You do realise it's Easter, don't you? It's a 4 day weekend, so you won't be getting any response on steam keys during that time.
Suggest you all chill out instead and come back in a couple of days.
Yours,
The Voice of Reason.
You do realise it's Easter, don't you? It's a 4 day weekend, so you won't be getting any response on steam keys during that time.
Suggest you all chill out instead and come back in a couple of days.
Yours,
The Voice of Reason.
You actually really think that Steam doesn't charge developpers/producers for the service, based on the number of key/sales?It. Costs. FD. Not. A. Single. Dime.
Just to clarify, nobody is awaiting any response to anything, Frontier is "collecting feedback" to make a decision regarding this issue at a later date.
It. Costs. FD. Not. A. Single. Dime.
Lol, and here we see a fanboy in his natural habitat.
How about you come up with a constructive argument against what the guy said instead?
Personally most people want a Steam key and we're that they aren't giving them.
You actually really think that Steam doesn't charge developpers/producers for the service, based on the number of key/sales?
Support and bandwitdh are free in your world?
He already said they have collected feedback and assert situation.
It costs FD 30% of any copy sold. Just saying.
When?
You seem to be a rhetorical specialist.[...]
.
So it costs FD actually to release it on Steam. Just saying. Also it takes extra work to make system to match existing customers with Steam key. As Steam doesn't provide anything besides marketing platform for FD, it is really to see any practical foundation why they should provide Steam keys. I won't mind, as I use Steam myself, but still...
You seem to be a rhetorical specialist.
In the real world everything has a cost, right?
So I guess it's up to you to provide proof that valve service is actually free for commercial games.
And by proof, I mean real proof, not thoughts provided by people who think their world is the actual real world.
If you really think that valve actually needs Elite, I am not sure in what world you live.
Dont misunderstand me: I will be happy to have a key, but it may take some time.
I also prefer to see FD spending its money in new features for the game, so I am prepared to get over it if I don't get a key.
Yeah That's a non-answer.
No it costs them nothing monetary to release it on steam, it costs them some hours in uploading and making sure the game work. Valve takes a 30% cut of the sales, there are otherwise no actual costs associated with setting it up.
I've read mainly whining and speculations.[...].
That's an answer. In conversation, you can't choose if it's answer suitable for you or not. Get a grip. They have heard feedback and will assess situation. Period.
Sorry, but you are clearly ignorant. It takes several months to setup all infrastructure, especially if you have existing one as FD does. They show numbers of sales in backer's app, which feeds from FD systems. Therefore they have save integration done. Second, they have to make someone moderate Steam forums, listen to feedback redirect if someone has QA issues.
Man, why do I ever care to explain this to you. You already know everything. Everything is effortless.
I've read mainly whining and speculations.
So yes, be my clerc and enlighten me, please.
unless you prefer playing with words rather than answering.
He doesn't have to. It's been posted in this thread several times already. He doesn't have to go researching just because you want to repeat the same argument again later down the line.So I guess it's up to you to provide proof that valve service is actually free for commercial games. And by proof, I mean real proof, not thoughts provided by people who think their world is the actual real world.
He doesn't have to. It's been posted in this thread several times already. He doesn't have to go researching just because you want to repeat the same argument again later down the line.
It's common practice for Valve to allow devs who are selling their game on Steam to create batches of Steam keys for both selling them on other retailers, or giveaways, or for previous buyers etc. These keys don't cost the dev anything except the couple of minutes it takes to request the batch of keys. Steam only takes a cut from the games sold through Steam itself. Reasons why this still benefits both sides again, already repeated plenty in this thread.
Any other cost to Frontier would be the labor involved in getting the keys to the people who already supported their game before it came out on Steam, which would have been less had they actually thought of doing that before they released on Steam since at that moment every player they had would/should've been eligible for it, whereas now they have a userbase split between people who did and didn't buy it on Steam.
And as has been repeated many times in this thread as well, keys are not the same things as customers or software license. Keys are a functional part of the infrastructure of gaming, they don't represent a new game.
You can't get keys or renew licenses for all games in the Steam store if merely because you own hard copies of them. It depends entirely on the sort of contract the developer has made with Valve.
I find it hard to believe FD didn't see this backlash coming and prepare better