Elite Dangerous: Odyssey Hotfix 12.01 | 10.06.2022

sallymorganmoore

Senior Community Manager : Elite Dangerous
Greetings Commanders.
Lovely to see you all and end the week here with you today o7

Hope you're having a fantastic Friday so far and here's to an equally fantastic weekend ahead for you all, wherever you are in the Galaxy.
Anyway, coming to you now with news of a number of improvements being released today, in the form of a small update this afternoon for Elite Dangerous: Odyssey Commanders only.

Elite Dangerous Odyssey will today receive a small Hotfix for you to deploy, in order to address a number of outstanding issues.

Elite Dangerous: Odyssey servers will not require extended server downtime but will be offline momentarily to receive the deployment from approx 16:45 BST
In game broadcasting will go...around about now!

An update will be available to you imminently thereafter.​


Updates of note:
  • Typing within the comms menu, as well as typing within the Galaxy map and other areas of text entry within game, failed to override Commander keybinds.
    • If you were typing messages/chatting to fellow Commanders or searching for locations in game and had actions bound to specific keys you were using to type with, the bindings associated with those keys would still inflict the actions associated with them. This has now been fixed post 12.01.
  • A fix has been implemented to address landing issues for Anaconda Pilots.
    • This was a nasty one whereby Commanders would be unable to land on planet surfaces when piloting the Anaconda. You can now touch down as intended.
  • A fix has been implemented to address frequent stuttering encountered during gameplay, often seen when descending towards a planet surface.
  • A fix has been implemented to address missing facial hair on Commander portraits.
    • Arthur decided that actually, experimental efforts toward soothing his own follicle struggles by inflicting them on others was more noticable than first hoped with Commanders. He's now learning to love and respect himself for who he truly is.
    • This fix to facial hair also includes fixes for other Commander customisation elements not displaying correctly, such as tattoos and more (Issue tracker reference ticket: https://issues.frontierstore.net/issue-detail/50359)
  • A fix has been implemented to address the Shipyard UI softlocking if "Disable GUI Effects" was set to On.
    • This fix benefits both regular and VR Commanders.
  • Commanders are now correctly able use X/Square input when using a controller when navigating on foot.
    • This issue was caused by multiple inputs being allocated to the same control scheme, which would then incorrectly mask one another.
  • General fixes to crash and stability issues have been implemented.

Known Issues of note:
The current high priority known issues are listed below but as usual, please remember that these are not the only outstanding issues sitting team side that mean a lot to us.
These are strictly reports which are causing some significant mischief at present still, which we'd just like to offer formal reassurance on as being noted. Thanks so much, as always, for your patience.
  • Unable to access ship functions from within a station (Issue tracker reference ticket https://issues.frontierstore.net/issue-detail/50353).
    • As per the report, Commanders have experienced being unable to access any of the ship functions (nav, comm, etc) when at the station services screen. Once again, as per the report, Commanders are required to leave Station Services to access ship functions and then go back again.
    • As another has noted, Commanders are unable to 'check their existing missions or inventory, or even consult the System and Galaxy maps without exiting completely from the station UI.'
  • It's been reported that ship launched fighters are failing still to attack Thargoids when giving orders to their pilot NPCs.
  • There's currently an issue whereby opening the System or Galaxy Map incorrectly issues a 'fade-to-black' transition.
  • Scatter rocks will appear 'flat black' on terrain after using full screen UI.
As usual, thank you so much for your continued patience and support as we make further progress and improvements within the Galaxy.
The teams (all of us) value your constructive feedback and ever present passion for Elite Dangerous.

See you in the black Commanders o7
 
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Awesome to see a hotfix out so quickly.
Completely unrelated, are the hull reinforcements being given out for the current CG any different than ones that can be obtained conventionally?
 
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