Yeah, I think Elite: Dangerous was pretty great for what it was – awesome foundation (galactic and stellar sim second to none, cool scifi 'world' setting, first-person spaceship game-play with very good and comprehensive 'flight' control, great soundtrack, etc.) which had great potential and direction, and quite fun to play in its own right.
Horizons added some great stuff (some world surfaces, SRVs), but also a fair amount of stuff I'm not fond of (Engineers, crafting). The way they were implemented as an arbitrary MMO style progression slow-burn or grind-fest, I would have much preferred some sort of mission system that made some sense in quantity and contextual purpose for given Engineers and Commanders.
Was it Beyond where they changed Exploration and got rid of the ADS? Yeah, I preferred the old style. I like having an overview of where I am and then choosing to explore in first person cockpit game mode rather than radio telliscope mobile app game mode (this goes for the DSS poke ball game mode as well); naturally your millage may vary. I also don't like the exploration mode and combat mode cockpit HUD switching that was added. I generally go exploring in a combat capable ship (think tactical scout and forward guard), so it's a bit of a needless hassle for me playing on the surround hi-fi on the big screen with a game controller from the comfort of my couch, wireless keyboard and mouse on the coffee table on standby.
Odyssey? Well, it doesn't run well enough for me to want to play it instead of Horizons (getting roughly one-seventh to one-ninth the FPS in the hangar menu) outside of testing, though I have had a bit of fun walking around my ship and in stations – a nice little bit of a change of view and immersion, but with that performance, I wouldn't want to live there.
Cheers.

Horizons added some great stuff (some world surfaces, SRVs), but also a fair amount of stuff I'm not fond of (Engineers, crafting). The way they were implemented as an arbitrary MMO style progression slow-burn or grind-fest, I would have much preferred some sort of mission system that made some sense in quantity and contextual purpose for given Engineers and Commanders.
Was it Beyond where they changed Exploration and got rid of the ADS? Yeah, I preferred the old style. I like having an overview of where I am and then choosing to explore in first person cockpit game mode rather than radio telliscope mobile app game mode (this goes for the DSS poke ball game mode as well); naturally your millage may vary. I also don't like the exploration mode and combat mode cockpit HUD switching that was added. I generally go exploring in a combat capable ship (think tactical scout and forward guard), so it's a bit of a needless hassle for me playing on the surround hi-fi on the big screen with a game controller from the comfort of my couch, wireless keyboard and mouse on the coffee table on standby.
Odyssey? Well, it doesn't run well enough for me to want to play it instead of Horizons (getting roughly one-seventh to one-ninth the FPS in the hangar menu) outside of testing, though I have had a bit of fun walking around my ship and in stations – a nice little bit of a change of view and immersion, but with that performance, I wouldn't want to live there.
Cheers.
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