minor update on January 26 as well (2.0.04) which fixed a few other things. That was less than a week ago.

So in the space of less than a week, we have two minor patches that fix things that need to be fixed.

Do you have any idea how game development works? Just because a bug is reported and they know of it, doesn't mean it's just something they can fix "in a jiffy".

Do you know computer programming? Even a very small program could have hundreds of lines of code. A game like Elite likely has millions of lines of code that they have to look through and see which specific "line" is causing the issue. It's not about fixing and correcting a single line of code either. They have to make sure that their "fix" doesn't break something else in the game. Which when you have something of the magnitude of Elite, it could happen very easily. There is extensive research and testing before even the simplest bugs can be fixed. How would you like to have 1 thing fixed only to have 10 more broken by the fix?

Instead of complaining, we should be thankful and at least we are getting regular patches that fix things.

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Thank you for a good post. As a computer technician and programmer... I understand the bug fixing process. I can't even begin to imagine how much code there is in Elite, and considering it's all linked, one wrong line in Elite could ruin half the game.

Elite is not without its faults, but considering the ridiculously huge scope of the game, I am amazed they have done so well with it.

I could mention more than one instance of much "smaller" games made by companies with more $$, bigger teams working on such games that took forever to fix anything.

Do YOU know software programming? Really? Let me tell you that I've been in the field for almost 25 years. Every single place I worked for, if we had delivered patches that DIDN'T address the most serious bugs in a timely manner, I would have been OUT OF JOB a long time ago.
 
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Woot!


THIS is going let Crimson State dig their way out of the hole caused by undermining.
I don't mind calling it "Orfeboy's Law" because he's kept the problem on the front page for a long time. But Roybe and all of Crimson State need a nod, maybe "The Law for Lugh".
Its a fix that really counts for everyone who's Minor Faction is in a Control System.

- - - - - Additional Content Posted / Auto Merge - - - - -

And uh,

"Various BGS changes".
Back to experimenting and testing, I guess.


One can hope that this is just the first step in some major improvements in how Power Play works. In his last Dev Updated for 2015, Michael Brookes mentioned how he wanted Power Play to be more dynamic, & this fix certainly fits in with that goal. There was also a mention in that Developer Update how tying the Power Play mechanics into the BGS could make the process more dynamic too. Although this is only a guess, I suspect he means that a system in lockdown or boom might be much harder to undermine or expand into than one which is suffering from internal conflict or an economic bust!

CMDR Marcus Hicks.
 
Thank all the great Gods of the galaxy! (Especially Lugh!)

Well done FD!

I knew you would see sense! :)

I know we've had our disagreements in the past, orfeboy, but I agree with you on this matter 100%. I hope the converse will also be true, & that entering the domain of an enemy faction will be much, much more dangerous for me ;).
 
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