Thanks for the information 








SCANNING fOLIAHgeeeeeeeeeeEEEEEEEEEEEEEEEEEEEEEEEE
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Multicrew science!
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As not to be Mr Poopy Pants, should this sort of thing be decided by players via testing and / discussions with players now?
Well, while i'm hoping for more too, combat has always been a big focus of elite, so is quite natural that it's on highlights also on foot.Tbh I'm just waiting for graphical overhaul and the possibility of landing on other planet types, meeting other cmdrs in person maybe in a lobby or bar. This whole FPS thing is not for me and I'm suprised and kinda disappointed how focused Odyssey seems to be on that aspect of the game (combat) instead of making planets more interesting places to be. Hope I'll be nicely suprised but the hope is fading away with every AMA, Q&A etc.
Tbh I'm just waiting for graphical overhaul and the possibility of landing on other planet types, meeting other cmdrs in person maybe in a lobby or bar. This whole FPS thing is not for me and I'm suprised and kinda disappointed how focused Odyssey seems to be on that aspect of the game (combat) instead of making planets more interesting places to be. Hope I'll be nicely suprised but the hope is fading away with every AMA, Q&A etc.
Well, while i'm hoping for more too, combat has always been a big focus of elite, so is quite natural that it's on highlights also on foot.
Yep. I mean, we had those tunnels in Thargoid bases and I was hoping for that tech to be expanded upon, so we could explore underground caves and tunnels to see what's down there, either on foot or via SRV but.....I'm not getting my hopes up.
I think that what I want to happen and what will happen are two very different things indeed. I think that can be evidenced by the fact we were told that there would be non combat interactions with the Thargoids before 2.4 was release, and comparing that to what we got.
What I'd like is even to just take a tiny amount of the things that the Exploration forum have been brainstorming for the last 6 years. Any kind of involved mechanics at all.
What I think we're going to get in terms of resources/plants is probably a Wave Scanner built into the Exploration suit and then something that works in exactly the same way as the composition scanner at the moment, and then a voucher in the transactions tab.
Localised stuff like small dust devils should be in, since they don't require ground, air, orbit synchronization across instances to work.
Apparently those tunnels were built by a programmer and placed there rather than grown like the planets were, so it would be a lot of work to make cave systems on more than a handful of worlds.Yep. I mean, we had those tunnels in Thargoid bases and I was hoping for that tech to be expanded upon, so we could explore underground caves and tunnels to see what's down there, either on foot or via SRV but.....I'm not getting my hopes up.
No Mans Sky has them, based on a RNG, to the best of my knowledgeApparently those tunnels were built by a programmer and placed there rather than grown like the planets were, so it would be a lot of work to make cave systems on more than a handful of worlds.
Yes - combat between ships, because Elite was a simulator of a space pilot and his ship. Odyssey with it's combat focus is more like a FPS, it doesn't feel like an extention of this whole pilot thing.
No Mans Sky has them, based on a RNG, to the best of my knowledge
NMS uses a different type of planetary generation that allows terrain...No Mans Sky has them, based on a RNG, to the best of my knowledge
...yeah, what Rubbernuke just said while I was typingI think the engine NMS uses is voxel based though, allowing concave shapes. ED to my knowledge uses heightmap displacement, and convex only.
Is NMS generated by the same software as ED?No Mans Sky has them, based on a RNG, to the best of my knowledge