Elite Dangerous: Horizons Update for PC and Consoles Notes

sallymorganmoore

Community Manager : Elite Dangerous
Frontier
Many more greetings Commanders.

As promised, this is the first instalment of a dedicated 'Quality Of Life' update being brought to Horizons, spanning all platforms (includes consoles, just be be totally clear).
Theres more to come as we go along the forthcoming updates (by that I mean this is NOT the "true parity update" coming after this) of the year, so we'll keep you informed of progress made.

Some of these will be repeats from other update threads/The Update 7 thread BUT I figured a separate post for Horizons tweaks will be easier to digest and be more clear for you all, than have it jsut bolted on to the Update 7 landslide of list.

Servers are now offline (or there abouts) and are scheduled to begin spooling up again at 14:00 UTC (15:00 BST).
Please remember that there's a chance not all platforms will be back online at the same time, but it'll be as near enough as possible.

We'll be on standby with our eyes peeled for the big moment with you.


Let's go! o7




Updates of note:
  • Increased module and bookmark storage.
    • Commanders can now enjoy an increase in module and bookmark storage
    • Limit of 200 each.
    • The increase limit only applies for personal bookmarks. The Squadron bookmark limit has not been changed.
  • An issue has been fixed with how damage is applied to Thargoids in order to fix Thargoid Hearts appearing to become invincible.
    • Fancy a bit more info on this? Damage was being applied to the local space of the Thargoid, but each client was rotating the Thargoid locally (like, each player's personal session of the game), so it would have hearts in different places. Amazing really!
    • Previously Player A could shoot thargoid heart but Player B (authority) would register that it didn't hit the heart and thus apply no damage.

Additional Updates:
  • A fix has been implemented for an incorrectly rotated tunnel section within an installation.
  • A fix has been implemented for a tower clipping into buildings at Horizons bases.
  • Module UI now updates to accurately show when a heatsink has been re-armed, along with cockpit UI.
  • A fix has been implemented for the data link reticule, which sometimes appeared to be the incorrect colour when players targeted a scannable asset in analysis mode.
  • Data link and composition scanner reticules are now distinguishable from each other in analysis mode - the composition scanner reticule has been flipped to display vertically.
  • A fix has been implemented for the SRV not being able to fire after ammo synthesis.
  • When hiding the UI in the livery preview, the name of the equipped paintjob will no longer be hidden as well.
  • A fix has been implemented for a floating pipe that popped up at some planet ports.
  • Spanish character Ñ will now appear in nameplate/ID for ships.
  • A fix has been implemented for Powerplay modules not having the 'buy back option'.
  • A fix has been implemented for Scavengers that would occasionally clip through the ground at Thargoid sites.
  • A fix has been implemented for a missing text string in the HIP 15609 system.
  • A fix has been implemented for Super Power promotions, where they were not always being reported in the UI at the same time as the inbox message arriving.
  • A fix has been implemented for Thargoid site doors opening at incorrect times for players.
  • A fix has been implemented for Ship Launched Fighter kills counting towards CZ progress.
  • A fix has been implemented for hyperspace break sometimes not working for Supercruise Assist module.
  • The analysis mode reticule for the data link will no longer persist onscreen after the SRV stows it's turret, or in the ship UI when the player re-boards.
  • Fixes for multiple typos throughout the game in general have been addressed.
  • A fix has been implemented for some materials that were displaying incorrect rarity or grades.
  • Overlapping text in the Commander Stats UI has been fixed.
  • A fix has been implemented for repair limpets not repairing the correct consistent amount on ships with damage regions (e.g. Anaconda).
  • A fix has been implemented for defending captains in space conflict zones awarding combat bonds from the opposing faction.
  • Fixed intermittent hang on exiting the game
  • Squadrons UI - Fixed filters navigation not being reset
  • Fix for misaligned assets at Research Base
  • Fix CQC ranks above Elite being displayed incorrectly.
Powerplay:
  • The process where control of a starsystem is lost by revolt now correctly accounts for income already provided to competing control systems.
  • Income values have been updated for many control systems so they're the sum of their own income PLUS all the systems they currently exploit (note: this will need a table of powers, starsystems and CC numbers for the forums with plenty of notice for players to react).

Known Issues:
There are naturally more issues out there to cover and work furthre on, but we're calling these out specifically as they seem to be newly introduces as part of this update.
  1. No notification of Fleet Carrier jump for players until 10 seconds before the jump itself.
  2. Session log is greyed out and inaccessible (console only).




That's us for this QOL batch, Commanders!

We'll naturally continue to monitor your thoughts and experience in Horizons for PC and Console quality of life issues, as well as Odyssey and appreciate all of the contributions and feedback we gather here to be able to bring these improvements across the board.

See you in the black o7
 
The CZ changes sound absolutely awesome, the fighters and captain issues were quite annoying to say the least!

Edit: Also, are the fleet carrier net value fixes only for Odyssey? That'd be quite sad since you're doing a Horizons update and it affects both...

Edit 2: Turns out the FC value is now added to your assets in Horizons as well, so guess it was just forgotten to put it in the patch notes...
 
Last edited:
ah nice update,i wish they added a way to disable the particles in crystalline shards site as its causing alot of fps drops,Thanks to devs btw,I love this game i might be addicted 😳
 
Increased module and bookmark storage.

200! \o/


Thankyou again! Just forgot, what's the number in EDO? In any case, I can get rid of several storage ships now (y)

O7,
🙃
 
Many more greetings Commanders.

As promised, this is the first instalment of a dedicated 'Quality Of Life' update being brought to Horizons, spanning all platforms (includes consoles, just be be totally clear).
Theres more to come as we go along the forthcoming updates (by that I mean this is NOT the "true parity update" coming after this) of the year, so we'll keep you informed of progress made.

Some of these will be repeats from other update threads/The Update 7 thread BUT I figured a separate post for Horizons tweaks will be easier to digest and be more clear for you all, than have it jsut bolted on to the Update 7 landslide of list.

Servers are now offline (or there abouts) and are scheduled to begin spooling up again at 14:00 UTC (15:00 BST).
Please remember that there's a chance not all platforms will be back online at the same time, but it'll be as near enough as possible.

We'll be on standby with our eyes peeled for the big moment with you.


Let's go! o7




Updates of note:
  • Increased module and bookmark storage.
    • Commanders can now enjoy an increase in module and bookmark storage
    • Limit of 200 each.
    • The increase limit only applies for personal bookmarks. The Squadron bookmark limit has not been changed.
  • An issue has been fixed with how damage is applied to Thargoids in order to fix Thargoid Hearts appearing to become invincible.
    • Fancy a bit more info on this? Damage was being applied to the local space of the Thargoid, but each client was rotating the Thargoid locally (like, each player's personal session of the game), so it would have hearts in different places. Amazing really!
    • Previously Player A could shoot thargoid heart but Player B (authority) would register that it didn't hit the heart and thus apply no damage.

Additional Updates:
  • A fix has been implemented for an incorrectly rotated tunnel section within an installation.
  • A fix has been implemented for a tower clipping into buildings at Horizons bases.
  • Module UI now updates to accurately show when a heatsink has been re-armed, along with cockpit UI.
  • A fix has been implemented for the data link reticule, which sometimes appeared to be the incorrect colour when players targeted a scannable asset in analysis mode.
  • Data link and composition scanner reticules are now distinguishable from each other in analysis mode - the composition scanner reticule has been flipped to display vertically.
  • A fix has been implemented for the SRV not being able to fire after ammo synthesis.
  • When hiding the UI in the livery preview, the name of the equipped paintjob will no longer be hidden as well.
  • A fix has been implemented for a floating pipe that popped up at some planet ports.
  • Spanish character Ñ will now appear in nameplate/ID for ships.
  • A fix has been implemented for Powerplay modules not having the 'buy back option'.
  • A fix has been implemented for Scavengers that would occasionally clip through the ground at Thargoid sites.
  • A fix has been implemented for a missing text string in the HIP 15609 system.
  • A fix has been implemented for Super Power promotions, where they were not always being reported in the UI at the same time as the inbox message arriving.
  • A fix has been implemented for Thargoid site doors opening at incorrect times for players.
  • A fix has been implemented for Ship Launched Fighter kills counting towards CZ progress.
  • A fix has been implemented for hyperspace break sometimes not working for Supercruise Assist module.
  • The analysis mode reticule for the data link will no longer persist onscreen after the SRV stows it's turret, or in the ship UI when the player re-boards.
  • Fixes for multiple typos throughout the game in general have been addressed.
  • A fix has been implemented for some materials that were displaying incorrect rarity or grades.
  • Overlapping text in the Commander Stats UI has been fixed.
  • A fix has been implemented for repair limpets not repairing the correct consistent amount on ships with damage regions (e.g. Anaconda).
  • A fix has been implemented for defending captains in space conflict zones awarding combat bonds from the opposing faction.
  • Fixed intermittent hang on exiting the game
  • Squadrons UI - Fixed filters navigation not being reset
  • Fix for misaligned assets at Research Base
  • Fix CQC ranks above Elite being displayed incorrectly.
Powerplay:
  • The process where control of a starsystem is lost by revolt now correctly accounts for income already provided to competing control systems.
  • Income values have been updated for many control systems so they're the sum of their own income PLUS all the systems they currently exploit (note: this will need a table of powers, starsystems and CC numbers for the forums with plenty of notice for players to react).

Known Issues:
There are naturally more issues out there to cover and work furthre on, but we're calling these out specifically as they seem to be newly introduces as part of this update.
  1. No notification of Fleet Carrier jump for players until 10 seconds before the jump itself.
  2. Session log is greyed out and inaccessible (console only).




That's us for this QOL batch, Commanders!

We'll naturally continue to monitor your thoughts and experience in Horizons for PC and Console quality of life issues, as well as Odyssey and appreciate all of the contributions and feedback we gather here to be able to bring these improvements across the board.

See you in the black o7
Hi, The Power Play link doesn't work!
 
Many more greetings Commanders.

As promised, this is the first instalment of a dedicated 'Quality Of Life' update being brought to Horizons, spanning all platforms (includes consoles, just be be totally clear).
Theres more to come as we go along the forthcoming updates (by that I mean this is NOT the "true parity update" coming after this) of the year, so we'll keep you informed of progress made.

Some of these will be repeats from other update threads/The Update 7 thread BUT I figured a separate post for Horizons tweaks will be easier to digest and be more clear for you all, than have it jsut bolted on to the Update 7 landslide of list.

Servers are now offline (or there abouts) and are scheduled to begin spooling up again at 14:00 UTC (15:00 BST).
Please remember that there's a chance not all platforms will be back online at the same time, but it'll be as near enough as possible.

We'll be on standby with our eyes peeled for the big moment with you.


Let's go! o7




Updates of note:
  • Increased module and bookmark storage.
    • Commanders can now enjoy an increase in module and bookmark storage
    • Limit of 200 each.
    • The increase limit only applies for personal bookmarks. The Squadron bookmark limit has not been changed.
  • An issue has been fixed with how damage is applied to Thargoids in order to fix Thargoid Hearts appearing to become invincible.
    • Fancy a bit more info on this? Damage was being applied to the local space of the Thargoid, but each client was rotating the Thargoid locally (like, each player's personal session of the game), so it would have hearts in different places. Amazing really!
    • Previously Player A could shoot thargoid heart but Player B (authority) would register that it didn't hit the heart and thus apply no damage.

Additional Updates:
  • A fix has been implemented for an incorrectly rotated tunnel section within an installation.
  • A fix has been implemented for a tower clipping into buildings at Horizons bases.
  • Module UI now updates to accurately show when a heatsink has been re-armed, along with cockpit UI.
  • A fix has been implemented for the data link reticule, which sometimes appeared to be the incorrect colour when players targeted a scannable asset in analysis mode.
  • Data link and composition scanner reticules are now distinguishable from each other in analysis mode - the composition scanner reticule has been flipped to display vertically.
  • A fix has been implemented for the SRV not being able to fire after ammo synthesis.
  • When hiding the UI in the livery preview, the name of the equipped paintjob will no longer be hidden as well.
  • A fix has been implemented for a floating pipe that popped up at some planet ports.
  • Spanish character Ñ will now appear in nameplate/ID for ships.
  • A fix has been implemented for Powerplay modules not having the 'buy back option'.
  • A fix has been implemented for Scavengers that would occasionally clip through the ground at Thargoid sites.
  • A fix has been implemented for a missing text string in the HIP 15609 system.
  • A fix has been implemented for Super Power promotions, where they were not always being reported in the UI at the same time as the inbox message arriving.
  • A fix has been implemented for Thargoid site doors opening at incorrect times for players.
  • A fix has been implemented for Ship Launched Fighter kills counting towards CZ progress.
  • A fix has been implemented for hyperspace break sometimes not working for Supercruise Assist module.
  • The analysis mode reticule for the data link will no longer persist onscreen after the SRV stows it's turret, or in the ship UI when the player re-boards.
  • Fixes for multiple typos throughout the game in general have been addressed.
  • A fix has been implemented for some materials that were displaying incorrect rarity or grades.
  • Overlapping text in the Commander Stats UI has been fixed.
  • A fix has been implemented for repair limpets not repairing the correct consistent amount on ships with damage regions (e.g. Anaconda).
  • A fix has been implemented for defending captains in space conflict zones awarding combat bonds from the opposing faction.
  • Fixed intermittent hang on exiting the game
  • Squadrons UI - Fixed filters navigation not being reset
  • Fix for misaligned assets at Research Base
  • Fix CQC ranks above Elite being displayed incorrectly.
Powerplay:
  • The process where control of a starsystem is lost by revolt now correctly accounts for income already provided to competing control systems.
  • Income values have been updated for many control systems so they're the sum of their own income PLUS all the systems they currently exploit (note: this will need a table of powers, starsystems and CC numbers for the forums with plenty of notice for players to react).

Known Issues:
There are naturally more issues out there to cover and work furthre on, but we're calling these out specifically as they seem to be newly introduces as part of this update.
  1. No notification of Fleet Carrier jump for players until 10 seconds before the jump itself.
  2. Session log is greyed out and inaccessible (console only).




That's us for this QOL batch, Commanders!

We'll naturally continue to monitor your thoughts and experience in Horizons for PC and Console quality of life issues, as well as Odyssey and appreciate all of the contributions and feedback we gather here to be able to bring these improvements across the board.

See you in the black o7
In short - Thank You!
 
Awww.
No fix for megaship cargo bays not releasing cargo when using hatch breakers?

The issue being specifically mentioned as fixed for Odyssey

 
Awww.
No fix for megaship cargo bays not releasing cargo when using hatch breakers?

The issue being specifically mentioned as fixed for Odyssey

It's great to see so many nice QoL features being worked on as well as Odyssey. Yay for more storage.

But +1 to the hatchbreaker issue. :)
 
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