Elite Dangerous now on Steam

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What are you even talking about here?A Steam key provided by Steam for the devs = a license for the game.

As I've explained before, no it isn't, not even close.

Each key activates one license on Steam for whomever activates it. As you can see in the greenlight FAQ link above, pretty much any new game that gets added to Steam has the option of giving those keys out to their previous buyers for *no cost*.

And as I've shown before, it doesn't.
 
Isn't it the case that the Steam client only downloads and updates the game launcher, and that game updates are still managed by this game launcher?
 
As I've explained before, no it isn't, not even close.
And as I've shown before, it doesn't.

Every time I try reading that first post you linked I stop reading at the car analogy.

The second post I fail to see the relevance of unless you somehow are unable to unlink the thought of Steam keys being Retail CD-keys. Then you're simply failing to see what we're talking about here. Retail keys have nothing to do with this. This is about Steam keys handed out to devs for their game. It's a batch list of keys, each of which activates a license for their game on Steam. I fail to see what's so confusing about this.

As I've explained before, no it isn't, not even close.
And as I've shown before, it doesn't.

Every time I try reading that first post you linked I stop reading at the car analogy.

The second post I fail to see the relevance of unless you somehow are unable to unlink the thought of Steam keys being Retail CD-keys. Then you're simply failing to see what we're talking about here. Retail keys have nothing to do with this. This is about Steam keys handed out to devs for their game. It's a batch list of keys, each of which activates a license for their game on Steam. I fail to see what's so confusing about this.

Edit: After trying to struggle through your car analogy I'm getting the impression you think what we are saying is false, as long as *any* key, even a retail key to an old game does not activate on Steam, and 'thus' a CD-key does not = a license. Which at best is talking about semantics. The case we're talking about here is one where devs get keys directly from Steam to hand out for their game, every single of those keys = a license, because they're guaranteed to all activate on Steam.
 
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We still don't know for sure, but likely this is the case.

Here:

Steam Elite: Dangerous will get the update at the same time as the non-steam Elite: Dangerous people. Steam version is identical to the non-Steam version as it's all based around the Frontier Developments updater. :)


http://steamcommunity.com/app/359320/discussions/0/611702631224466998/#c611702631226507118

To me this reads like Steam just downloads the launcher, in which case, i don't really need Steam for ED.
 
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looking at your previous "explanation" im pretty sure you don't know how steam works when it comes to sales and keys. It does not cost steam or the dev anything to give keys to existing customers, ever.

digital downloads are not physical products and therefore not limited to "print runs".

You've completely misunderstood the post. It has nothing to do with physical copies, I know exactly how Steam operates. They sell licenses to use software, as I pointed out.

But they sell those licenses, they don't give them away for free.


Why don't they simply give them away? Because they are a money making corporation, they aren't the gaming equivalent of the Red Cross. This is business.

A game on Steam is a separate license from one aquired elsewhere, which is my point with old copies of UT2004. It doesn't matter whether the key was aquired digitally or at a store, it doesn't work on Steam because the licenses there are different (i.e. not the same).

Yes, some games will work with Steam when retailed elsewhere, but that depends entirely upon the contract the developer has set up with Valve. Contracts which you aren't privy to, so you don't know.
 
Here:
http://steamcommunity.com/app/359320/discussions/0/611702631224466998/#c611702631226507118

To me this reads like Steam just downloads the launcher, in which case, i don't really need Steam for ED.

Thanks for the info, though it does come with the game as well.

So it downloads the base game + launcher, but any future patches will then be handled by the launcher.

Yes, some games will work with Steam when retailed elsewhere, but that depends entirely upon the contract the developer has set up with Valve. Contracts which you aren't privy to, so you don't know.

No it does not, it's a service offered in addition to their agreement, the agreement does not directly govern the usage of this service. However trying to use the secrecy of their agreement as a requirement for disproving your false information is a fallacy and counter-productive to this discussion.
 
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A game on Steam is a separate license from one aquired elsewhere, which is my point with old copies of UT2004. It doesn't matter whether the key was aquired digitally or at a store, it doesn't work on Steam because the licenses there are different (i.e. not the same).

Yes, some games will work with Steam when retailed elsewhere, but that depends entirely upon the contract the developer has set up with Valve. Contracts which you aren't privy to, so you don't know.

Unreal Tournament 3, they added their Retail Keys to the Steam Database and now you can just put it in and it activates. Same applies to Batman, Dark Souls 1, Dirt 3... they just added their Old Keys to Steam and done. If EPIC would add the UT2004 Keys to Steam, you would be able to activate it, like they did with UT3.

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Just look at gog.com, you now can put in your STALKER CD-Keys and get a DRM Free Version, I don't think the publisher pays for something like this, more like GMG did the work and now offers it to them. If gog would charge them, no publisher would do it and thats how you bind someone, offer a good service, people will use it! People will put in their old cd-keys, gog pays the traffic itself, but people may also find other games there, buy them and so they will get their money back.
 
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Unreal Tournament 3, they added their Retail Keys to the Steam Database and now you can just put it in and it activates. Same applies to Batman, Dark Souls 1, Dirt 3... they just added their Old Keys to Steam and done. If EPIC would add the UT2004 Keys to Steam, you would be able to activate it, like they did with UT3.

Edit:
Just look at gog.com, you now can put in your STALKER CD-Keys and get a DRM Free Version, I don't think the publisher pays for something like this, more like GMG did the work and now offers it to them. If gog would charge them, no publisher would do it and thats how you bind someone, offer a good service, people will use it! People will put in their old cd-keys, gog pays the traffic itself, but people may also find other games there, buy them and so they will get their money back.

You can even use your Stalker-Steam keys on GOG ;)
 
Yes, some games will work with Steam when retailed elsewhere, but that depends entirely upon the contract the developer has set up with Valve. Contracts which you aren't privy to, so you don't know.

We don't have to be privy to the contracts to know something is true A) Because we've seen hundreds of examples of devs doing it in the past (no doubt there's statements of some devs somewhere simply explaining this, just have no idea where to look) and more importantly B) This statement from the Greenlight FAQ clearly explaining they get keys for their past customers, at no cost....

If my game is accepted through Steam Greenlight, can I give my previous customers keys for the Steam version?

Once your game is accepted for distribution on Steam, we will give you as many keys for your game as you want at no cost.

If you're dismissing the above statement then you're basically saying Elite, for some reason, would be a special case where they'd *not* be allowed to do the above, to which there is no good reason why it would be.

You can even use your Stalker-Steam keys on GOG
wink.png

Sadly that was unintended and not all keys will work, but there's a good chance some do.
 
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There's a simple solution to the whole key debate, let people download the full game for free and let them only play the training tutorials (as a demo, that might filter out whiners who thought it would be freelancer with eve's mechanics). Since it uses the ED launcher anyway, people with non steam accounts can just enter their login/password and start playing (and hopefully stop whining).
 
i'll pay for steam key

if it's a couple bucks i'd like a key bad enough that i'd pay. I repuchased demigod and sins of a solar empire, which i origianlly bought on gamestop, because i liked the timer which showed how much time i've spent in a game. Elite is my only non steam game at this point.
 
This threat is simply TL;DR. I also love the discussions about how software licenses vs. how Steam works by people who have never a) been a software dev, b) dealt with Valve on a professional basis.

And this video sums it up nicely, with all points covered:

[video=youtube;a9y0ViMsH6Y]https://www.youtube.com/watch?v=a9y0ViMsH6Y[/video]
 
I wouldn't mind a steam key. It's cool to have my games at one place, definitely more convenient, and that'd allow me to leave a review (a pretty good one at that), check my game time (which would probably depress me... hundreds of hours), my friends would see it through the friendlist. I don't see a reason not to have one, but well...
 
I wrote on Friday one comment on the Steam forum and couldn't find on Monday no trace of it anymore. I just wonder if it was nuked by Steam or by someone from Frontier?

I am just curious as I was blowing in the same horn about the whininess of Steam users and how they always find a way to and moan this or that.
Thanks Toumal for the lovely rant video, those dipheads should be caned through the streets and being spade and neutered to prevent those dung beetles from procreating.
 
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