ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

They said no VR support For Odessey at launch.

You could be right, but it doesn't really make sense that they would have to scrap VR for anyone who downloads the expansion.
I genuinely don't understand what you mean. If there's no VR support For Odyssey at launch then there wont be any VR for Odyssey at launch.

(While noting Arf will let us know specifics when he can)

edit - Base and Horizons will keep VR though
 
I genuinely don't understand what you mean. If there's no VR support For Odyssey at launch then there wont be any VR for Odyssey at launch.

(While noting Arf will let us know specifics when he can)

edit - Base and Horizons will keep VR though
^^^This.
So if you want VR you can play the base game or Horizons, with none of the new stuff, in the same way that Mac users can still play the base game with one of the Horizons content.
 
I genuinely don't understand what you mean. If there's no VR support For Odyssey at launch then there wont be any VR for Odyssey at launch.

(While noting Arf will let us know specifics when he can)

edit - Base and Horizons will keep VR though
Yup, that's the way I am seeing it. I very much doubt they will have a portion of the expansion VR capable.
 
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edit - Base and Horizons will keep VR though
This is what I meant. VR will not be supported for the experiences that Odessey brings e.g. first person activities. I see no reason why they would scrap VR for the base game or vehicular activities in general (SRV).

Of course, we don't know anything for sure, but the language put forth so far leads me to believe that the base game and Horizons should be fine.
 
Firstly, sorry for the late reply – it has been a busy week!

As I said, I will give you what news I have, be that good or bad, when I have it as I feel that is fair.

The short answer, I am afraid, is I have no other news that what was stated in the previous post: Odyssey will not support VR at launch.

However, I wanted to add some context to this in the hope this will provide some understanding of what that means.

Firstly, we have no intentions of removing VR, or support for it in Elite Dangerous.

With regards to the Odyssey statement, there are as you can imagine, a multitude of factors in play when looking at how the VR experience could transfer to the new mechanics and features being implemented for this expansion. Hence why it will not be supported at launch.

We are exploring many options of how this could work without compromising the quality of the VR experience.

If / when we can find a way of doing this, we will of course communicate that.

I understand the desire from the VR community and I am listening to you.

I will of course come back when I have more information on this.

-Arf
Hi Arf

Thanks for the update. I understand why the First Person part isn't VR capable at launch, but...

Have the team thought about adding a separate client for people that own both Horizons and Odyssey. They can call it Horizons plus. This client would allow players to fly and drive in their SRVs on all the planets available to those expansions in VR, but the legs part is disabled. If they want the First Person play, they would have to log out and remove their headset and launch in 2D mode in the Odyssey Client.
 
Just going by what you've written. If you didn't mean it, don't write it.
Except you weren't - so I'm gonna assume that you're one of those people who just like to keep telling others what to do. It's not really amusing or effective though, fwiw.

I don't understand why the VR community is freaking out about VR support with regards to the existing aspects of the game (maybe I am misinterpreting your concern).
You are sorta misunderstanding, at least in relation to my post (as a member of the VR community). I fully understand the existing base game & horizons will continue to be available in VR. However Odyssey won't, cos FDev admit they can't work out how to do this properly. Therefore the next update will not feature VR. At that point, the latest iteration of the game will no longer support VR. Odyssey won't just be legs - it'll just be next iteration of the game, and that legs will be a part of it. The whole thing though won't have VR - legs, ships, everything.

Now, they might say "at launch", but the possibility is very real (as shown in Arthur's own post..."if / when") that this won't ever arrive.
Given they're planning to release an update that doesn't include VR at launch when their existing product and older stuff dating back years does - any faith placed that it'll ever arrive in later versions of the game is probably delusional. If they can't do it for launch, why should anyone believe they'll put any effort at all into doing it afterwards and they've sold the units already?

With regards to the Odyssey statement, there are as you can imagine, a multitude of factors in play when looking at how the VR experience could transfer to the new mechanics and features being implemented for this expansion. Hence why it will not be supported at launch.
I can imagine, but it's sad to. It demonstrates failure, and going public with that failure also seems a sad chapter in the development of ED.
Personally, I don't care about the excuses or reasons for justification of that failure. I'm not really interested either in any 'specifics' to follow that might explain further the failure of the team to produce ongoing VR support within future iterations of the game. Even worse though - it's not even just the failure to work out how to implement VR in the new mechanics, but the failure to retain it within the existing mechanics carried over from the existing game chapters into the new iterations - the stuff like flying ships and doing the types of things we do now - without having to run a different version of the game.

Frankly, that's just 'giving up'. They need to sort this out and stop with the sucking already.

I do understand that they might still sell shedloads of copies to the pancake market. Technically though, it's already a failure before it's launched if this stays the way it goes.
 
I am pushing for answers on the specifics - but I can only give you what I have when it comes in.

-Arf
Do you know any information about character's gameplay? Can i walk inside my ship? can I leave the ship on any planet I can land on? Can i leave out my ship when i'm in space? something about gameplay?) or am I asking these questions the wrong way??))))
P.S.: sry for my bad english)
 
This is what I meant. VR will not be supported for the experiences that Odessey brings e.g. first person activities. I see no reason why they would scrap VR for the base game or vehicular activities in general (SRV).

Of course, we don't know anything for sure, but the language put forth so far leads me to believe that the base game and Horizons should be fine.
Oh yeah, agreed, it's explicitly been said that VR will still work for base and horizons.
 
Firstly, sorry for the late reply – it has been a busy week!

As I said, I will give you what news I have, be that good or bad, when I have it as I feel that is fair.

The short answer, I am afraid, is I have no other news that what was stated in the previous post: Odyssey will not support VR at launch.

However, I wanted to add some context to this in the hope this will provide some understanding of what that means.

Firstly, we have no intentions of removing VR, or support for it in Elite Dangerous.

With regards to the Odyssey statement, there are as you can imagine, a multitude of factors in play when looking at how the VR experience could transfer to the new mechanics and features being implemented for this expansion. Hence why it will not be supported at launch.

We are exploring many options of how this could work without compromising the quality of the VR experience.

If / when we can find a way of doing this, we will of course communicate that.

I understand the desire from the VR community and I am listening to you.

I will of course come back when I have more information on this.

-Arf
Arf, sincerely thank you.

I think you're just what the community team needed. It feels like you have asked more questions and have said more to us than most of the others in team and it really feels like you're listening.

You're very much appreciated right now, by me at least.

Thanks!
 
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This is what I meant. VR will not be supported for the experiences that Odessey brings e.g. first person activities. I see no reason why they would scrap VR for the base game or vehicular activities in general (SRV).

Of course, we don't know anything for sure, but the language put forth so far leads me to believe that the base game and Horizons should be fine.
I'm pretty sure when they mean Odyssey, they mean the Odyssey client, not just the very specific parts of Odyssey that's new. So in the launcher, you will have Elite Dangerous, which is VR compatible, ED Horizons which is VR compatible and ED Odyssey which is not VR compatible.

I very much doubt they will make parts of the ED Odyssey client VR compatible, that's just going to confuse things. It's got to be either all compatible or not at all.
 
I'm pretty sure when they mean Odyssey, they mean the Odyssey client, not just the very specific parts of Odyssey that's new. So in the launcher, you will have Elite Dangerous, which is VR compatible, ED Horizons which is VR compatible and ED Odyssey which is not VR compatible.

I very much doubt they will make parts of the ED Odyssey client VR compatible, that's just going to confuse things. It's got to be either all compatible or not at all.
Excuse me, where was it written or shown that the astronauts in the Odyssey would be in first person? Could it be just a side view ?
 
Excuse me, where was it written or shown that the astronauts in the Odyssey would be in first person? Could it be just a side view ?
Irrelevant. As they have said, Base game and horizons are VR compatible. Odyssey isn't. That is the client that they are talking about.

They won't be selling an expansion that has partial VR compatibility. It either has to be all VR or not at all. To do otherwise would be foolish.
 
Excuse me, where was it written or shown that the astronauts in the Odyssey would be in first person? Could it be just a side view ?
From steam page:

The Sphere of Combat
Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.
 
If you don't care about legs, then you don't really need the expansion. Don't buy it. Keep playing the game you have.
Whilst I would love the full shebang in VR you are still ignoring a big gap in the middle. I could tolerate all in ship stuff Inc the new planets in SRVs with the game then swapping to big screen mode when you get out of your ship.
Mechanically that covers all bases with a view to then improving the feet features in VR if they can later. The no compromise, we do it perfect or we don't do it at all is a great sound bite but has NEVER been a feature of elite.
It sounds hollow to me just like lacking certain eye candy feature because it's not realistic and them implementing engineers as wizards with lasers of healing , and magic pockets to store lumps of iron and sulphur whichbfornsome reason you can't buy.

Not having a pop at Arthur or anyone else individually.... But I just don't think the no compromise comment is true.

PS in vehicle VR and out of vehicle bigscreen 2D WOULD still be full VR in my view even if some of that in VR content more of how vr is with the Xbox 1
 
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Arthur Tolmie

Lead Community Manager
Frontier
Thank you for asking, and not forgetting!
Arf, sincerely thank you.

I think you're just what the community team needed. It feels like you have asked more questions and have said more to us than most of the others in team and it really feels like you're listening.

You're very much appreciated right now, by me at least.

Thanks!
Appreciate the kind words - thank you!

-Arf
 
Appreciate the kind words - thank you!

-Arf
Well, thank you for being forthright in wanting to put our views and questions to the developers- the last two years have suffered from a lot of inconsistent communication and its great to see a pro-active stance again. I know you can only relay what you are told, but (for a better way to put it) its nice to have someone willing to ask and keep on asking.
 
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