Elite Dangerous now on Steam

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You do realise it's Easter, don't you? It's a 4 day weekend, so you won't be getting any response on steam keys during that time.

Suggest you all chill out instead and come back in a couple of days.

Yours,

The Voice of Reason.

Just to clarify, nobody is awaiting any response to anything, Frontier is "collecting feedback" to make a decision regarding this issue at a later date.
 
You do realise it's Easter, don't you? It's a 4 day weekend, so you won't be getting any response on steam keys during that time.

Suggest you all chill out instead and come back in a couple of days.

Yours,

The Voice of Reason.

Yes, and i'm sure FD realized that too, and that's exactly why they broke the news when they did.

That, and the consideration that a long easter weekend would probably encourage sales, as people have a lot of spare time to get into the game.

Now we have this thread and a poll thread with over 1000 voters. I reckon that's the feedback they were hoping to find come tuesday ?

All working as intended, i'd say.
 
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Just to clarify, nobody is awaiting any response to anything, Frontier is "collecting feedback" to make a decision regarding this issue at a later date.

He already said they have collected feedback and assert situation.

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It. Costs. FD. Not. A. Single. Dime.

It costs FD 30% of any copy sold. Just saying.

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Lol, and here we see a fanboy in his natural habitat.

How about you come up with a constructive argument against what the guy said instead?

Personally most people want a Steam key and we're that they aren't giving them.

You really don't have that much information to make that claim. There are many people wanting to Steam key, but I will guess majority of players just don't care.
 
You actually really think that Steam doesn't charge developpers/producers for the service, based on the number of key/sales?
Support and bandwitdh are free in your world?

We've been over this before in the thread, neither bandwitdh nor support is free, yet you have unlimited of it, regardless of whether or not you're a paying customer.

The reason for that is that Valve expect their operational costs are made up by other purchases and for that reason it makes sense for them to allow developers some leeway when adding their games to Steam, it's a situation that benefits both the developer and Valve as the developer gets better publicity regarding the release of his game on Steam, and Valve gets potential new customers, or more usage of their community, which again, in turn attracts customers, which again pays their operational costs.

Anyway we've been over this countless time, if you want to suggest that Valve does not make this service available, please supply some proof.

He already said they have collected feedback and assert situation.

When?

It costs FD 30% of any copy sold. Just saying.

For any copy sold, yes.
 
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You seem to be a rhetorical specialist.
In the real world everything has a cost, right?
So I guess it's up to you to provide proof that valve service is actually free for commercial games.
And by proof, I mean real proof, not thoughts provided by people who think their world is the actual real world.
If you really think that valve actually needs Elite, I am not sure in what world you live.


Dont misunderstand me: I will be happy to have a key, but it may take some time.


I also prefer to see FD spending its money in new features for the game, so I am prepared to get over it if I don't get a key.
 

Yeah That's a non-answer.

So it costs FD actually to release it on Steam. Just saying. Also it takes extra work to make system to match existing customers with Steam key. As Steam doesn't provide anything besides marketing platform for FD, it is really to see any practical foundation why they should provide Steam keys. I won't mind, as I use Steam myself, but still...

No it costs them nothing monetary to release it on steam, it costs them some hours in uploading and making sure the game work. Valve takes a 30% cut of the sales, there are otherwise no actual costs associated with setting it up.

It does of course takes extra work to make something like this key handout work, but again this is something that could be solved with diligence and planning, they chose deliberately to not do so, which is their choice, not ours. So all in all I'm not sure why you expect them to not be called out on a situation they themselves were responsible for creating.

You seem to be a rhetorical specialist.
In the real world everything has a cost, right?
So I guess it's up to you to provide proof that valve service is actually free for commercial games.
And by proof, I mean real proof, not thoughts provided by people who think their world is the actual real world.
If you really think that valve actually needs Elite, I am not sure in what world you live.


Dont misunderstand me: I will be happy to have a key, but it may take some time.


I also prefer to see FD spending its money in new features for the game, so I am prepared to get over it if I don't get a key.

It's already been proven countless times in this thread, I've seen you post a few times beforehand so I'm pretty certain you've been following the topic so please read the thread before asking me to be your clerk, and I didn't say Valve needs Elite, but for Valve it's currently, according to themselves, more advantageous to absorb rather than extinguish at this time.
 
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Yeah That's a non-answer.

That's an answer. In conversation, you can't choose if it's answer suitable for you or not. Get a grip. They have heard feedback and will assess situation. Period.

No it costs them nothing monetary to release it on steam, it costs them some hours in uploading and making sure the game work. Valve takes a 30% cut of the sales, there are otherwise no actual costs associated with setting it up.

Sorry, but you are clearly ignorant. It takes several months to setup all infrastructure, especially if you have existing one as FD does. They show numbers of sales in backer's app, which feeds from FD systems. Therefore they have save integration done. Second, they have to make someone moderate Steam forums, listen to feedback redirect if someone has QA issues.

Man, why do I ever care to explain this to you. You already know everything. Everything is effortless.
 
That's an answer. In conversation, you can't choose if it's answer suitable for you or not. Get a grip. They have heard feedback and will assess situation. Period.

Assessing the situation means nothing more than it did before, that's exactly what I said.

Sorry, but you are clearly ignorant. It takes several months to setup all infrastructure, especially if you have existing one as FD does. They show numbers of sales in backer's app, which feeds from FD systems. Therefore they have save integration done. Second, they have to make someone moderate Steam forums, listen to feedback redirect if someone has QA issues.

Man, why do I ever care to explain this to you. You already know everything. Everything is effortless.

Well Elite: Dangerous was added to Steam exactly 14 days ago, (For the uninitiated: that's when they asked Valve(Or rather their site) to create the records for adding their game to Steam to prepare for publishing), it does not appear they needed "several months", furthermore Steam gives you a product-key which they activate on Frontier's system, not Valve's, meaning it is literally no different than if you were given a key by somebody at Frontier.

There's nothing they had to do in order to have the "numbers of sales" be accurate, as that system was already in place, Steam doesn't augment or change it, it's as they said, merely another sales channel. The only realistic piece of work they've needed to do to prepare for this release is to make the launcher a bit smarter about being managed by a third party program, which is to say, merely disable launcher updates and disable game updates (If they push them through Steam instead of the Launcher, but they probably don't do that)

But then again, this exactly what I said, workhours, so why are you trying to disprove my point by proving my point?

I've read mainly whining and speculations.
So yes, be my clerc and enlighten me, please.
unless you prefer playing with words rather than answering.

You've not given me any cause to believe this would've be a constructive use of my time, but since I have a readily available link outlining it pretty clearly, I invite you to read through http://steamcommunity.com/greenlight/faq/, I then invite you to read through the thread for the countless instances of anecdotal evidence supporting the actual evidence which should've been enough (But apparently for most people aren't)
 
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So I guess it's up to you to provide proof that valve service is actually free for commercial games. And by proof, I mean real proof, not thoughts provided by people who think their world is the actual real world.
He doesn't have to. It's been posted in this thread several times already. He doesn't have to go researching just because you want to repeat the same argument again later down the line.

It's common practice for Valve to allow devs who are selling their game on Steam to create batches of Steam keys for both selling them on other retailers, or giveaways, or for previous buyers etc. These keys don't cost the dev anything except the couple of minutes it takes to request the batch of keys. Steam only takes a cut from the games sold through Steam itself. Reasons why this still benefits both sides again, already repeated plenty in this thread.

Any other cost to Frontier would be the labor involved in getting the keys to the people who already supported their game before it came out on Steam, which would have been less had they actually thought of doing that before they released on Steam since at that moment every player they had would/should've been eligible for it, whereas now they have a userbase split between people who did and didn't buy it on Steam.
 
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He doesn't have to. It's been posted in this thread several times already. He doesn't have to go researching just because you want to repeat the same argument again later down the line.

It's common practice for Valve to allow devs who are selling their game on Steam to create batches of Steam keys for both selling them on other retailers, or giveaways, or for previous buyers etc. These keys don't cost the dev anything except the couple of minutes it takes to request the batch of keys. Steam only takes a cut from the games sold through Steam itself. Reasons why this still benefits both sides again, already repeated plenty in this thread.

Any other cost to Frontier would be the labor involved in getting the keys to the people who already supported their game before it came out on Steam, which would have been less had they actually thought of doing that before they released on Steam since at that moment every player they had would/should've been eligible for it, whereas now they have a userbase split between people who did and didn't buy it on Steam.

And as has been repeated many times in this thread as well, keys are not the same things as customers or software license. Keys are a functional part of the infrastructure of gaming, they don't represent a new game.

You can't get keys or renew licenses for all games in the Steam store if merely because you own hard copies of them. It depends entirely on the sort of contract the developer has made with Valve.
 
And as has been repeated many times in this thread as well, keys are not the same things as customers or software license. Keys are a functional part of the infrastructure of gaming, they don't represent a new game.

You can't get keys or renew licenses for all games in the Steam store if merely because you own hard copies of them. It depends entirely on the sort of contract the developer has made with Valve.

No, it does not.
 
I'm also a backer of this game who played in the beta, etc, and I'm extremely, extremely disappointed at the responses from Frontier.

I truly hope that they figure out how to distribute keys. I've seen many smaller games in early access provide keys so I can't imagine that a bigger product like this can't do it.
 
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